Oneye Posted May 23, 2016 Share Posted May 23, 2016 Killshot animations make the game unplayable.. therefore i need to stop them, to continue playing....... Link to comment
Darth_mathias Posted May 23, 2016 Author Share Posted May 23, 2016 Killshot animations make the game unplayable.. therefore i need to stop them, to continue playing.......I would disable Violens if the killshots annoy you. as for you stamina issue i would look to Vigor and WAA since that effect stamina rate depending on the aromor you wear. Link to comment
Nozzer66 Posted May 23, 2016 Share Posted May 23, 2016 Violens has a menu in which you can change things around. have a play with that first. Link to comment
Oneye Posted May 23, 2016 Share Posted May 23, 2016 I THINK i have found the problem, the running fast and going past my opponent stops when i sheath my sword which mod would that be? Link to comment
Darth_mathias Posted May 23, 2016 Author Share Posted May 23, 2016 I THINK i have found the problem, the running fast and going past my opponent stops when i sheath my sword which mod would that be?either vigor or WAA Link to comment
Oneye Posted May 23, 2016 Share Posted May 23, 2016 I have disabled all said mods and still no resolution, i guess i am so used to vanilla style combat, that the new combat mods are, well.. new to me, something i will need to get use to. Link to comment
paul666root Posted May 24, 2016 Share Posted May 24, 2016 Lately my Wrye Bash is taking quite a long time to load. Has anyone else experienced this or know why ? Link to comment
Oeolycos Posted May 24, 2016 Share Posted May 24, 2016 (edited) Lately my Wrye Bash is taking quite a long time to load. Has anyone else experienced this or know why ?Mine was rather sluggish, also unsure of the cause. I updated from v.306 to a v.307 snapshot and it is much improved when switching between the mods and installers tabs, installing mods and most other tasks. Note: I use it as my primary mod manager, if you only use it for the Bashed patch YMMV. Link to the development snapshot (at bottom of post #2) -> https://forums.bethsoft.com/topic/1602198-wrye-bash-thread-109/?p=25144976 Edited May 24, 2016 by Oeolycos Link to comment
DarkladyLexy Posted May 24, 2016 Share Posted May 24, 2016 Lately my Wrye Bash is taking quite a long time to load. Has anyone else experienced this or know why ?i've not noticed it I find running DSR Patcher actually take longer then creating the Bash patch and running the TES5Edit Quickchange scripts for us. Link to comment
paul666root Posted May 25, 2016 Share Posted May 25, 2016 (edited) creating bashed patch is fast but what I meant is that the program takes a long time to load until the window appears... and it wasn't like this until a week ago. Edited May 25, 2016 by paul666root Link to comment
Darth_mathias Posted May 25, 2016 Author Share Posted May 25, 2016 creating bashed patch is fast but what I meant is that the program takes a long time to load until the window appears... and it wasn't like this until a week ago.I've not noticed that but what I have noticed that is that is reguallry remove my custom Bash tags which is annoying cos there quite a few. Link to comment
nealredding Posted May 25, 2016 Share Posted May 25, 2016 hey folks. since I updated Loot I can't get it to run. I just overwrote my old directory with the new 9.0 files. runs ok outside of MO, but when I run in MO, it starts to run 'mo is locked while...' but then nothing. .. what am I doing wrong? Link to comment
Darth_mathias Posted May 25, 2016 Author Share Posted May 25, 2016 hey folks. since I updated Loot I can't get it to run. I just overwrote my old directory with the new 9.0 files. runs ok outside of MO, but when I run in MO, it starts to run 'mo is locked while...' but then nothing. .. what am I doing wrong?I had to also update LOOT Binary path in MO's Modifiied Executables to get it to work try that. Link to comment
nealredding Posted May 26, 2016 Share Posted May 26, 2016 nope, that's not it. It's looking at the right executable. updated anyway, still the same thing. made a copy of it and pointed it to that one, and still the same result. Is there some log somewhere or something? Link to comment
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