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Rey_Vegeta

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Everything posted by Rey_Vegeta

  1. Manage to fix it yesterday at night. This setting of No Grass is Object ini as per the guide instructed Only-pregenerate-world-spaces = AlftandWorld;Blackreach;BlindCliffCaveWorld;BloatedMansGrottoWorld;BluePalaceWingWorld;BrinewaterGrottoWorld;ccBGSSSE031BlackboneIsle;ccBGSSSE067DeadlandsWorld;ccKRTSSE001QNWorld;DarkwaterWorld;DeepwoodRedoubtWorld;DLC01Boneyard;DLC01FalmerValley;DLC01SoulCairn;DLC1AncestorsGladeWorld;DLC1DarkfallPassageWorld;DLC1ForebearsHoldout;DLC1HunterHQWorld;DLC2SolstheimWorld;EastEmpireWarehouse;EldergleamSanctuaryWorld;FallowstoneCaveWorldEnd;FallowstoneCaveWorldStart;FrostmereCryptWorld;JaphetsFollyWorld;KarthspireRedoubtWorld;KatariahWorld;LabyrinthianWorld04;MarkarthWorld;MossMotherCavernWorld;RedEagleRedoubtWorld;RiftenWorld;ShadowgreenCavernWorld;SkuldafnWorld;SolitudeWorld;Sovngarde;Tamriel;WhiterunDragonsreachWorld;WhiterunWorld;WindhelmPitWorldspace;WindhelmWorld Had to be changed to Only-pregenerate-world-spaces = "AlftandWorld;Blackreach;BlindCliffCaveWorld;BloatedMansGrottoWorld;BluePalaceWingWorld;BrinewaterGrottoWorld;ccBGSSSE031BlackboneIsle;ccBGSSSE067DeadlandsWorld;ccKRTSSE001QNWorld;DarkwaterWorld;DeepwoodRedoubtWorld;DLC01Boneyard;DLC01FalmerValley;DLC01SoulCairn;DLC1AncestorsGladeWorld;DLC1DarkfallPassageWorld;DLC1ForebearsHoldout;DLC1HunterHQWorld;DLC2SolstheimWorld;EastEmpireWarehouse;EldergleamSanctuaryWorld;FallowstoneCaveWorldEnd;FallowstoneCaveWorldStart;FrostmereCryptWorld;JaphetsFollyWorld;KarthspireRedoubtWorld;KatariahWorld;LabyrinthianWorld04;MarkarthWorld;MossMotherCavernWorld;RedEagleRedoubtWorld;RiftenWorld;ShadowgreenCavernWorld;SkuldafnWorld;SolitudeWorld;Sovngarde;Tamriel;WhiterunDragonsreachWorld;WhiterunWorld;WindhelmPitWorldspace;WindhelmWorld" And in doing so I was able to generate the grass cache and the game has grass now.
  2. When I generate the grass cache files the process stop after a couple of minutes, always stoping after generating from Blackboneesl and never progressing past that. I have followed the guide closely and don´t know why this happens. Do you have any ideas? Edit: following tghe process throught the console it generates grass cache until Blackreach. At that point iot stops and says grass cache is generated throught the rest of the world have no grass.
  3. I´ll make a screenshot of the setup tab when I return from work. I´ll make screenshots from all the tabs even. Is there a guide for BethINI Pie? Because it has new options.
  4. This happens everytime you use BethINI to generate ini files. You launch the Game throught MO and It downloads all the CC and you end again with your cleaned files erased and new ones in overwrite that need to be cleaned again.
  5. Thanks for your answer. I followed STEP guide and its BethINI part. As for grass I use cathedral. I´ll delete this afternoon all my ini files, use skyrim launcher and then BethINI again and post the results here. The thing is... grass dissapeared in the middle of a game. There was grass. Then I loaded a save game and grass was gone. Edit: I just deleted all inis on my laptop. Launched the game in the launcher. Closed it. Opened Bethini and followed STEP instruction. Skyrim.ini [Grass] bAllowCreateGrass=1 bAllowLoadGrass=0 bDrawShaderGrass=1 bEnableGrassFade=0 fGrassFadeRange=6144 fGrassMaxStartFadeDistance=7000.0000 fGrassMinStartFadeDistance=0.0000 fGrassWindMagnitudeMax=125 fGrassWindMagnitudeMin=5 iGrassCellRadius=2 iMaxGrassTypesPerTexure=15 iMinGrassSize=60 skyrimprefs.ini [Grass] fGrassMaxStartFadeDistance=6144 fGrassMinStartFadeDistance=0 fGrassStartFadeDistance=6144
  6. As the title says I got a problem with Skyrim grass. It doesn´t appear when I play. Grass lod is visible but normal grass doesn´t. My settings in Skyrim ini are [Grass] bAllowCreateGrass=1 bAllowLoadGrass=0 bDrawShaderGrass=1 bEnableGrassFade=0 fGrassFadeRange=6144 fGrassMaxStartFadeDistance=7000.0000 fGrassMinStartFadeDistance=0.0000 fGrassWindMagnitudeMax=125 fGrassWindMagnitudeMin=5 iGrassCellRadius=2 iMaxGrassTypesPerTexure=15 iMinGrassSize=60 And in Skyrimprefs [Grass] fGrassMaxStartFadeDistance=6144.0000 fGrassMinStartFadeDistance=0.0000 fGrassStartFadeDistance=6144.0000
  7. My mistake. I thought STEP used RLO.
  8. Discussion topic: Realistic Lighting Overhaul - Interiors Addon by LordWushin Wiki Link The author says it touches interior that RLO doesn´t touch. Currently Archmage Quarters, Archaneum and Hall of Elements are modified by this mod.
  9. Discussion topic: Snowy Carts for Snowy Regions by toostruus Wiki Link
  10. So how would you remove Consistent Older People as a dependency from STEP CR patch?
  11. Wich textures would be better for a STEP compatible ERM that replaces Majestic Mountains?
  12. Discussion topic: Snowy Ships for Snowy Regions by toostruus Wiki Link WHat do you think of this mods for STEP?
  13. This mod has received an update in which some things from the Windows Shadows mod have been incorporated.
  14. Why it is recommended in this mod to install the Autumnal Variety but in the DYNDOLOD 3 mod it is recommended to install the Autumnal instead of the Automnal Variety?
  15. I just saw this one mod for the Dragon Priest Masks that has compatibility with Improved Closefaced Helmets with meshes with slits in the eyes to see them. Dovah Sonaak - Dragon Priest Masks SE
  16. I pesonally use this mod that has the signs written in english, french, german, italian, spanish, russian, czech and polish. My Road Signs are Beautiful - Multilingual HD Retexture - SE
  17. There is this other mod wich has the tenets retextured in english, french, german and spanish and is the one I use since I play Skyrim in spanish. Dark Brotherhood Tenets HD
  18. Installing ENB makes interiors too dark. You can´t see anything beyond 1 meter from you. Am I doing something wrong?
  19. You were right. I thought I removed that record but it remained thanks. And I´m gonna nag a last time. Sorry. But I think Relationship Dialogue Overhaul should not be a master for the STEP patch. Mainly because for those of us who don´t play the game in english is a bit immersion breaking when character switch from other languages to english. Translating text isn´t that difficult and some voiced mods like USSEP or ASLAL have the voices also translated. But RDO has so many voice edits that translate it to other languages requires much work. Just my thoughts as someone who plays in spanish.
  20. LOOT says that Simple Children is not compatible with the newer updates of USSEP for AE.
  21. With AE maybe you should do like with Consistent Older People for Simple Children because that mod is no longer compatible with the newest releases of USSEP.
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