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  • {{#set: Game={{NAMESPACE}} *# Added [[#Increased Heap Allocation|Increased Heap Allocation]], improves game stability
    459 KB (70,987 words) - 03:15, April 19, 2023
  • ...de much more flexibility in configuring and managing mods than the vanilla game, * improve the robustness of the game, and
    416 KB (64,187 words) - 03:16, April 19, 2023
  • ...very simple and clean and without potential for breaking other mods or the game itself. * [[Guide:Mod_Organizer_Advanced#The_virtual_filing_system|Mod isolation]] (game directory is kept clean)
    152 KB (25,473 words) - 14:46, May 23, 2023
  • {{#set: Game={{NAMESPACE}} *# Removed ''Reload Speed Game Start Fix'' from Fixes section. Included in [[#Unofficial Patch Plus|Unoffi
    208 KB (31,415 words) - 03:15, April 19, 2023
  • ...srle-sample-images-5172015 Here] are some recent sample images for how the game should look when completed with the guide.</blockquote> ...installed mods and has some limited functionality to merge mods and tweak game values. For the purposes of this guide, only the Bashed Patch functionality
    279 KB (41,215 words) - 20:43, July 25, 2021
  • *# Added [[#Game Tweaks|Game Tweaks]] section. The goal will be to reduce plugin count by removing needl *# Dropped Less Intrusive Kill Camera. Now part of the [[#Game Tweaks|Game Tweaks]] section.
    174 KB (26,352 words) - 03:15, April 19, 2023
  • ...runtime or lower. The next guide release (2.3) will fully support the new game version once all runtime-dependent mods in the guide are updated. Realistic * In-game activation of Survival Mode is optional.}}
    85 KB (12,102 words) - 03:56, April 19, 2024
  • {{Alert|type=warn|text=This guide was released prior to the 1.6.640 game update, so see [https://stepmodifications.org/forum/topic/17506-step-210-sk * In-game activation of Survival Mode is optional.}}
    83 KB (11,900 words) - 01:46, March 27, 2024
  • * In-game activation of Survival Mode is optional.}} * On-demand game and player statistics available in the UI thanks to [[{{NAMESPACE}}:Skyrim
    80 KB (11,469 words) - 03:40, May 3, 2024
  • * {{fc|instruction|''Being a major release, a new game is '''required''' with this version!''}} ...guides provide detailed, well-tested build instructions for a very stable game with an enhanced, vanilla experience.
    79 KB (11,342 words) - 01:51, March 27, 2024
  • ...Sky update v4.1+ (Fractal). Once the tools are updated to support the new game version, this Guide will be updated. # If able, skip updating the game and continue using the modded setup until this guide is updated.
    44 KB (6,698 words) - 01:50, March 27, 2024
  • ...n Ultra settings. This configuration will allow most users to run at these game settings. For those wishing to use high quality settings at resolutions hig Game/graphic settings used on the system:
    23 KB (3,400 words) - 01:48, March 27, 2024
  • ...Sky update v4.1+ (Fractal). Once the tools are updated to support the new game version, this Guide will be updated. # If able, skip updating the game and continue using the modded setup until this guide is updated.
    42 KB (6,410 words) - 01:50, March 27, 2024
  • ...s Sky update v4.4+ (Echoes). Once the tools are updated to support the new game version, this Guide will be updated when time premits. # If this Guide is already installed, skip updating the game and continue using the modded setup until this Guide or all mods within it
    40 KB (6,144 words) - 01:48, March 27, 2024
  • ...'s Sky update v4.5+ (Omega). Once the tools are updated to support the new game version, this Guide will be updated when time permits. # If this Guide is already installed, skip updating the game and continue using the modded setup until this Guide or all mods within it
    38 KB (5,843 words) - 21:58, March 30, 2024
  • ...tempting installation, especially if this is your first exposure to a Step Game Guide. We and the community, have consolidated a lot of information into ou ...the manner intended results in no ''not safe for work'' (NSFW) content in-game. However, there may be mod pages linked within the Guide that do include NS
    68 KB (9,857 words) - 03:42, May 3, 2024
  • ...s Sky update v4.4+ (Echoes). Once the tools are updated to support the new game version, this Guide will be updated when time premits. # If this Guide is already installed, skip updating the game and continue using the modded setup until this Guide or all mods within it
    40 KB (6,100 words) - 01:50, March 27, 2024
  • ...of information to absorb and learn in order to successfully build a modded game. We and the community, have brought together a lot of this information into <div>Game & Tool Installation</div>
    68 KB (10,121 words) - 01:48, March 27, 2024
  • ...of information to absorb and learn in order to successfully build a modded game. We and the community, have brought together a lot of this information into ...most limited by the GPU performance coupled to the resolution at which the game is run.
