Darth_mathias Posted June 17, 2016 Author Share Posted June 17, 2016 Ok CR Done now to let LEcy gaze her Lovely eyes over it then i'll release and update things likely tomorow now. Link to comment
edynacio Posted June 17, 2016 Share Posted June 17, 2016 Just to make sure, in the the MLU Patch archive subfolder where the MLU - Ordinator.esp is located also has a SKSE folder, should that be included in the Morrowloot Ultimate patches MO merge or should it be skipped and merge only the esp? Link to comment
DarkladyLexy Posted June 17, 2016 Share Posted June 17, 2016 Just to make sure, in the the MLU Patch archive subfolder where the MLU - Ordinator.esp is located also has a SKSE folder, should that be included in the Morrowloot Ultimate patches MO merge or should it be skipped and merge only the esp?we haven't included this cos at the moment we are using the custom ordinator uncapper, Link to comment
DarkladyLexy Posted June 17, 2016 Share Posted June 17, 2016 well everything looks good I ran aroound talked with afew of the NPC form Interesting NPCs usewd a fewa as followers so CTD no lag all looks good i'll tell Darth it's go to do. Link to comment
Juaco Posted June 17, 2016 Share Posted June 17, 2016 Just saw this new addiion:CACO_Immersive_Creatures_Patch_ lvl_list.espDoes it need any bash tag update? doesnt seem to have bash tags, also if CACO_SkyTEST_lvl list.esp needs any more tags. Don't know if it's been asked before, why was NPC Knockout Overhaul dropped? The install order page doesnt give any reason. Link to comment
afonik Posted June 17, 2016 Share Posted June 17, 2016 Mator states that mods with .dlls shouldn't be merged.moreHUD has a dll file so I'm not sure if it's safe to merge it to the Heads Display Merge. Source 1: https://forum.step-project.com/topic/9082-wip-merge-plugins-standalone-public-beta/?p=149207"Also you shouldn't merge BlockStealRedux because it's been reported to not work in merges by two users with an average rating of 0.0 (as per Not in Merge). Furthermore, one of the users in hishutup and he points out the ESP has a dll and will not merge correctly because of that. (and he's a trusted source on these sorts of things)." Source 2: https://www.reddit.com/r/skyrimmods/comments/3y1k5d/merge_plugins_official_release_get_excited/"matorteh autoMator 2 points 5 months ago* All of them except:Plugins that are master dependencies for other plugins that you aren't including in your mergePlugins that are targeted by GetFormFromFile callsPlugins that have a .dll associated with themPlugins with critical errors that would interfere with record copying that neither you nor the program can fix" 1 Link to comment
Razorsedge877 Posted June 17, 2016 Share Posted June 17, 2016 If Interesting NPCs Mod page says v3.10 is 2,156,473kb but my Download folder says 2,149.422kb. Did the mod fully download? Link to comment
Nebulous112 Posted June 17, 2016 Share Posted June 17, 2016 If Interesting NPCs Mod page says v3.10 is 2,156,473kb but my Download folder says 2,149.422kb. Did the mod fully download?I'd say that is a bad download. Try again from Nexus. Alternatively try to download it from the 3DNPC mod's website. Link to comment
Alluistras Posted June 18, 2016 Share Posted June 18, 2016 Mator states that mods with .dlls shouldn't be merged.moreHUD has a dll file so I'm not sure if it's safe to merge it to the Heads Display Merge. Source 1: https://forum.step-project.com/topic/9082-wip-merge-plugins-standalone-public-beta/?p=149207"Also you shouldn't merge BlockStealRedux because it's been reported to not work in merges by two users with an average rating of 0.0 (as per Not in Merge). Furthermore, one of the users in hishutup and he points out the ESP has a dll and will not merge correctly because of that. (and he's a trusted source on these sorts of things)." Source 2: https://www.reddit.com/r/skyrimmods/comments/3y1k5d/merge_plugins_official_release_get_excited/"matorteh autoMator 2 points 5 months ago* All of them except:Plugins that are master dependencies for other plugins that you aren't including in your mergePlugins that are targeted by GetFormFromFile callsPlugins that have a .dll associated with themPlugins with critical errors that would interfere with record copying that neither you nor the program can fix"FWIW, I didn't see any problems with moreHUD when I merged it. Link to comment
