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InsanePlumber

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InsanePlumber last won the day on November 9 2020

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    sewers
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    SkyUI

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  1. Thank you for the update, now interface looks correctly.
  2. "....Did this happen in version 1.x...." No. "....happen when users disable Aero....." Yes I turned off Aero, adds nothing useful for me. I think I used every available version from Nexus and this happened only on version 2.0+. "I don't have Windows 7 anymore, so I can't test" The first application that modifies INI files that knows what "he" is doing. Please fix it, if you want I can serve as "guinea pig" in purpose for remove this problem. Regards EDIT You can contact me here or on the Nexus.
  3. Hello Vuud, This is the first time when I have such problems with the application In the past ~20 years using M$ Windows. (Windows 7 x64) And I use dozens of different kinds of applications.
  4. Good tutorial. Tip Time on loading screen With the settings: [Archive] bInvalidateOlderFiles=1 sResourceDataDirsFinal= BSA and [Archive] sResourceStartUpArchiveList=Fallout4 - Startup.ba2, Fallout4 - Shaders.ba2, Fallout4 - Interface.ba2, DEF_TOLS.bsa is redundant. Please Unpack BSA. Copy LoadingMenu.swf and DEF_TOLS.xml in to ...Data\Interface\ Done.
  5. @Kesta @DoubleYou Thank you for explanation.
  6. Hi DoubleYou, I turn to you asking for an explanation/advice. Namely, I'm talking about "UNKNOW TYPE" First, I made a normal print screen but I did not want them stick together. ( It looked ugly :P )I might add that the values returned by the console in both cases the same except iSize H=xxxx and iSize W=xxxx Print Screens I made by setting. iSize H=6000 iSize W=3840bFull Screen=0 bTopMostWindow=1 bBorderless=0 Unfortunately, the game then does not display graphics properly but that's not the point.I wanted to get everything on one printscreen for INI.Since we do not have the "tools" (F4SE Plugin) to log consoles to file. (At least I do not know)In Attachment 7z with GETFallout4 and GETFallout4Prefs "BAT" GETFallout4 GETFallout4Prefs EDIT Game version: Version language : English (United States) CompanyName : Bethesda Softworks FileDescription : Fallout 4 FileVersion : 1.2.33.0 InternalName : Institute LegalCopyright : Copyright 2012 ZeniMax Media Incorporated. All Rights Reserved. OriginalFilename : Fallout4.exe ProductName : Fallout 4 ProductVersion : 1.2.33.0 GETFallout4 and GETFallout4Prefs.7z
  7. I turn off because it irritates me. [ScreenSplatter] bBloodSplatterEnabled=0 More than 40 hours in a game and not a single CTD. I am very positively surprised. The first game from Beth who does not like the desktop;)
  8. The first day when I hawe FO4 (two days after release, courier company screwed up) first thing I did after setting all options etc... it was run game and typing in console SaveINI turning off the game and dive in the INI And your posts on INI encouraged me to dig directly into the EXE.Then I discovered a series of your tools to repair INI for Beth laziness and sloppiness.From which I learned a lot.I hope you do not mind placing you in Credits.Thank you. EDIT"do you know if the blood splatter setting is viable in Fallout" I'm no expert, I have some experience in programming, but it was ~15 years ago time of Visual Basic 6.0. At first glance it looks like any old residue in the code as is the case with Beth Here's what I found in EXE but did not check if work or not. AVBSBloodSplatterShader AVBSBloodSplatterShaderProperty AVBSSplatterExtraData BSBloodSplatterShaderProperty fBloodSplatterCountRandomMargin fBloodSplatterCountDamageMult fBloodSplatterCountDamageBase fBloodSplatterCountBase sBloodSplatterFlare01Filename Textures\Effects\FXBloodFlare.dds fBloodSplatterDuration fBloodSplatterFadeStart fBloodSplatterMinSize fBloodSplatterMaxSize fBloodSplatterMinOpacity fBloodSplatterMaxOpacity fBloodSplatterMinOpacity2 fBloodSplatterMaxOpacity2 fBloodSplatterOpacityChance fBloodSplatterFlareOffsetScale fBloodSplatterFlareSize fBloodSplatterFlareMult iBloodSplatterMaxCount Textures\Gore\ScreenBloodAlpha01OPT.dds sBloodSplatterAlpha01OPTFilename Textures\Gore\ScreenBloodColor01OPT.dds sBloodSplatterColor01OPTFilename Textures\Effects\FXBloodFlare.dds sBloodSplatterFlare01Filename
  9. Thank you. Post is now under re-construction. So there may be errors, and will not be neat. I would recommend reading as somewhere for ~two hours.
  10. @DoubleYou It is a pity that I have not found your Default INI for FO3, FO4, FNV, SKY earlier that it saved me a LOT of "fun". Will you do the same with fINIp 4 as for spINI ? (GUI)
  11. First memory patch, now DynDOLOD, what next skyrim 64 bits? (just kidding with these 64 bits) Thank you for this wonderful modification and its continuous development. It is incomprehensible to me that one person can do something that game developers apparently can not. (Of course with the help of the community) Ok so I not really have time for testing or making my own modifications (at least for now), but I look here and there, and I try to help as much as I can. Link to NifSkope 2.0 Pre-Alpha 2 (I can not imagine myself back now to version 1.1.3 thank you jonwd7) Here's a guide on how to fix UV Sets in NifSkope. (Click to enlarge) Before and after I hope it will help. Regards
  12. fireundubh made available on GitHub: Bash Tagger. Script now requires mteFunctions by matortheeternal.
  13. "My guess is he has a repository somewhere" https://github.com/fireundubh/
  14. These scripts are very useful to me. Thank you for sharing your work.
  15. I just updated Insane Potions and Poisons Others. I hope you enjoy it. Insane Potions Poisons and Others is a modification that changing size of potions, poisons and other bottles in game by replacing the original meshes. On a more "insane" that is now all are transparent and you can see their content. Modification does not contain any *.esp *.esm files replaces only the *.nif, so is compatible with almost any modification which edits potions or poisons and replaces textures. (Wrye Bash and Nexus Mod Manager after uninstalling restores previously replaced files) Installer is compatible with Wrye Bash and Nexus Mod Manager. Comments, suggestions, pictures, any feedback etc... greatly appreciated. Change Log.- All meshes made from scratch in 3D Max 2012. (usually 2-3 times more poligons) - New larger than a bottle of collisions, now you can easily be laid the bottle. (It's still as good as I would like) - Textures for all bottles. Thank you all for kind words. Work In Progress Update 31-12-2014 I started doing a new version, which will contain esp. The advantage is that each of the bottles will be different and unique. (Click the image to enlarge) (I assume that in two weeks I'm done.) TRACK for updates. Comments, suggestions, pictures, any feedback etc... greatly appreciated
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