    60 KB (8,801 words) - 01:51, March 27, 2024
  • ...most limited by the GPU performance coupled to the resolution at which the game is run. ! style="color:#ccc; text-align:left;"| Game Drive
    65 KB (9,239 words) - 13:47, March 31, 2024
  • ...Sky update v4.0+ (Waypoint). Once the tools are updated to support the new game version, this Guide will be updated. # If able, skip updating the game and continue using the modded setup until this guide is updated.
    35 KB (5,354 words) - 01:51, March 27, 2024
  • * [https://www.gog.com/game/the_witcher_3_wild_hunt_game_of_the_year_edition The Witcher 3: Wild Hunt G ...ere are no settings files pre-generated. Thus, it is imperative to run the game once to generate the initial set of configuration files and do basic setup.
    39 KB (5,883 words) - 03:15, April 19, 2023
  • # If able, skip updating the game and continue using the modded setup until this guide is updated. # If installing for the first time or the game is already updated, then mods must be disabled until this guide is updated.
    21 KB (3,061 words) - 15:48, March 30, 2023
  • ...of information to absorb and learn in order to successfully build a modded game. We and the community, have brought together a lot of this information into <div>Game & Tool Installation</div>
    66 KB (9,584 words) - 01:50, March 27, 2024
  • ...}}; however, this will vary from game to game. This space accounts for the game (e.g., Skyrim LE requires ~13GB, Fallout 4 requires ~30GB), installed mods, # {{fc|#ddd|Using a physical copy of the Steam-hosted game purchased from a retailer}}:
    25 KB (3,806 words) - 14:12, April 29, 2024
  • === Game Setup === Once the game is installed, users will need to complete an initial setup:
    148 KB (20,758 words) - 00:20, February 17, 2021
  • ...nstructions that I am currently TESTING. Try at your own risk. Although my game has been stable with them so far. <br> This guide is unfinished. If you want a perfect, bug free game stop. You will probably have too many plugins if you follow this guide as i
    131 KB (20,654 words) - 03:15, April 19, 2023
  • ...community that has supported the game with really creative mods since the game's release. This guide will help make ''New Vegas'' look as good as possible :#* Now go to ''New Vegas'' in Steam and verify game cache and Steam will download all the necessary files.
    90 KB (13,726 words) - 21:57, July 25, 2021
  • ...of information to absorb and learn in order to successfully build a modded game. We and the community, have brought together a lot of this information into ...:3px; border-color:rgb(200,100,20); padding-bottom:10px; overflow:hidden;">Game & Tool Installation</div>
    62 KB (9,108 words) - 01:47, March 27, 2024
  • {{Fc|#E41C28|'''CURRENTLY SUPPORTED GAME VERSION:'''}} ...rom this mod into all the other mods with scripts, retaining the directory structure. More info in the mod installation section. This mod now also contains Fast
    36 KB (5,567 words) - 03:15, April 19, 2023
  • ...at ensures consistency and facilitates recommendations (or not) for a Step Game Guide. Our aim is to maintain a process that is straightforward and efficie ...Testers should have their systems configured according to one of the Step Game Guides. Nevertheless, here are some general reminders and best practices to
    21 KB (3,349 words) - 22:20, January 2, 2024
  • ...of information to absorb and learn in order to successfully build a modded game. We and the community, have brought together a lot of this information into ...:3px; border-color:rgb(200,100,20); padding-bottom:10px; overflow:hidden;">Game & Tool Installation</div>
    59 KB (8,658 words) - 01:49, March 27, 2024
  • ...y update v3.94+ (Endurance). Once the tools are updated to support the new game version, this Guide will be updated. # If able, skip updating the game and continue using the modded setup until this guide is updated.
    28 KB (4,213 words) - 01:46, March 27, 2024
  • ...y update v3.94+ (Endurance). Once the tools are updated to support the new game version, this Guide will be updated. # If able, skip updating the game and continue using the modded setup until this guide is updated.
