Electrocutor Posted February 10, 2016 Share Posted February 10, 2016 It looks great to me.The Immersive Roads fomod is messed up... Link to comment
nappilydeestruction Posted February 10, 2016 Share Posted February 10, 2016 Yea I heard. Tbh I prefer to install it manually to a mod manager. I never want to use a fomod installer for textures and meshes. SMIM is probably the only mesh mod i'll install with a fomod installer. Link to comment
Nozzer66 Posted February 10, 2016 Share Posted February 10, 2016 I'd recommend something, like Immersive Dark and then have an options page. IE this is what I suggest but these are also good, and let the people make a call. Not everyone will know how to mix and match textures like some of us will. Link to comment
Darth_mathias Posted February 10, 2016 Author Share Posted February 10, 2016 (edited) I'd recommend something, like Immersive Dark and then have an options page. IE this is what I suggest but these are also good, and let the people make a call. Not everyone will know how to mix and match textures like some of us will.that sounds like a lot of work and hassle for me to sort out, If someone else want to do it then I am all for it. This one sounds right up your street Electrocutor. Edited February 10, 2016 by Darth_mathias Link to comment
Nozzer66 Posted February 10, 2016 Share Posted February 10, 2016 Maybe not even a page as such. Suggest something and then link to that post of screenshot links that Electrocutor posted before. Link to comment
Electrocutor Posted February 11, 2016 Share Posted February 11, 2016 (edited) It'd only take me a couple days to build an app where you could just download all the texture packs, and it would scan them and figure out compatibilities, then let you choose. Alas, until I can find or make an SDK to read and write ESPs, this isn't a viable option. My current utility just makes filename assumptions and guesses. The one thing that has popped out as blatantly obvious is that everyone should use the road01_p.dds from SkyrimHD Tribute, since that is the only road01_p.dds from all texture packs that is actually made correctly. The incorrectness of the others cause the diffuse texture to stretch and skew making it look strange. Edited February 11, 2016 by Electrocutor Link to comment
Darth_mathias Posted February 11, 2016 Author Share Posted February 11, 2016 (edited) It'd only take me a couple days to build an app where you could just download all the texture packs, and it would scan them and figure out compatibilities, then let you choose. Alas, until I can find or make an SDK to read and write ESPs, this isn't a viable option. My current utility just makes filename assumptions and guesses. The one thing that has popped out as blatantly obvious is that everyone should use the road01_p.dds from SkyrimHD Tribute, since that is the only road01_p.dds from all texture packs that is actually made correctly. The incorrectness of the others cause the diffuse texture to stretch and skew making it look strange.i have decided to wait until you have completed your evaluation then make a decision. EDIT: With Bijin hopefully being republished this weekend woohoo a mod that has been on my radar for a while will be added for testing end game npc overhaul https://www.nexusmods.com/skyrim/mods/49330/? it will mean a compelte overhaul of the CR but i am sure Lexy is up for the challenge. Edited February 11, 2016 by Darth_mathias Link to comment
mavanaic Posted February 11, 2016 Share Posted February 11, 2016 CACO patches for SIC and Art of the Catch https://www.nexusmods.com/skyrim/mods/70430/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmodfiles%2F%3Fid%3D70430&pUp=1Weapons and Armors Attributes looks interesting..has anyone tried it? https://www.nexusmods.com/skyrim/mods/68849/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmoddescription%2F%3Fid%3D68849%26preview%3D&pUp=1 Link to comment
Darth_mathias Posted February 11, 2016 Author Share Posted February 11, 2016 CACO patches for SIC and Art of the Catch https://www.nexusmods.com/skyrim/mods/70430/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmodfiles%2F%3Fid%3D70430&pUp=1Weapons and Armors Attributes looks interesting..has anyone tried it? https://www.nexusmods.com/skyrim/mods/68849/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmoddescription%2F%3Fid%3D68849%26preview%3D&pUp=1I have been using the CACO extra patches for a while and not seen any major issues so i will be adding them later tonight the will also be merged in with the other CACO patches so no extra esp slot used.as for Weapons and Armors Attributes looks interesting..has anyone tried it? i've not used it but it looks interesting Link to comment
mavanaic Posted February 11, 2016 Share Posted February 11, 2016 I have been using the CACO extra patches for a while and not seen any major issues so i will be adding them later tonight the will also be merged in with the other CACO patches so no extra esp slot used.as for Weapons and Armors Attributes looks interesting..has anyone tried it? i've not used it but it looks interestingWAA seems to be compatible with everything..I think I'll give it a go.. Link to comment
Electrocutor Posted February 11, 2016 Share Posted February 11, 2016 (edited) Weapons and Armors Attributes looks interesting..has anyone tried it? https://www.nexusmods.com/skyrim/mods/68849/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmoddescription%2F%3Fid%3D68849%26preview%3D&pUp=1I'm reading the list of effects put on things and it seems illogical. For example, why would going barefoot be quieter than some magically enhanced stealth slippers? or why would not wearing gauntlets make your spells more powerful? The numbers also seem to be very exaggerated. I like the idea behind the mod, but do not believe is has been employed in a logical/balanced way. Edited February 11, 2016 by Electrocutor Link to comment
mavanaic Posted February 11, 2016 Share Posted February 11, 2016 I'm reading the list of effects put on things and it seems illogical. For example, why would going barefoot be quieter than some magically enhanced stealth slippers? or why would not wearing gauntlets make your spells more powerful? The numbers also seem to be very exaggerated. I like the idea behind the mod, but do not believe is has been employed in a logical/balanced way.No gauntlets:Stamina regenerate 10% faster,Spells are 10% more effective, +5% attack speed - because gauntlets have some weight and you can cast spells better without busy hands :D Link to comment
Darth_mathias Posted February 11, 2016 Author Share Posted February 11, 2016 No gauntlets:Stamina regenerate 10% faster,Spells are 10% more effective, +5% attack speed - because gauntlets have some weight and you can cast spells better without busy hands :Dmakes sense to me let me know what you think Mavanaic. Link to comment
Darth_mathias Posted February 11, 2016 Author Share Posted February 11, 2016 (edited) ok interesting Merge plugin standalone doesn't seem to want to display CACO_Immersive Creatures Patch.esp when loading even thou it is selected. edit restarting fixed it Edited February 11, 2016 by Darth_mathias Link to comment
Kneph13 Posted February 11, 2016 Share Posted February 11, 2016 Hi, Just saw a really cool new mod by Chesko. It's called Simply Knock, would be great for thief characters or any other really. When a door is locked you can knock, if someone is home, they will answer and you can ask to come in or just leave. It also gives you the option to leave or pick the lock. It's really cool, I think. Cheers Link to comment
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