Razorsedge877 Posted June 8, 2016 Posted June 8, 2016 There is a Doom Stone bok near the Warrior Stone. When I open it uo it says image with colored bars on the left pages. What do you think affects this?
Darth_mathias Posted June 8, 2016 Author Posted June 8, 2016 On 6/8/2016 at 2:23 AM, Razorsedge877 said: There is a Doom Stone bok near the Warrior Stone. When I open it uo it says image with colored bars on the left pages. What do you think affects this?this is a known issue it needs fixing by the mod author.
Darth_mathias Posted June 8, 2016 Author Posted June 8, 2016 On 6/7/2016 at 9:09 PM, uncleseano said: So I'm going through everything with a fine tooth comb. One small irregularity. In Crash Fixes the latest version is 10 but the guide says to install 9. Which should I go for? Also going forward should I always pick the latest version unless spefically mention not to?yeah Neo hasn't updated his guide yet (not sure yet) but I recommend you use version 10 plus apply the memory allocator patch? the mod author recommends
dunc001 Posted June 8, 2016 Posted June 8, 2016 Is it safe to merge the four CACO lvl lst patches in the Dreadflopps mod? I've got my count down from 460+ to 299 so far, only another 60ish to go...
paul666root Posted June 8, 2016 Posted June 8, 2016 (edited) On 6/8/2016 at 5:57 AM, Darth_mathias said: yeah Neo hasn't updated his guide yet (not sure yet) but I recommend you use version 10 plus apply the memory allocator patch? the mod author recommendsData/SKSE/SKSE.ini (not needed if UseOSAllocators=1 in CrashFixPlugin.ini): so mod author says to not use SKSE.ini ... so you still use it with UseOSAllocators=1 and memory allocator patch ? or just delete this part from it ? [Memory]DefaultHeapInitialAllocMB=1024ScrapHeapSizeMB=256 Edited June 8, 2016 by paul666root
Darth_mathias Posted June 8, 2016 Author Posted June 8, 2016 On 6/8/2016 at 6:07 AM, dunc001 said: Is it safe to merge the four CACO lvl lst patches in the Dreadflopps mod? I've got my count down from 460+ to 299 so far, only another 60ish to go...these get merged into the bashed patch so no merging needed
paul666root Posted June 8, 2016 Posted June 8, 2016 On 6/8/2016 at 6:07 AM, dunc001 said: Is it safe to merge the four CACO lvl lst patches in the Dreadflopps mod? I've got my count down from 460+ to 299 so far, only another 60ish to go...usually the CACO lvl lists end up in the bashed patch and get disabled afterwards...
Darth_mathias Posted June 8, 2016 Author Posted June 8, 2016 On 6/8/2016 at 6:09 AM, paul666root said: Data/SKSE/SKSE.ini (not needed if UseOSAllocators=1 in CrashFixPlugin.ini): so mod author says to not use SKSE.ini ... so you still use it with UseOSAllocators=1 and memory allocator patch ? or just delete this part from it ? [Memory]DefaultHeapInitialAllocMB=1024ScrapHeapSizeMB=256 oh really i did not know that i am still using my SKSE.ini file.
Nebulous112 Posted June 8, 2016 Posted June 8, 2016 You can keep the skse.ini file (the memory part just gets bypassed), or remove the memory part from skse.ini. Keep the rest of the skse.ini file, though, for the ClearInvalidRegistrations and the warpaint texture fix (I forget the actual name).
paul666root Posted June 8, 2016 Posted June 8, 2016 So in the SKSE.ini we should have just this:[General] ClearInvalidRegistrations=1 [Display] iTintTextureResolution=2048
dunc001 Posted June 8, 2016 Posted June 8, 2016 On 6/8/2016 at 6:11 AM, Darth_mathias said: these get merged into the bashed patch so no merging needed On 6/8/2016 at 6:13 AM, paul666root said: usually the CACO lvl lists end up in the bashed patch and get disabled afterwards...Duh, yes. Not awake yet! Does the same not supply to to the faction crossbows lvl list patch which is included in the the weapons merge then?
Darth_mathias Posted June 8, 2016 Author Posted June 8, 2016 On 6/8/2016 at 6:24 AM, dunc001 said: Duh, yes. Not awake yet! Does the same not supply to to the faction crossbows lvl list patch which is included in the the weapons merge then?yes but that i have already merged in with the weapons and armors merged so again not needed.
dunc001 Posted June 8, 2016 Posted June 8, 2016 On 6/8/2016 at 6:25 AM, Darth_mathias said: yes but that i have already merged in with the weapons and armors merged so again not needed.Sorry, what I was meaning was if it would also get merged into the bashed patch and disabled afterwards why does it need to be included in the weapons and armour merge which obviously then doesn't get disabled?
Pretendeavor Posted June 8, 2016 Posted June 8, 2016 With UseOSAllocators=1 the Memory part of SKSE.ini apparently gets completely ignored. So it's best just not to touch it imo
Darth_mathias Posted June 8, 2016 Author Posted June 8, 2016 On 6/8/2016 at 6:31 AM, Pretendeavor said: With UseOSAllocators=1 the Memory part of SKSE.ini apparently gets completely ignored. So it's best just not to touch it imoI am with on that one it will mean you still have the memory patch if you for some reason disable crash fixes.
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