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After Installing BirdsHFclean, run TES5Edit, Nothing Happens


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I've installed Birds and Flocks.  STEP states TES5Edit Cleaning Required.  I select TES5Edit in the drop-down list, select Run.  I get a message stating that MO is Lockes while TES5Edit is running.  Then, nothing.  I do not get the window in which I'm to deselect the mods, and then double-click on Birds and Flocks so I may run the cleaner.  Help, please.


If it helps any, I get two messages down below.  The first stays "initweaks.ini saved".  The second says "lockedorder.txt saved."

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Posted

Is LOOT supposed to do anything when you run it, other than giving a similar "MO is locked while running" screen?  IF so, is it safe to just delete LOOT and then drop in another copy, like I've just done with TES5Edit?

 

That worked for TES5Edit!!  Thank you!  I was afraid to just do that.  I deleted all files associated with TES5Edit, closed MO, reopened MO, dropped in the replacement TES5Edit, where it had been before, and it appears to work fine, now.  What about LOOT?  Same thing?

Delete Loot and reinstall it the same way you did with TESVEdit and then reconfigure Mod Organizer to find Loot in the appropriate location.

 

I ran TES5Edit on BirdsHS.esp, generated BirdsHSclean.esp, and exited....all done correctly.  Then I saw Step 9:

 

If using Mod Organizer, there will be an empty xEdit Backups folder in Overwrite (essentially a fake mod located at the bottom of the left pane if sorted by priority ascending) created by xEdit after cleaning. Double-click Overwrite and delete the empty folder.

 

I double-clicked on Overwrite, but the popup box is empty already.  Is that a concern?

After you cleaned BirdsHF.esp and clicked exit, did you check the "create backup" checkbox? If you didn't, the backup esp won't exist so you don't need to do anything.

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Posted

Yes, it's set up as instructed.  I selected Birds and Flocks (left pane) and BirdsHFclean.esp (right pane), then selected TES5Edit from the drop-box, then select Run.  I get a message stating that MO is Locked while executable (TES5Edit) is running, then nothing.  No pop-up window.

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Posted

I found TES5Edit_log.txt in my Skyrim root directlory.  Curiously, it's dated 1/13/16.  It hasn't updated since.  NEITHER has loadertxt.txt or Plugins.txt, despite the fact that I've been adding mods with MO for the past two days!??  The last few lines of TES5Edit_log.txt state:

 

TES5Edit 3.1.2 starting session 2016-01-13 17:27:14
Using Skyrim Data Path: D:\Steam\steamapps\common\Skyrim\Data\
Using ini: C:\Users\owner\Documents\My Games\Skyrim\Skyrim.ini
Using plugin list: C:\Users\owner\AppData\Local\Skyrim\Plugins.txt
Using settings file: C:\Users\owner\AppData\Local\Skyrim\Plugins.tes5viewsettings
Loading active plugin list: C:\Users\owner\AppData\Local\Skyrim\Plugins.txt
Found BOSS load order list: C:\Users\owner\AppData\Local\Skyrim\loadorder.txt

 

Double-checking, again, TES5Edit.exe and the rest of my "executables that can be started through MO" all appear to be set up correctly.  Alll of the Title, Binary, Start in lines have the correct entries and, with respect to TES5Edit, the Arguments line has the correct entry.

 

What the heck am I doing wrong?  Or am I mixing apples and oranges again.


FWIW the Plugins.tes5viewsettings file reads as follows:

 

[frmMain]
WindowState=0
Left=1183
Top=479
Width=977
Height=693
DontBackup=0

[usage]
TotalTime=0.00555555555555555
EditWarnCount=6
 

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Posted

Yup, I just double-checked everything, as contained on your hyperlink.  And all was set up exact.  Is there a way to remove TES5Edit and Re-install it as a drop-down without affecting anything in my setup so far?  As in, would that make it work correctly?

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Posted

I think I might know what's going on. From the log you posted, it shows that TES5Edit is not seeing anything to do with MO. It sees the default Skyrim data directory and the default .ini files, etc.

 

Something is definitely wrong there. Try deleting TES5Edit, and download and extract it again somewhere. Note it is NOT supposed to be installed with MO as a mod. Follow the STEP instructions for TES5Edit I posted above to get MO to find it and have the ability to launch it, and then launch the separate program from within MO.

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Posted

Is LOOT supposed to do anything when you run it, other than giving a similar "MO is locked while running" screen?  IF so, is it safe to just delete LOOT and then drop in another copy, like I've just done with TES5Edit?

 

That worked for TES5Edit!!  Thank you!  I was afraid to just do that.  I deleted all files associated with TES5Edit, closed MO, reopened MO, dropped in the replacement TES5Edit, where it had been before, and it appears to work fine, now.  What about LOOT?  Same thing?

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Posted

I ran TES5Edit on BirdsHS.esp, generated BirdsHSclean.esp, and exited....all done correctly.  Then I saw Step 9:

 

If using Mod Organizer, there will be an empty xEdit Backups folder in Overwrite (essentially a fake mod located at the bottom of the left pane if sorted by priority ascending) created by xEdit after cleaning. Double-click Overwrite and delete the empty folder.

 

I double-clicked on Overwrite, but the popup box is empty already.  Is that a concern?

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Posted

Yes, I did check "create backup".  But, no file showed up there after I cleaned Birds and Flocks, OR after I cleaned Brows.  I dunno where it's putting 'em.  I FOUND 'EM.  TES5Edit, despite being installed exactly according to the STEP Guidelines created a TES5Edit Backups folder under <Skyrim><mods><Birds and Flocks> and under <Skyrim><mods><Brows> and put the respective backup files into those folders.  I have no idea why it didn't dump 'em into overwrite.  I just double-checked the TES5Edit setup again, and it's still correct.  Am I going to need to go manually deleted all of these created backup folders?

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Posted

The xEdit log is fine. MO is tricking xEdit into seeing the "real" data structure even though it is loading from MO.

 

The 'backup' folders likewise are also fine. The rule with MO is this:

IF a file exists, ie. it is active in the left-hand pane, then MO will see it and the tools you use, in this case xEdit, will work on those files and edit them and create a backup in that folder.

IF the file DOES NOT exist, e.g. the DLCs, then the edited files need a place to be saved and MO sends them to "Overwrite".

 

As for the original problem of xEdit appearing to not load. Sometimes the initial window is minimized or sent behind MO's and you will need to alt-tab to get to it. That's a Windows oddity.

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Posted

Yes, I, too, am familiar with that Windows Oddity.  But, in this case, it simply wasn't there, until I just removed all the TES5Edit files, and then put 'em all back.  I didn't install it or anything, just physically deleted, then dumped another copy in on top of where it'd been.  The dumped one works fine.  The other one had worked fine, then stopped a couple of days ago.  So, remaining question.  Is it safe to do the same thing with LOOT?  I.e., I'm getting nothing when I run it, either.  Should I just delete and redump, as I did with TES5Edit?  Or will removing LOOT mess up MO somehow?  Thanks!!

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