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Posted

101 Bugs Effect Patch (by Zaerosz)

 

For those who, like me, found the extra alchemy ingredients added by 83 willows' 101bugs HD overpowered, this small mod nerfs their effect to vanilla or near-vanilla levels. Note: The Master is listed as 101Bugs High-Red High-Spawn version, but it's possible to either rename the esp or change the master in WB and the game seems to load without issues.

Posted

I'd prefer this doesn't get added to STEP. I like having the alchemical effects in 101 Bugs mod. It's what the original mod author intended to be in the mod, and I personally don't find them overpowering.

Posted (edited)

This doesn't remove the alchemical effects, it balances them. I dislike the unbalanced values that 101 Bugs uses. With the default values I see little point in using any of the vanilla ingredients because of how underpowered they are by comparison. I think that either this should be in STEP, or that 101 Bugs should be removed from STEP.

Edited by Harpalus
Posted

101 Bugs will not be removed nor will this be added because we don't use the version that this is a master to. Users are welcome to use this mod on their own. I personally don't walk around catching a lot of bugs to know how "overpowered" they are. I only make a potion here and there. Alchemy simply needs an overhaul all on its own and has for a while now. It needs a vanilla-friendly overhaul that makes alchemy more challenging and thus more rewarding. Then mods like 101 Bugs and Harvest Overhaul would make more sense.

Posted (edited)

101 Bugs will not be removed nor will this be added because we don't use the version that this is a master to. Users are welcome to use this mod on their own. I personally don't walk around catching a lot of bugs to know how "overpowered" they are. I only make a potion here and there. Alchemy simply needs an overhaul all on its own and has for a while now. It needs a vanilla-friendly overhaul that makes alchemy more challenging and thus more rewarding. Then mods like 101 Bugs and Harvest Overhaul would make more sense.

This is a fair point. I'd forgotten about the missing master issue. This could be remedied by merging it into the STEP patch, as mentioned above.

Edited by Harpalus
Posted

I could do this. It would be a tweak/fix type of thing but it creates another master for the patches. I don't mind since there is already a bunch of masters

Posted

I was thinking that after I posted above. Making our own patch for this would be super simple if enough players think it necessary because the bugs as alchemy ingredients are overpowered compared to vanilla. I personal don't think it necessary. I think finding an alchemy overhaul is the better option than fixing a bunch of mods that affect alchemy.

Posted

Not sure if this would be considered relevant or not, but I figured I'd mention it just as a heads up.  There is a new insects mod currently in development by Impulseman45 that will use vastly improved meshes and textures for the moths and butterflies.

 

https://s1072.photobucket.com/user/Donald_Edwards/media/Lepidoptera%20%20Of%20Skyrim_zpsyxyuchte.jpg.html

 

I'm been in contact with Impulseman and we're discussing possibilities for incorporating his new insects into my Alchemy overhaul.  :)

Posted

Not sure if this would be considered relevant or not, but I figured I'd mention it just as a heads up. There is a new insects mod currently in development by Impulseman45 that will use vastly improved meshes and textures for the moths and butterflies.

 

https://s1072.photobucket.com/user/Donald_Edwards/media/Lepidoptera%20%20Of%20Skyrim_zpsyxyuchte.jpg.html

 

I'm been in contact with Impulseman and we're discussing possibilities for incorporating his new insects into my Alchemy overhaul. :)

Kry, if you haven't already you may want to check out Wiseman303s Critter Fixes and make sure the new bugs meshes are set up with correct collision, etc.

 

Right now, vanilla bugs stop you dead in tracks when you run into them. Uskp made it so the player can walk through them but now you can't hit them with swords/projectiles. Critter Fixes makes it so the player still goes through them but they can still be hit among other things like making dead bugs float on water.

Posted

Kry, if you haven't already you may want to check out Wiseman303s Critter Fixes and make sure the new bugs meshes are set up with correct collision, etc.

 

Right now, vanilla bugs stop you dead in tracks when you run into them. Uskp made it so the player can walk through them but now you can't hit them with swords/projectiles. Critter Fixes makes it so the player still goes through them but they can still be hit among other things like making dead bugs float on water.

Sounds like something that needs to be in STEP.

Posted

101 Bugs will not be removed nor will this be added because we don't use the version that this is a master to. Users are welcome to use this mod on their own. I personally don't walk around catching a lot of bugs to know how "overpowered" they are. I only make a potion here and there. Alchemy simply needs an overhaul all on its own and has for a while now. It needs a vanilla-friendly overhaul that makes alchemy more challenging and thus more rewarding. Then mods like 101 Bugs and Harvest Overhaul would make more sense.

I've looked at and tried using most if not all of the alchemy overhauls for Skyrim. The one that kryptopyr is developing, even in its current state, is the closest I've seen to addressing the many problems in vanilla alchemy. In my comment on 101 Bugs I wasn't saying that it was ideal; there are certainly several issues that I have with it. If we want to change it with a STEP patch I feel we should first understand the authors viewpoint and also look at the impact on the game in terms of how the potions themself are affected. Perhaps the new mod that kryptopyr mentioned will provide a better or perhaps complementary approach to bugs that provides improved integration with alchemy. I do find the butterflies from 101 Bugs make Skyrim more enjoyable all the time; I don't spend a lot of my time harvesting them.

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