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Just to make sure, in the the MLU Patch archive subfolder where the MLU - Ordinator.esp is located also has a SKSE folder, should that be included in the Morrowloot Ultimate patches MO merge or should it be skipped and merge only the esp?

we haven't included this cos at the moment we are using the custom ordinator uncapper,

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Just saw this new addiion:

CACO_Immersive_Creatures_Patch_ lvl_list.esp

Does it need any bash tag update? doesnt seem to have bash tags, also if CACO_SkyTEST_lvl list.esp needs any more tags.

 

Don't know if it's been asked before, why was NPC Knockout Overhaul dropped? The install order page doesnt give any reason.

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Mator states that mods with .dlls shouldn't be merged.

moreHUD has a dll file so I'm not sure if it's safe to merge it to the Heads Display Merge.

 

Source 1: https://forum.step-project.com/topic/9082-wip-merge-plugins-standalone-public-beta/?p=149207

"Also you shouldn't merge BlockStealRedux because it's been reported to not work in merges by two users with an average rating of 0.0 (as per Not in Merge).  Furthermore, one of the users in hishutup and he points out the ESP has a dll and will not merge correctly because of that.  (and he's a trusted source on these sorts of things)."

 

Source 2: https://www.reddit.com/r/skyrimmods/comments/3y1k5d/merge_plugins_official_release_get_excited/

"matorteh autoMator 2 points 5 months ago* 

All of them except:
Plugins that are master dependencies for other plugins that you aren't including in your merge
Plugins that are targeted by GetFormFromFile calls
Plugins that have a .dll associated with them

Plugins with critical errors that would interfere with record copying that neither you nor the program can fix"

  • +1 1
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Mator states that mods with .dlls shouldn't be merged.

moreHUD has a dll file so I'm not sure if it's safe to merge it to the Heads Display Merge.

 

Source 1: https://forum.step-project.com/topic/9082-wip-merge-plugins-standalone-public-beta/?p=149207

"Also you shouldn't merge BlockStealRedux because it's been reported to not work in merges by two users with an average rating of 0.0 (as per Not in Merge).  Furthermore, one of the users in hishutup and he points out the ESP has a dll and will not merge correctly because of that.  (and he's a trusted source on these sorts of things)."

 

Source 2: https://www.reddit.com/r/skyrimmods/comments/3y1k5d/merge_plugins_official_release_get_excited/

"matorteh autoMator 2 points 5 months ago* 

All of them except:
Plugins that are master dependencies for other plugins that you aren't including in your merge
Plugins that are targeted by GetFormFromFile calls
Plugins that have a .dll associated with them

Plugins with critical errors that would interfere with record copying that neither you nor the program can fix"

FWIW, I didn't see any problems with moreHUD when I merged it.

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Mator states that mods with .dlls shouldn't be merged.

moreHUD has a dll file so I'm not sure if it's safe to merge it to the Heads Display Merge.

 

Source 1: https://forum.step-project.com/topic/9082-wip-merge-plugins-standalone-public-beta/?p=149207

"Also you shouldn't merge BlockStealRedux because it's been reported to not work in merges by two users with an average rating of 0.0 (as per Not in Merge).  Furthermore, one of the users in hishutup and he points out the ESP has a dll and will not merge correctly because of that.  (and he's a trusted source on these sorts of things)."

 

Source 2: https://www.reddit.com/r/skyrimmods/comments/3y1k5d/merge_plugins_official_release_get_excited/

"matorteh autoMator 2 points 5 months ago* 

All of them except:
Plugins that are master dependencies for other plugins that you aren't including in your merge
Plugins that are targeted by GetFormFromFile calls
Plugins that have a .dll associated with them

Plugins with critical errors that would interfere with record copying that neither you nor the program can fix"

I have not seen any issue having MoreHUD part of the heads up display merge. It functions in the game as expected, but if Mator says it's a bad Idea I'll remove it from the merge.

 

 

If Interesting NPCs  Mod page says v3.10 is 2,156,473kb but my Download folder says 2,149.422kb. Did the mod fully download?

 

I'd say that is a bad download. Try again from Nexus. Alternatively try to download it from the 3DNPC mod's website.

The copy of 3DNPC from the Interesting NPC site is I believe a torrent link but the one on nexus isn't.

Just saw this new addiion:

CACO_Immersive_Creatures_Patch_ lvl_list.esp

Does it need any bash tag update? doesnt seem to have bash tags, also if CACO_SkyTEST_lvl list.esp needs any more tags.

 

Don't know if it's been asked before, why was NPC Knockout Overhaul dropped? The install order page doesnt give any reason.

Both of the CACO actually come from Dreadflopp  but I have been wondering the same I'll have to ask him.

As for NPC Knockout Overhaul, I have always found it to be buggy and that is why I dropped I will add this to the install guide.

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Right everyone Interesting NPCs should be back in the guide hopefully I didn't miss anything.

Install Guide should be up to date, I will be updating the CR Sub guide at some point today as well.

I have also removed the Beta status of the guide cos I think it's there now. I need to check out Assorted Patches before I add it to the guide.

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