afonik Posted June 18, 2016 Share Posted June 18, 2016 The Merge Plugin handles basic script fragments but is unable to deal with DLLs.Maybe it is ok to merge moreHUD. Maybe there's no problem at all. I really don't know. Link to comment
Alluistras Posted June 18, 2016 Share Posted June 18, 2016 The Merge Plugin handles basic script fragments but is unable to deal with DLLs.Maybe it is ok to merge moreHUD. Maybe there's no problem at all. I really don't know.Right. In the game I meant. It was functioning as expected. Link to comment
Darth_mathias Posted June 18, 2016 Author Share Posted June 18, 2016 Mator states that mods with .dlls shouldn't be merged.moreHUD has a dll file so I'm not sure if it's safe to merge it to the Heads Display Merge. Source 1: https://forum.step-project.com/topic/9082-wip-merge-plugins-standalone-public-beta/?p=149207"Also you shouldn't merge BlockStealRedux because it's been reported to not work in merges by two users with an average rating of 0.0 (as per Not in Merge). Furthermore, one of the users in hishutup and he points out the ESP has a dll and will not merge correctly because of that. (and he's a trusted source on these sorts of things)." Source 2: https://www.reddit.com/r/skyrimmods/comments/3y1k5d/merge_plugins_official_release_get_excited/"matorteh autoMator 2 points 5 months ago* All of them except:Plugins that are master dependencies for other plugins that you aren't including in your mergePlugins that are targeted by GetFormFromFile callsPlugins that have a .dll associated with themPlugins with critical errors that would interfere with record copying that neither you nor the program can fix"I have not seen any issue having MoreHUD part of the heads up display merge. It functions in the game as expected, but if Mator says it's a bad Idea I'll remove it from the merge. If Interesting NPCs Mod page says v3.10 is 2,156,473kb but my Download folder says 2,149.422kb. Did the mod fully download? I'd say that is a bad download. Try again from Nexus. Alternatively try to download it from the 3DNPC mod's website.The copy of 3DNPC from the Interesting NPC site is I believe a torrent link but the one on nexus isn't.Just saw this new addiion:CACO_Immersive_Creatures_Patch_ lvl_list.espDoes it need any bash tag update? doesnt seem to have bash tags, also if CACO_SkyTEST_lvl list.esp needs any more tags. Don't know if it's been asked before, why was NPC Knockout Overhaul dropped? The install order page doesnt give any reason.Both of the CACO actually come from Dreadflopp but I have been wondering the same I'll have to ask him.As for NPC Knockout Overhaul, I have always found it to be buggy and that is why I dropped I will add this to the install guide. Link to comment
paul666root Posted June 18, 2016 Share Posted June 18, 2016 The copy of 3DNPC from the Interesting NPC site is I believe a torrent link but the one on nexus isn't.Well the torrent actually works faster than nexus. I used that since from nexus it takes forever to download Link to comment
Darth_mathias Posted June 18, 2016 Author Share Posted June 18, 2016 Right everyone Interesting NPCs should be back in the guide hopefully I didn't miss anything.Install Guide should be up to date, I will be updating the CR Sub guide at some point today as well.I have also removed the Beta status of the guide cos I think it's there now. I need to check out Assorted Patches before I add it to the guide. Link to comment
paul666root Posted June 18, 2016 Share Posted June 18, 2016 The guide had some aspect/arrangement tweaks. SKIP EVERYTHING IN HISTORY RELATED TO USER: Paul666rootThey're just page tweaks nothing related to the installation of mods... or else your head will spin by following all the history changes Link to comment
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