
Barthanes
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IS FO4Lodgen supposed to create textures? I'm pretty sure it used to. It's creating the textures/terrain/objects folders for the different worldspaces but not generating any textures for them. I've watched the generator and see this <Warning: Texture not found "textures\landscape\ground\commonwealthdefault01_d.dds"> pop up when it completes the individual worldspace. I extracted the "textures\landscape\ground\commonwealthdefault01_d.dds"from the Fallout 4 - Textures1.ba2 and put it in as a loose file within a test folder and FO4LODGen did generate textures but I'm pretty sure they're wrong. I'm guessing its not pulling the required textures needed from the ba2? Nothing has changed in my setup, (updated to latest MO2 version, added a couple weapon mods and Northern Springs (which is why I was generating a new file). Disabled those and tried again, still not generating textures. The meshes are generating normally though. Not sure what I'm missing.
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I did the install the way Microsoft intended just to see. Express over 8.1. Other than a couple of drivers and programs needing an update everything was smooth and fast. I've had no issues with anything so far. All modding related programs are working as intended from DDSopt to MO. Fallout 3, Fallout NV and Skyrim all heavily modded using forum guides such as Fear & Loathing & SRLE are running exactly the same as they did last week. I'm not sure how this compares under the hood to other Windows versions but I have no complaints or seen any degradation of features or performance.
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SRLE, REGS and Immersive Citizens - AI Overhaul
Barthanes replied to Pretendeavor's topic in Skyrim Revisited (retired)
I am not using any REGS patches or replacers. Which means there is the possibility of some navmesh issues. But I haven't seen any so far. -
SRLE, REGS and Immersive Citizens - AI Overhaul
Barthanes replied to Pretendeavor's topic in Skyrim Revisited (retired)
I'm not using any of the REGS patches. Most of them don't work without ETaC, Nernies and JK's Skyrim. I'm sure you will find glitches with this build, (I've rarely ever not had a glitch in any Skyrim build :), but it seems to work for the most part. Haven't tested at all with Gray Cowl, but I imagine it will work ok. -
SRLE, REGS and Immersive Citizens - AI Overhaul
Barthanes replied to Pretendeavor's topic in Skyrim Revisited (retired)
Here are the mods I use from REGS with SRLE as the base. Dawn of Skyrim Collection (load after Pitfighter plugins) Understone Keep Fountains & Rubble Windhelm Lighthouse Winterhold Expanded Ruins (possible issues with pathing) Blackreach Overhaul High Hrothgar Overhaul Immersive College of Winterhold (without NPC plugin) Immersive Dawnguard Dayspring Pass Nightingales Hall Restored Sky Haven Temple Merchants & More Farmhouse Chimneys (non-ETAC merged version) Snowbound Acres Inconsequential NPC’s (with RS Children patch) Interesting NPC’s (with RS Children Patch) Helgen Reborn Moon & Star Apple Garden Amber Guard Granite Hall Lainterdale-Hearthfire No Mercy Faction: Pit Fighter (with expansion) Ogmunds Tomb The Gray Cowl of Nocturnal The Lost Wonders of Mzark The Secret of Dragonhead The Shadow of Meresis The Temple of Blackrock Windcallers Pass Here is my SRLE+REGS Conflict Patch. SRLE+REGS Conflict Resolution Patch.7z -
SRLE, REGS and Immersive Citizens - AI Overhaul
Barthanes replied to Pretendeavor's topic in Skyrim Revisited (retired)
I'm running SRLE and a stripped down REGS and it's working fine with Immersive Citizens. Honestly I'm finding without ETAC and Nernies it's actually running smoother. All the quest and content mods seem to work as intended. Yeah the cities are not as pretty but Dawn does alright in that regard. I had to do my own compatibility patching to fix some things but it wasn't as bad as it usually is for a heavy mod list. I'm with Neo in that leaving Skyrim cities and settlements a little barren is worth it to not have NPC's riding the short carriage anymore. -
Thanks for the clarification Zilav. That makes sense, I appreciate it.
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I loaded all my plugins including Update.esm as I was running Dyndalod and I kept getting an error about a missing master for dyndalod. I ran clean masters on the main WAO plugin which was what I thought was causing the problem. The plugin cleaned out update.esm so I checked all the mods in my load order and about 15 major mods like ELFX "cleaned out" update.esm. Which is weird. I can't think of any reason TesEdit would consider Update.esm as a removable master from any mod. It's never flagged those mods before as far as I know. Like I said kind of weird.
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When cleaning masters in the newest version of Tes5Edit I'm running into a problem where a ton of mods clean out Update.esm. Mods like Climates of Tamriel, ELFX and others. I haven't saved the changes obviously but I don't' recall this happening before. Anyone come across this? And if so is it safe to remove it?
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pack A Real Explorer's Guide to Skyrim
Barthanes replied to CJ2311's topic in Step Skyrim LE Packs (retired)
JK just posted a cities only version. I'm plugging it in and loading before Dawn of Riften. I expect some incompatibilities but probably not game breaking. If it works it frees up a few esp slots at least. My quess is we're getting close to a Dawn of Skyrim, ETAC, JK's setup with patching that pulls it all together nicely. -
Merry Christmas everyone.
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Skyrim Revisited Pre-Release Feedback
Barthanes replied to Neovalen's topic in Skyrim Revisited (retired)
Just wanted to give anyone a heads up if they're experiencing a large FPS drop with SRLE+REGS. My game is pretty stable now but I noticed a huge FPS drop. (running at 8-15 FPS both indoors & outdoors) which hadn't occurred before. Because it was worse around towns & cities I went through all the usual suspects like Interesting NPC's, ETaC, Dawn of..., etc. I finally narrowed it down to XPMS Extended. I have an install for each gender so I can switch characters if I want. I also have v1.93a unchecked from previous profiles. Yes HDT & FNIS are installed and configured correctly. If I use either gender install (the other gender of course unchecked) my frame rate hits the floor. If I use just the old 1.93a version everything works fine. 35 outdoors, 47 indoors. Don't know why it would have such a drastic effect, but I've tested it thoroughly & it's 100% reproducible. -
Skyrim Revisited Pre-Release Feedback
Barthanes replied to Neovalen's topic in Skyrim Revisited (retired)
I have a quick question on load order for lighting & weather. I'm using Loot & I think this is correct. No crashes, just want to be sure. CoT-WeatherPatch.esp Vividian ENB.esp EnhancedLightsandFX.esp ELFX - Dawnguard.esp ELFX - Dragonborn.esp ELFX - Exteriors.esp ELE-Interior Lighting Merged.esp RelightingSkyrim-FULL.esp SR Conflict Resolution.esp All my ELFX patches are fine, Ive checked in Tes5edit. Just want to make sure the core lighting and weather .esp's are in the right order. -
Staged Conflict Resolution?
Barthanes replied to Muladhara86's question in General Skyrim LE Support
Well I for one heartily thank you. I use Tesedit a lot and modgroups are a huge benefit. If modders start to fully utilize the feature, as you said by including them in their mods, it will make for much smoother and more accurate conflict resolution. Again thanks! -
Staged Conflict Resolution?
Barthanes replied to Muladhara86's question in General Skyrim LE Support
I see what you mean about loading smaller subets and then creating a modgroup. This is an enorrmous help in a heavily modded game. You can really drill down to resolve conflicts and then not have to see them anymore once they're fixed. It makes finding all the conflicts much easier. And ultimately it will make a much more stable game.