Razorsedge877 Posted June 8, 2016 Share Posted June 8, 2016 There is a Doom Stone bok near the Warrior Stone. When I open it uo it says image with colored bars on the left pages. What do you think affects this? Link to comment
Darth_mathias Posted June 8, 2016 Author Share Posted June 8, 2016 There is a Doom Stone bok near the Warrior Stone. When I open it uo it says image with colored bars on the left pages. What do you think affects this?this is a known issue it needs fixing by the mod author. Link to comment
Darth_mathias Posted June 8, 2016 Author Share Posted June 8, 2016 So I'm going through everything with a fine tooth comb. One small irregularity. In Crash Fixes the latest version is 10 but the guide says to install 9. Which should I go for? Also going forward should I always pick the latest version unless spefically mention not to?yeah Neo hasn't updated his guide yet (not sure yet) but I recommend you use version 10 plus apply the memory allocator patch? the mod author recommends Link to comment
dunc001 Posted June 8, 2016 Share Posted June 8, 2016 Is it safe to merge the four CACO lvl lst patches in the Dreadflopps mod? I've got my count down from 460+ to 299 so far, only another 60ish to go... Link to comment
paul666root Posted June 8, 2016 Share Posted June 8, 2016 (edited) yeah Neo hasn't updated his guide yet (not sure yet) but I recommend you use version 10 plus apply the memory allocator patch? the mod author recommendsData/SKSE/SKSE.ini (not needed if UseOSAllocators=1 in CrashFixPlugin.ini): so mod author says to not use SKSE.ini ... so you still use it with UseOSAllocators=1 and memory allocator patch ? or just delete this part from it ? [Memory]DefaultHeapInitialAllocMB=1024ScrapHeapSizeMB=256 Edited June 8, 2016 by paul666root Link to comment
Darth_mathias Posted June 8, 2016 Author Share Posted June 8, 2016 Is it safe to merge the four CACO lvl lst patches in the Dreadflopps mod? I've got my count down from 460+ to 299 so far, only another 60ish to go...these get merged into the bashed patch so no merging needed Link to comment
paul666root Posted June 8, 2016 Share Posted June 8, 2016 Is it safe to merge the four CACO lvl lst patches in the Dreadflopps mod? I've got my count down from 460+ to 299 so far, only another 60ish to go...usually the CACO lvl lists end up in the bashed patch and get disabled afterwards... Link to comment
Darth_mathias Posted June 8, 2016 Author Share Posted June 8, 2016 Data/SKSE/SKSE.ini (not needed if UseOSAllocators=1 in CrashFixPlugin.ini): so mod author says to not use SKSE.ini ... so you still use it with UseOSAllocators=1 and memory allocator patch ? or just delete this part from it ? [Memory]DefaultHeapInitialAllocMB=1024ScrapHeapSizeMB=256 oh really i did not know that i am still using my SKSE.ini file. Link to comment
Nebulous112 Posted June 8, 2016 Share Posted June 8, 2016 You can keep the skse.ini file (the memory part just gets bypassed), or remove the memory part from skse.ini. Keep the rest of the skse.ini file, though, for the ClearInvalidRegistrations and the warpaint texture fix (I forget the actual name). Link to comment
paul666root Posted June 8, 2016 Share Posted June 8, 2016 So in the SKSE.ini we should have just this: [General] ClearInvalidRegistrations=1 [Display] iTintTextureResolution=2048 Link to comment
dunc001 Posted June 8, 2016 Share Posted June 8, 2016 these get merged into the bashed patch so no merging needed usually the CACO lvl lists end up in the bashed patch and get disabled afterwards...Duh, yes. Not awake yet! Does the same not supply to to the faction crossbows lvl list patch which is included in the the weapons merge then? Link to comment
Darth_mathias Posted June 8, 2016 Author Share Posted June 8, 2016 Duh, yes. Not awake yet! Does the same not supply to to the faction crossbows lvl list patch which is included in the the weapons merge then?yes but that i have already merged in with the weapons and armors merged so again not needed. Link to comment
dunc001 Posted June 8, 2016 Share Posted June 8, 2016 yes but that i have already merged in with the weapons and armors merged so again not needed.Sorry, what I was meaning was if it would also get merged into the bashed patch and disabled afterwards why does it need to be included in the weapons and armour merge which obviously then doesn't get disabled? Link to comment
Pretendeavor Posted June 8, 2016 Share Posted June 8, 2016 With UseOSAllocators=1 the Memory part of SKSE.ini apparently gets completely ignored. So it's best just not to touch it imo Link to comment
Darth_mathias Posted June 8, 2016 Author Share Posted June 8, 2016 With UseOSAllocators=1 the Memory part of SKSE.ini apparently gets completely ignored. So it's best just not to touch it imoI am with on that one it will mean you still have the memory patch if you for some reason disable crash fixes. Link to comment
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