Morksel Posted January 10, 2016 Posted January 10, 2016 (edited) Hi, this is my first time modding FONV(though I did mod Skyrim using both NMM and MO) so I have few questions about cleaning some esps. LOOT told me that "The Inheritance.esp" and "NewVegasBountiesII.esp" from Someguy Series are dirty.Should I clean them or not?LOOT also says that "TrooperOverhaul-Dragbody.esp" is dirty.Should I clean it aswell? Thanks for the guide.It's really easy to follow and I found many mods that I want to install :DOhhh one more quick question: Is there a similiar guide like this for Skyrim? EDIT: NVM about Skyrim modding guide.I'm just blind :D Edited January 10, 2016 by Morksel
EssArrBee Posted January 10, 2016 Posted January 10, 2016 You can clean just about any ITMs. You can also clean most of the UDRs unless I say not to in the guide. The deleted navmeshes are a little harder to fix, so ignore them. They won't affect anything.
Morksel Posted January 10, 2016 Author Posted January 10, 2016 (edited) Ok, thank you. I was just afraid to do so since there was nothing said about cleaning those in the guide(except The Inheritance mod since that one isn't even in the guide yet) and I didn't want to break something :) Few more questions I gathered in last few hours: 1.Do I have to install every mod in the guide, since I skipped few(though I didn't run into any problems yet)?2.Can you tell me how to install GECK?3.Do I have to put mods in my left pane in the same order as they are in the guide? I watched DirtyWeasels videos and he said that it isn't necessary but that we should so I just want to make sure. Edited January 10, 2016 by Morksel
EssArrBee Posted January 10, 2016 Posted January 10, 2016 No. If you install a mod like Project Nevada, then you'll probably also need the Project Nevada Patches too. That's just common sense. But, if you want to skip a mod here and there it won't affect anything since each mod is basically it's own thing. That said do not skip NVSE, NVSR, and NVAC under any circumstances. In the tools section of Steam. Look for GECK - New Vegas Edition. From there you have to add to MO like any other mod, but I also recommend the GECK PowerUp and then running it through NVSE. There are instructions on the GECK PowerUp nexus page I believe. You don't have to necessarily, but the Texture mods are setup to be installed in the order they are listed so that they overwrite the mods installed before them. Most the gameplay mods don't really matter that much. I don't recommend changing the load order of the UI mods section just because of the headache it can cause for newer users that try to mess with it too much. Dirty Weasel is a good video series and we have had a back and forth about FNV for a while. I wish he was still making videos. You'll see a few linked up in the guide.
MonoAccipiter Posted January 10, 2016 Posted January 10, 2016 The Inheritance has some interior issues (misaligned walls and flooring leaving rather obvious holes) I had a look at but never finished fixing up (mostly because I haven't finished the mod yet), but I'll probably end up adding it to the guide at some point with those problems fixed. If you come across any other problems let me know. @Ess: I actually had no idea Geck PoweUp was a thing, it fixes soooo many things I've been super annoyed with!
Morksel Posted January 10, 2016 Author Posted January 10, 2016 (edited) No. If you install a mod like Project Nevada, then you'll probably also need the Project Nevada Patches too. That's just common sense. But, if you want to skip a mod here and there it won't affect anything since each mod is basically it's own thing. That said do not skip NVSE, NVSR, and NVAC under any circumstances. In the tools section of Steam. Look for GECK - New Vegas Edition. From there you have to add to MO like any other mod, but I also recommend the GECK PowerUp and then running it through NVSE. There are instructions on the GECK PowerUp nexus page I believe. You don't have to necessarily, but the Texture mods are setup to be installed in the order they are listed so that they overwrite the mods installed before them. Most the gameplay mods don't really matter that much. I don't recommend changing the load order of the UI mods section just because of the headache it can cause for newer users that try to mess with it too much. Dirty Weasel is a good video series and we have had a back and forth about FNV for a while. I wish he was still making videos. You'll see a few linked up in the guide. 1.Yeah I understand that, the ones I skipped were 2 quest mods, Gophers Advanced Recon mods and few others that I think, don't change anything big, like PN does.Also I suggest adding mod "Gun follows crosshairs in first person" if some other mod in the guide doesn't change that. Just my opinion :) I would like if somebody can tell me how to change the title(if I can even do that) or moderator can change it to "Several questions about F&L guide" since I asked more that "few questions about dirty esps" :)I will post any new question I come across, if I can obviously. Thank you btw. Edited January 10, 2016 by Morksel
MonoAccipiter Posted January 11, 2016 Posted January 11, 2016 (edited) If you can verify it works as intended with the animations recommended from the animations replacer (unable to check that myself currently) we can consider adding it to the instructions for the custom esp (at the end of the guide) as it wouldn't cost a plugin slot and seems a reasonable thing to include. Edited January 11, 2016 by MonoAccipiter