    29 KB (4,403 words) - 01:49, March 27, 2024
  • FOMODs are scripted installers for game mods. Though they can be deployed for any mod, when scripted correctly, the ==Building the Structure==
    34 KB (5,394 words) - 03:13, December 16, 2022
  • ...better. This guide is also the only place you need to look for modding the game. I've looked through every existing modding guide for The Witcher and also * Setting up the game in a way to prevent a common crash
    18 KB (2,821 words) - 03:33, April 19, 2023
  • === Game Setup === Once the game is installed, users will need to complete an initial setup:
    143 KB (20,624 words) - 15:21, March 30, 2023
  • {{#set: Game=Fallout4 '''Game''' : Fallout 4 <br>
    52 KB (8,020 words) - 10:10, November 22, 2021
  • ...of life fixes that streamlines the process of using the grass cache on all game versions. ...xecutes. This is normal, and the governing process gracefully restarts the game without user input. But having ENB enabled can add several minutes to the o
    26 KB (3,966 words) - 02:41, January 18, 2024
  • ...Sky update v3.85+ (Outlaws). Once the tools are updated to support the new game version, this Guide will be updated. # If able, skip updating the game and continue using the modded setup until this guide is updated.
    27 KB (3,947 words) - 01:47, March 27, 2024
  • '''Game''' : Fallout 4 <br> {{Fc|salmon|'''Couple of in-game screenshots with the recommended ENB Profile'''}}
    166 KB (23,773 words) - 03:16, April 19, 2023
  • FOMODs are scripted installers written in C# or XML for game mods. When written correctly, they can make potentially complex mods easy t ==Building the Structure==
    33 KB (5,343 words) - 21:11, July 25, 2021
  • FOMODs are scripted installers for game mods. Though they can be deployed for any mod, when scripted correctly, the ==Building the Structure==
    18 KB (2,905 words) - 03:49, December 25, 2023
  • ...iable could be a mesh or a texture as well as a plugin or INI file. Even a game setting affected by a plugin while also being altered by an INI setting or ...e other upon installation, but rather one will '''override''' the other in-game upon execution of Skyrim. This is called a '''data conflict''' (also referr
    43 KB (6,893 words) - 18:05, September 17, 2021
  • ...er (MO) INI Tweaks. Its purpose is geared toward how these will affect the game rather than being a comprehensive resource. See the advanced [https://stepm Below is a diagram of the INI file structure.
    67 KB (9,650 words) - 04:35, May 22, 2022
  • ...ry mod is installed into its own directory. This provides for an untouched game data folder, void of installed mods, which is the main feature of MO. This ...d Windows works perfectly, no harm will be done to the file system and the game continues to work. Unfortunately, this is not always the case, and problems
    36 KB (6,037 words) - 17:53, September 17, 2021
  • ...ry mod is installed into its own directory. This provides for an untouched game data folder, void of installed mods, which is the main feature of MO. This ...d Windows works perfectly, no harm will be done to the file system and the game continues to work. Unfortunately, this is not always the case, and problems
    32 KB (5,524 words) - 17:56, September 17, 2021
  • # If able, skip updating the game and continue using the modded setup until this guide is updated. # If installing for the first time or the game is already updated, then mods must be disabled until this guide is updated.
    20 KB (2,992 words) - 01:50, March 27, 2024
  • |title=Skyrim Special Edition Game Files |subtitle=A guide to the game files for Skyrim Special Edition
    16 KB (2,003 words) - 05:45, January 14, 2024
  • ...release? This means that while there are no drastic changes to the Guide's structure, we have again fine-tuned the STEP setup to bring you a fluid mod list to e == 1.B. Initialize the Game ==
    55 KB (8,205 words) - 16:35, March 30, 2023
  • xEdit is an advanced tool for the analysis and editing of Bethesda's game plugins. It operates by loading one or more plugins (.esl/.esp) and their r ...rm ''xEdit'' is often used to discuss the tool, regardless of the specific game version it pertains to. It's important to note that no matter which version
    49 KB (7,814 words) - 02:46, December 25, 2023
  • ...of information to absorb and learn in order to successfully build a modded game. We and the community, have brought together a lot of this information into ...:3px; border-color:rgb(200,100,20); padding-bottom:10px; overflow:hidden;">Game & Tool Installation</div>
    58 KB (8,579 words) - 01:50, March 27, 2024
  • ...le. This guide is the definitive list of everything you can do to make the game look and play better. * Setting up the game in a way to prevent a common crash
    9 KB (1,445 words) - 03:33, April 19, 2023
  • This guide's main aim is to make the game more realistic and more interesting, even make it suitable for role playing ...ning|text=You will be UNABLE to play The GTA V Multiplayer if you mod your game. RockStar WILL ban you from the multiplayer if you try to access it with an
    15 KB (2,332 words) - 03:15, April 19, 2023
  • * {{User:Gernash/flare|PERF}} This mod improve game's performance, but might slightly decrease visual quality. ...inconsistencies not dealt with by Bethesda in the official version of the game.}}{{clear}}}}
    116 KB (16,089 words) - 03:15, April 19, 2023
  • ...of this tutorial we will make reuse a table object that already exists in-game resources but not normally available to be built. # Making the buildable object available to acquire in game.
