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DoubleYou

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Everything posted by DoubleYou

  1. But... I'm worried that version might not be playing by the rules.
  2. Edited briefly. Better than it was, but we'll have to go back over it to make sure we don't need to apply some of the other settings.
  3. I'll see about setting this right. Oh, and SirGarnon, you can see about PMing Z on the Nexus so you can be added to the Mod Authors group.
  4. I agree. I've been using this for a while without issue.
  5. Actually that "issue" is outdated now, and I'm going to unpin it. MO now will allow the priority of mods to change when mod grouping is enabled (not that it is that desirable to do so).
  6. Hmmm... looking at what is there, I see that it does look rather incorrect. Don't you let SPM start MO and not the other way around? Haven't opened SPM for awhile
  7. From the screenshot, you are not pointing to the correct location of java. It should be in something like this: C:\Program Files (x86)\Java\jre1.8.0_25\bin not C:\Program Files (x86)\Java\bin
  8. Thanks. So this mod simply isn't needed if using WAF.
  9. Since is a perk, it affects all axes I think. TES5Edit will tell for sure what is going on.
  10. Thanks for pointing that out. Will need to check that.
  11. Just a simple check in TES5Edit I think would do for this. It is a DLC incompatibility that cannot be included in the unofficial patches because it would have to be a Unofficial Dawnguard-Dragonborn Patch. Or if the USKP Team finally decides to stop supporting the DLC individually.
  12. Changes that affect the current guide go on the current changelog under Post-release changes. This later gets copied and pasted into the new guide as Pre-release changes. Changes that only happen when we release the development guide go under--this might not be the correct name--the release changes. Then it starts over again.
  13. Oh, and I do like this mod. I've had it in with no ill side effects, and haven't noticed the bug here mentioned.
  14. I've been using Wiseman303's Trap Fixes and love it. I'm not really in love with the idea of flora increasing my save game size by any amount and prefer to ignore it. I just assume that I consume the plants' souls as well as dragons ;)
  15. It's Animated Weapon Enchants. I would highly recommend that we change our recommendations for that mod to use the optional version without the "horrific" enchanted weapon draw noise.
  16. Changed the order in the wiki so it will be less easy to gloss over.
  17. Tested it again for a bit, experimenting, trying to break it, etc., and I like it.
  18. Hmmm I did some playing yesterday and I think I had this installed. I think I did. Can't remember if I noticed a difference, which is probably a good thing. I think I'll look again. One issue I had yesterday is my horse died with me on it, and I had to reload my previous save as I was still stuck on the horse. Not sure if that was this mod or just a glitch.
  19. Sorry if I sounded a little blunt. It is on my list of mods to look at, as I like Gamwich.
  20. Z, could you go do a replace of all the https://static#.nexusmods.com ... urls for pictures to static-# (extra hyphen between static and number) to get the image galleries fixed (why does Nexus keep changing this!).
  21. The food we have in STEP looks pretty good already, and I'm not persuaded by the previews.
  22. It is this debate among current solutions that make me want to vote no just because of that fact. We want STEP Core to be a baseline that you can build off from. From that standpoint, we could only hope to squeeze it in Extended. I still need to look at SCO in-game on a new save. Hopefully that TES5Edit patching is done soon so I don't have to do it.
  23. Expand doesn't work on some pages as there is something in conflict with it on the wiki and I don't know what.
  24. Ampersands = &. At-sign = @ Are you referring to the @? If so, it was to just use a random delimiter to help compatibility with inputs. Commas and the like often occur, so using the @ pretty much guarantees no conflict with text. Space is due to the invisibility span plus line break and the automatic line break from using a list element. I intend to remove the list element and replace it with checkboxes and bullets like in the actual fomod installer to get rid of the list element issue. Then I can remove the line break altogether and hopefully find a way to get around the span that keeps the title from overflowing so that it doesn't give an automatic indent. Somehow I doubt ya'll will understand a word I just said :confused: Discussion of the template development should be made on its thread.
  25. It's all hit or miss for me.
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