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Posted (edited)
  On 8/21/2016 at 5:50 PM, Neovalen said:

Witcher 3 is a beautiful game on its own and I haven't yet used a reshade on it... however I have had my eye on Wild Hunt Adaptive Reshade and Bronze and Silver Reshade for potential first candidates.

 

 

  On 8/25/2016 at 6:25 PM, rootsrat said:

Check my preset for Elite Dangerous, Neo. I dare to say it works quite well with W3 >> https://www.flickr.com/photos/141027616@N05/albums/72157672507692695

 

rootsrat, I know these posts are older, but I still have to say thank you so much for your Reshade. It looks amazing! I have tried so many presets from Nexus and the SweetFX Database site, but yours is perfect for the look that I want. Reshade presets are very subjective but I don't like dark, washed out, or otherwise "realistic" looking presets. I think your preset really enhances the games natural colors and cranks them to 11. Not only that, but my game is smoother now. I was using an older SweetFX version and preset and for some reason, even though I have a GTX 1070, I had an occasional FPS dip in certain areas and now that I switched to your preset, my game runs silky smooth.

 

I did turn off the chromatic aberration, but kept all your other settings.

 

Thanks!

Edited by AiKiXeN
  • 4 weeks later...
Posted

Hello, could someone please help me? I'm stuck at the part where we are supposed to unpack modGerSkin, my wcc.log says this:

 

 

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Posted
  On 5/12/2017 at 3:27 AM, Dave61 said:

Hello, could someone please help me? I'm stuck at the part where we are supposed to unpack modGerSkin, my wcc.log says this:

 

 

  Reveal hidden contents

 

Based on what I see... your tool paths have spaces. See yellow notes at top of guide.
Posted (edited)

Ok I installed with no spaces both the modkit in location E:\Witcher3ModTools and the mod kitchen in  E:\ModKitchen and still had the same results.

 

The error messages in the wcc.log says:

[2017.05.12 08:25:38][Error][WCC] No bundle files found in 'E:\ModKitchen\Input\'!

[2017.05.12 08:25:38][Error][WCC] No unbundled files found in 'E:\ModKitchen\Input\'!
Edited by Dave61
  • 3 weeks later...
Posted

Looks like new version of The Witcher 3 HD Reworked Project as of May 14...gonna install it, hope you just didn't update guide yet :P  Thx!

Posted (edited)

Well, i finished the current guide last night...less painful than I anticipated...thanks Neo!!   :;):

 

couple serious issues, curious if anyone has experienced similar...

1)  When i first start the game it doesn't ever load up.  I need to go to task manager, exit out of it, then re-open it and it then it works?

2)  during the first 3 or so initial cut screens, my system crashes completely...loud grinding beep, monitor goes out, I can hear the game intermittently, but monitor shows disconnected from video card (GTX 970).  Need to shut down pc and reboot.

 

I assume it's an issue with my video card, but can the game cause something like this, or does it sound like faulty hardware??

Edited by Gutmaw
Posted

I'm having a problem with Dialogue loading screens. During regular dialogue the game blurs and I have to wait for dialogue options to load. I followed this guide to set up my game and the only mod I'm using not included with the guide is another Game Tweak (nofalldamage). Any idea as to why this is happening?

Posted (edited)

Is there any guide I can find for all of the conflicts in the script merging tool? I have literally thousands of conflicts, and I just keep giving up after about an hour of clicking.

 

Edit: After a bit of looking, I found out that I was trying to merge all of the mods, instead of just the one. Though, it would really help if there was a link to some sort of short guide on the Script Merger in the guide.

Edited by deviousdaemon
Posted

Hey Neovalyn I am trying to unpack modgerskin and after I uncook there is nothing in the uncook folder. This is my wcc log

 

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Posted
  On 6/18/2017 at 11:17 AM, Gilgamesh2k5 said:

Hey Neovalyn I am trying to unpack modgerskin and after I uncook there is nothing in the uncook folder. This is my wcc log

 

  Reveal hidden contents

 

**** nvm, I had spaces in my modpath

Posted

Script Compilation Errors!!!

 

Neo, I love you. Your guides are both exhaustive and comprehensive. Notwithstanding, I need halp. 

 

Error [modfriendlyhud]game\gui\main_menu\ingamemenu.ws(309): Could not find function 'RefreshMainMenuAfterContentLoaded'

Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.
Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.
Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.

 

The compiler spits this out after I follow the instructions. Any ideas??

Posted

Error [modpreparations]game\gameplay\effects\effects\other\alchemytable.ws(4): Unable to parse value

Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.
Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.
Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.

 

I cannot figure out to edit my original post, or I would have posted this as an edit.

 

I read some of the other posts and I guess we are only supposed to merge one script conflict, the scripts/game/player/playerWitcher.ws. I un-merged everything and then found that specific entry and merged that one as instructed. However I am still receiving this error. I have not installed any other mods from the guide. I did however mess up and overwrote the default input xml.

Posted (edited)

is there anything that addresses the Autoloot for "Herbs and Corpses" preset not working?   is there a trick for making it work?

 

Thx!

Edited by Gutmaw

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