    29 KB (3,356 words) - 19:05, August 5, 2021
  • ...e .MBIN file. On the right, the same 8 values exposed with their names and structure. ...adable structure, MBINCompiler applies the data structure as stored in the game executable and format it in a .txt file we all could read.
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  • ...geTitle|logo=nomanssky|title=Game Structure|subtitle=List of the available game files}} == Game Files ==
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  • ...ability due to the use of scripts are Footprints and Wet and cold. If your game is not stable, try without these mods. The STEP patch is not dependent on t ...r Morrowloot Overhaul may (probably) be too much for your computer and the game engine.<br>
    92 KB (13,899 words) - 02:59, April 19, 2023
  • * {{User:Gernash/flare|PERF}} This mod improve game's performance, but might slightly decrease visual quality. ...ugin allows building and placing objects in workshop mode everywhere. Save game often if you oops your navmesh you will CDT.
    57 KB (7,976 words) - 03:15, April 19, 2023
  • ...e SCENE file which you wish to enable snapping to. A basic snap point data structure is as such: === Understanding SnapPoint data structure ===
    13 KB (1,596 words) - 21:10, January 15, 2023
  • All No Man's Sky game assets are stored in compressed files, the .pak files.<br> ...lved, you can still use PSARCtool to unpak mods created for the very first game version !
    3 KB (550 words) - 14:44, January 11, 2023
  • |summary = Renderable game objects ...CENEGRAPHS) are MBIN files used as containers for object references in the game. They can reference a lot of things - including entities, effects, addition
    8 KB (1,193 words) - 20:41, July 29, 2021
  • ...his way, because files are structured and apart if you already studied the structure yourself (comparing .MBIN files with decompiled .EXML files for example), t * You found a very old mod and have a strong will to update it for current game version
    5 KB (834 words) - 09:54, February 19, 2022
  • ...SS, mods were just modified files. But each major update was changing file structure, adding new variables and values, exchanging some, or offsetting everything ...which file has to be changed. Then AMUMSS apply the script to the current game file and generate the mod.
    8 KB (1,365 words) - 05:46, June 13, 2023
  • ...ease of Dragon Age: Inquisition, a new modded play through of the original game and getting a refresher in lore is a good idea.|1}} * [https://www.origin.com/en-us/store/buy/68992/pc-download/base-game/ultimate-edition Dragon Age: Origins - Ultimate Edition] v1.05
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  • ...Title|logo=delta|title=Step Forum Structure|subtitle=Supported Game Forums Structure|author=Step Modifications}} The biggest of these changes has been to some of the forum structure. Within the [https://stepmodifications.org/forum/forum/149-supported-games/
    2 KB (386 words) - 15:55, July 26, 2021
  • ...o vanilla Skyrim as possible while improving visual quality and correcting game-play mechanics. ...o vanilla Skyrim as possible while improving visual quality and correcting game-play mechanics.[/size][/color]
    13 KB (2,075 words) - 05:23, February 14, 2021
  • ...hat will result in issues later. Unintended changes can happen to the base game files, no matter what is done to keep them untouched. If ever in doubt, sta ...e {{ui|In-Game}} tab and untick the {{ui|Enable the Steam Overlay while in-game}}, and click {{ui|OK}}.
