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US Assault Rifle Retexture (by Christopher Wallace)


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This mod is a high quality retexture of the Assault Rifle for FO3 and TTW.  While Millenia has covered many weapons textures and new replacers, many weapons don't have updated textures/models true to vanilla.  Christopher Wallace has decided to make HD textures for these weapons.




Christopher Wallace is retexturing all weapons not already covered by WRP.  While they will all go in a single pack soon, they are listed on separate mod pages.  For the time being, I"ll list them here instead of 20+ single post threads as hes releasing one every 3 days or so, and see what he does about grouping them together. Below are links to HD textures for each weapon.



.32 Pistol Hi-Res Retexture: https://www.nexusmods.com/fallout3/mods/21136/?

Chinese Assault Rifle Hi-Res Retexture: https://www.nexusmods.com/fallout3/mods/21137/?

US Assault Rifle Retexture: https://www.nexusmods.com/fallout3/mods/21121/?



Gauss Rifle Hi-Res Retexture: https://www.nexusmods.com/fallout3/mods/21167/?

Laser Pistol Hi-Res Retexture: https://www.nexusmods.com/fallout3/mods/21156/?

Laser Rifle Hi-Res Retexture: https://www.nexusmods.com/fallout3/mods/21152/?

Hi-Res Plasma Rifle Retexture: https://www.nexusmods.com/fallout3/mods/21161/?


Laser weapons work with EVE, but are mispackaged for FNV

Change textures/weapons/* -> textures/EVE/weapons*. 

Change textures/EVE/weapons/laser*.dds -> textures/EVE/weapons/3rdpersonlaser*.dds

Edited by Adonis_VII
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  • 2 weeks later...

These seem like excellent additions, especially with a little work in repackaged/renaming of a few textures they will work with both RH_Ironsights and WMK in FO3. Millenia's texture mods for FO3 don't support either of these, although there is a mod which makes a few of them compatible with RH_Ironsights and a mod that makes the Combat Shotgun compatible with WMK by using a model from FNV.


The recent Nexus posts on the US Assault Rifle Retexture have some useful and concise discussion about how to retexture. I found the posts by Madcat221 to be particularly useful, as well as the referenced post on textures from the Bethesda forum.

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Yea, the reason for issues with Millenia is that he changes the UV which means the mesh must be altered for work with all the other mods.  Chris only touches the textures keeping the vanilla UV map so that it is natively compatible with any mods that do the same.  I especially love the energy weapons!

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