Xaviien Posted March 14, 2015 Posted March 14, 2015 Discussion thread:DG and DB Axe Perk Compatibility fix by GruftlordWiki LinkAnother fix recommend by The USKP Team. Dawnguard added conditions for bleeding damage from Dragonbone weapons.Dragonborn added a condition to exclude Teammates from the additional damage.The UDBP added conditions for bleeding damage from Stalhrim and Nordic weapons.Currently, with all DLC and Patches in the suggested load order, the DB and UDBP wins and Dragonbone axes are excluded from causing bleeding damage. I'm not really sure how to test this one. Seems like something that needs to be checked with TES5edit or CK or something. If anyone has any suggestions, I'm all ears!
DoubleYou Posted March 14, 2015 Posted March 14, 2015 Just a simple check in TES5Edit I think would do for this. It is a DLC incompatibility that cannot be included in the unofficial patches because it would have to be a Unofficial Dawnguard-Dragonborn Patch. Or if the USKP Team finally decides to stop supporting the DLC individually.
Octopuss Posted March 14, 2015 Posted March 14, 2015 I think the unofficial patches will turn into all in one some time this year. At least I hope they will.
Harpalus Posted March 14, 2015 Posted March 14, 2015 Doesn't Weapon and Armor Fixes Remade already include this? From the changelog: Nordic & Stalhrim axes now benefit from the Limbsplitter and Hack & Slash perks.
DoubleYou Posted March 14, 2015 Posted March 14, 2015 Doesn't Weapon and Armor Fixes Remade already include this? From the changelog:Thanks for pointing that out. Will need to check that.
Xaviien Posted March 14, 2015 Author Posted March 14, 2015 Either I'm confused, or don't know enough Skyrim (both are more than possible!), but are Nordic & Stalhrim axes the same as Dragonbone axes? From what I can tell, they are 3 different weapon types.It's only the Dragonbone axes that are messed up because of this issue.
DoubleYou Posted March 14, 2015 Posted March 14, 2015 Since is a perk, it affects all axes I think. TES5Edit will tell for sure what is going on.
kryptopyr Posted March 14, 2015 Posted March 14, 2015 There are multiple issues with these perks:1) There is the conflict between the changes added by Dawnguard and Dragonborn (and their corresponding patches)2) There are missing axes which aren't included in the perk3) Dragonbone weapons weren't given the correct amount of bleeding damage4) Other axes were also doing less damage than they should relative to their base damage (Skyforge & Dawnguard)5) the values used for the bleeding damages are incredibly inconsistent and several of the values are almost certainly bugs. Weapons & Armor Fixes addresses all of these issues: - It resolves the conflicts between Dawnguard, Dragonborn, UDGP, and UDBP. - It adds Stalhrim and Nordic axes to this perk, along Forsworn axes which were also missing from the perk and aren't covered by USKP. - It adds Dragonbone axes to the perk with the correct amount of bleeding damage (rather than just lumping them in with Daedric axes, which is what Besthesda did). - It allows Skyforge and Dawnguard axes to do more bleeding damage consistent with their ranking (rather than using the lower damage amount done by regular steel axes). - It also adjusts the amount of bleeding damage so that it is now more consistent and follows a logical progression. - EDIT: Oh, and it also adjusts the bleeding damage so that it follows the 'True Weapons' progression.WAF is the only mod that I know of that addresses all of these issues with the Hack & Slash and Limbsplitter perks. The compatibility fix by Gruftlord is only intended to resolve the conflicts between the unofficial patches. It shouldn't be used alongside WAF. 1
MosAnted Posted March 14, 2015 Posted March 14, 2015 Doesn't Weapon and Armor Fixes Remade already include this? From the changelog:This is also confirmed in the page linked: You have Weapons and Armor Fixes - Remade (https://www.nexusmods...rim/mods/34093/) and DG and DB Axe Perk Compatibility fix (https://afkmods.iguan...patibility-fix/). The WaAFR mod contains the same fixes as the DGDBAxePerk fix, so having both would be redundant. You may just want to note that in the OP - if you have WaAFR, you don't need the separate fix mod.
DoubleYou Posted March 14, 2015 Posted March 14, 2015 There are multiple issues with these perks:1) There is the conflict between the changes added by Dawnguard and Dragonborn (and their corresponding patches)2) There are missing axes which aren't included in the perk3) Dragonbone weapons weren't given the correct amount of bleeding damage4) Other axes were also doing less damage than they should relative to their base damage (Skyforge & Dawnguard)5) the values used for the bleeding damages are incredibly inconsistent and several of the values are almost certainly bugs. Weapons & Armor Fixes addresses all of these issues: - It resolves the conflicts between Dawnguard, Dragonborn, UDGP, and UDBP. - It adds Stalhrim and Nordic axes to this perk, along Forsworn axes which were also missing from the perk and aren't covered by USKP. - It adds Dragonbone axes to the perk with the correct amount of bleeding damage (rather than just lumping them in with Daedric axes, which is what Besthesda did). - It allows Skyforge and Dawnguard axes to do more bleeding damage consistent with their ranking (rather than using the lower damage amount done by regular steel axes). - It also adjusts the amount of bleeding damage so that it is now more consistent and follows a logical progression. - EDIT: Oh, and it also adjusts the bleeding damage so that it follows the 'True Weapons' progression. WAF is the only mod that I know of that addresses all of these issues with the Hack & Slash and Limbsplitter perks. The compatibility fix by Gruftlord is only intended to resolve the conflicts between the unofficial patches. It shouldn't be used alongside WAF.Thanks. So this mod simply isn't needed if using WAF.
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