    94 KB (12,862 words) - 19:44, April 14, 2023
  • ...hat will result in issues later. Unintended changes can happen to the base game files, no matter what is done to keep them untouched. If ever in doubt, sta ...e {{ui|In-Game}} tab and untick the {{ui|Enable the Steam Overlay while in-game}}, and click {{ui|OK}}.
    130 KB (17,508 words) - 14:18, January 18, 2024
  • ...us and has since been presented in the form of guide with a wiki and forum structure wrapped around it. STEP has historically been updated in fits and spurts, w ...pt of aesthetically 'improving' the visual and game-play experience of the game, and this is more subjective, although we try to adhere to vanilla style as
    9 KB (1,417 words) - 18:02, September 17, 2021
  • To do this, MBINCompiler relies on the data structure stored in the game executable.<br> As the game is updated, both the data structure and the .MBIN files are evolving. And so do MBINCompiler.<br>
    2 KB (316 words) - 15:05, January 11, 2023
  • ...a lot of options available for customizing the look and rendering of an in-game object. == Initial Structure ==
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  • * '''Wiki structure''' *: Anything relating to the structure of the wiki and its layout and design (e.g., templates, style sheets, wiki
    29 KB (4,620 words) - 03:23, December 25, 2023
  • ...e found. Disregard this as it isn't a mod that is loaded into the Oblivion game.<br> * {{Fc|salmon|Step 2}} Under this folder add the following folder structure:
    5 KB (944 words) - 18:04, September 17, 2021
  • ...mods. This makes managing and updating an install more complex than on a game like Skyrim, as editing and updating mods post-install is not a trivial end == Guide Structure ==
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  • ;Hishutup: I want a good list of music additions to the game so that the users and I can follow the list to get the largest variety of m ;Hishutup: I like the one above but then again I have never seen either in game.
    29 KB (4,471 words) - 20:48, June 19, 2021
  • ...o customize your experience without having to make a backup of your Skyrim game folder. (with limitations) ...s a virtualized folder structure so absolutely NO changes are made to your game until you're ready to play with your mods.
    8 KB (1,446 words) - 20:40, July 25, 2021
  • ...us and has since been presented in the form of guide with a wiki and forum structure wrapped around it. STEP has historically been updated in fits and spurts, w ...uthors into their own custom builds according to their own visions for the game(s). We called these custom extensions 'Packs'.
    9 KB (1,519 words) - 02:24, September 6, 2022
  • ...se] being laid over each other to produce the environments one sees in the game. This is largely generated from a file called VoxelGeneratorSettings found Both of these share their structure with the above TkNoiseFeatureData entries.
    8 KB (1,279 words) - 20:12, July 29, 2021
  • ...ucture; thus, categorizing content as a ''"file within the game"'' or a ''"game asset"'' (e.g., page related to the REWARDTABLE file would be classified us ...gories; thus, users should not add this category to any page. Most of this structure is to support the Index page, thus, it's meant to categorize more "General"
    2 KB (320 words) - 01:48, March 27, 2024
  • ...us and has since been presented in the form of guide with a wiki and forum structure wrapped around it. STEP has historically been updated in fits and spurts, w ...that build on it in ways that express or support different visions of the game. Therefore, STEP:Core needs to include only what are viewed to be the most
    12 KB (1,972 words) - 05:09, February 14, 2021
  • ...ile, the path needs to be defined to the file's location within the folder structure and include the file name, itself. For example:
    10 KB (1,554 words) - 06:53, December 16, 2022
  • ...int, I volunteered to redraft LGNPC Seyda Neen – fixing grammar, paragraph structure, logical inconsistencies and generally bringing it up to the current LGNPC ** French Maid outfit is anachronistic in game – especially in that location, and Drakron did not have a lot of artistic
    29 KB (4,816 words) - 14:49, October 5, 2021
  • But as the game updates file structure regularly, it needs to constantly be updated to work properly.<br> == Game has been updated but MBINCompiler is not ==
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  • * {{Fc|instruction|Gamespaces}} - Links to game-specific home pages * {{Fc|instruction|Game Guides}} - Links to official game modding guides
    25 KB (3,924 words) - 05:31, October 5, 2023
  • ...ies upon the the base[race].lsystem.mbin to complete the generation of the structure, producing the side rooms that are only briefly referenced at the top of th ...te new buildings, you could create new sets of layouts and modules for the game to assemble buildings out of, albeit this would be a more challenging task.