Morksel Posted January 11, 2016 Author Posted January 11, 2016 (edited) If you can verify it works as intended with the animations recommended from the animations replacer (unable to check that myself currently) we can consider adding it to the instructions for the custom esp (at the end of the guide) as it wouldn't cost a plugin slot and seems a reasonable thing to include.Ok. I will do that once I get to animation replacer mod. I'm not that far away. Currently I'm installing mods that I found really interesting: like house mods, motorcycle mod etc. I also got to the "EssArrBee's Additional Weapons" part in the guide and the question I have is: I didn't install ADAM mod and now I don't know what to do about the last part which contains ADAM Complete.esp. Should I skip that part or...? Thank you in advance EDIT: Actually "Gun follows crosshairs in first person" mod does add a plugin, I just noticed it. Edited January 11, 2016 by Morksel
MonoAccipiter Posted January 11, 2016 Posted January 11, 2016 (edited) Yes, the mod itself comes in the shape of a plugin, but it's just a single record changing a game setting, so it can easily be added to the F&L Game Tweaks plugin you make at the end of the guide. The instructions Ess added in his additional weapons pack for the M24E1 is just to add it onto the corpse of the outcast ranger from the mini-quest in ADAM for balancing reasons (as it's much more balanced to find the weapon in the middle of a Deathclaw Nest instead of a chest at the very first town in game). It's completly safe to ignore that, but I highly recommend you install ADAM anyways as it's by far the most extensive overhaul of one of the game's most iconic armors. It's also made to be very easy to install and completly up to date, as I rewrote the installer back in December. Edited January 11, 2016 by MonoAccipiter
Morksel Posted January 11, 2016 Author Posted January 11, 2016 @MonoAccipiter How do you want me to finish modding my game when you tell me to install more awesome mods. I got an image in my head with you standing there with puppy eyes looking at me and whispering "Install ADAM" and now I have to install it I installed several small mods: "Rebuild Ed-E" , "Return of the eyebots", "Fire Arms 4 Sale Vending Machine" and "T-51b Service Manual" and they all add esps. So I was thinking of merging them, since well... they are pretty small(but they add 4 esps), but I don't know can they be merged without a problem. Also I wanted to install "Behemoths Return" mod aswell and merge it with them. Is there anyway for me check will merging them cause any problems?
MonoAccipiter Posted January 11, 2016 Posted January 11, 2016 I can't provide support for merging mods outside of the ones included in the guide as I'm not all that familiar with how the script works, but the small ones like "Rebuild Ed-E" (well pretty much all of them except "fire arms 4 sale") should be fairly simple to merge. With MO it's not that hard to revert if they turn out not to work correctly anyhow.
Morksel Posted January 12, 2016 Author Posted January 12, 2016 (edited) Ok so I have tested the "Gun follows crosshairs in first person" in game with WAR and they work. Animation is still the one I picked in WAR installer so no problem there. I tested it on 10mm pistol and shotgun you get at the beggining of the game so 1 more weapon type is left to test(I can test it once I start playing,since I still haven't finished modding).I would suggest using default first person animation(if you are not using Enhanced Camera(I don't use it since I don't really care about it)) cause then you get that real FPS game feeling I'll probably switch back to default first person animations just because of that. Also I have noticed that when using "Fire Arms 4 Sale Vending Machine" you can buy ammo for Winchester and some other Millenia weapons(or those might be from CaliberX) but I haven't tested them.And if you are thinking of using "Behemoths return" mod be aware that there is one patrolling the hills you see when you exit Doc's house past the saloon EDIT: NVM. I made a new post since I have a more important question. Edited January 16, 2016 by Morksel
Morksel Posted January 16, 2016 Author Posted January 16, 2016 Ok. So I have finished modding the game and now I have to run FNVLODGen, but when I run it it said that LODGeneratorCMD stopped working and I after I clicked "Close program"(or whatever is that button called) it just continued working... Is that supposed to happen? I installed FNVLODGen the same way it is in the guide. Also is Project Mikoto no longer compatible with FCO? Thank you.
MonoAccipiter Posted January 16, 2016 Posted January 16, 2016 Hmm no that's not supposed to happen, but you'd be more likely to get help for that issue on FNVLodGen nexus page. I don't know about Project Mukoto either I'm afraid, it would probably have some issue with FCO's changes to eyes, but you'd probably get more help for that on the nexus page as well.
Morksel Posted January 16, 2016 Author Posted January 16, 2016 (edited) Well the weird thing is that FNVLODGen just continued after that and finished, whatever is supposed to finish, like nothing happened :D I'll go to the nexus page and see, thank you Mono btw. EDIT: Oh and I forgot to ask something else. How do I use DDSopt? I went to the guide on STEP for vanilla textures but nothing is clear to me XD Edited January 16, 2016 by Morksel
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