    4 KB (620 words) - 20:44, July 29, 2021
  • ...ability due to the use of scripts are Footprints and Wet and cold. If your game is not stable, try without these mods. The STEP patch is not dependent on t * 14-07-02 Added the in-game settings as a google doc
    23 KB (3,587 words) - 02:58, April 19, 2023
  • :* Because of the previous change, the whole guide structure (number-letters) is changed, also added borders to better separate item in Mods changes: (Required for updating your game)
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  • *A tool that can analyse an extracted, file structure changed mod and can then 3.A.2. Fix game launch crash after installing STEP
    11 KB (1,778 words) - 05:06, February 14, 2021
  • ...es]]</div><div class="px-4 py-2 flex-fill">[[NoMansSky:Game_Structure|Game Structure]]</div><div class="px-4 py-2 flex-fill">[[NoMansSky:Index|Index]]</div><div
    1 KB (165 words) - 07:09, January 25, 2023
  • <!--<NOTE OR LIST MINOR CHANGES TO GUIDE_LEVEL WORDING OR STRUCTURE>--> ...inor updates to instructions relating to AMUMSS's update and new directory structure
    5 KB (644 words) - 23:55, February 28, 2024
  • ...ectory]</span>. It should say it '''''Looks good''''', and not say '''''No game data at top level'''''. The SKSE folder structure, including the ''skse.ini'' should look like the following:
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  • #REDIRECT [[NoMansSky:Game Structure/ProductTable]]
    51 bytes (5 words) - 19:55, July 29, 2021
  • #REDIRECT [[NoMansSky:Game Structure/SubstanceTable]]
    53 bytes (5 words) - 19:57, July 29, 2021
  • return "Modify game Configuration" if you place a file with a similiar structure inside the /plugins/ dir, MO will automatically find it and add it to the t
    2 KB (311 words) - 03:33, January 2, 2023
  • #REDIRECT [[NoMansSky:Game Structure/TechnologyTable]]
    54 bytes (5 words) - 19:58, July 29, 2021
  • ...etup a working area within the ModKitchen folder with the following folder structure, this working areas path should contain no spaces:<br> On the ''Uncook game files'' tab, select the ''ModKitchen/Input'' folder.
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  • #REDIRECT [[NoMansSky:Game Structure/XML Files]]
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  • Grab this and install it for the base game if you haven't already, you only need the exe and dlls. You'll need the src Namespace and structure changes with SKSE64
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  • #REDIRECT [[NoMansSky:Game Structure/METADATA Folder]]
    54 bytes (6 words) - 19:51, July 29, 2021
  • Once complete, the SKSE64 mod's folder structure should be: ...nstalled upon a restart of the program, and it will auto-generate the SKSE game launcher. This should be used for launching Skyrim going forward. Below ar
    3 KB (447 words) - 18:37, January 3, 2023
  • Once complete, the SKSE64 mod's folder structure should be: ...nstalled upon a restart of the program, and it will auto-generate the SKSE game launcher. This should be used for launching Skyrim going forward. Below ar
    3 KB (432 words) - 18:28, January 3, 2023
  • :: [[NoMansSky:Game Structure/METADATA Folder|Template Settings]]
    9 KB (1,029 words) - 07:12, January 25, 2023
  • Once complete, the SKSE64 mod's folder structure should be: ...nstalled upon a restart of the program, and it will auto-generate the SKSE game launcher. This should be used for launching Skyrim going forward. Below ar
    3 KB (449 words) - 18:36, January 3, 2023
  • :: All game missions scripts :::: '''BIOMETEXTURES''' || ''structure for calling planet sub biomes''
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  • Once complete, the SKSE64 mod's folder structure should be: ...nstalled upon a restart of the program, and it will auto-generate the SKSE game launcher. This should be used for launching Skyrim going forward. Below ar
    3 KB (454 words) - 18:24, January 3, 2023
  • * Reorganized the whole guide structure in a more coherent fashion. * Removed gameplay mods which can potentially spoil the vanilla game balance, it’s too early for a “OOO-like” mod, the CK just came out!
    926 bytes (133 words) - 18:22, June 23, 2021
  • Once complete, the SKSE64 mod's folder structure should be: ...nstalled upon a restart of the program, and it will auto-generate the SKSE game launcher. This should be used for launching Skyrim going forward. Below ar
    3 KB (454 words) - 03:33, December 15, 2023