SOLVED: With the help from RoyBaatterian over on his nexus mod pags for Fallout |New Vegas 4GB Updated, this problem I was having has now been solved. It turns out that it was a problem with my video driver not correctly detecting the game, due to the different file name. I was instructed to download NVIDIA Inspector so I could add a profile for the FalloutMO.exe.
After spending many hours trying to solve this, it turns out there was a simple solution. Thanks again to Roy and everyone else who tried helping me with this.
Hi guys,
I'm wondering if anyone can help me with a problem I have for Fallout New Vegas. I have MO, NVSE and FNV4gb Updated. I have set up the executables to run with MO, but there seems to be a problem when loading FNV4gb. I'm having a small graphical glitch when starting a new game, loading a previous save or using the console command "coc" from the Main Menu. This only seems to occur when I launch FNV4gb through Mod Organizer...it loads with NVSE and works perfectly outside of MO with no graphical/texture Issue. I have replicated this dozens of times now, so it's nothing relating to my mods (currently deactivated them while figuring out what was causing this issue). I have also re-set the ini's to their default state a few times to see if there was a rpoblem relating to them. I'm also using the -laaexe .\FalloutMO.exe argument for the FNV4gb executable within MO as a workaround for the fail to write to memory of child process error, if that is of any use.
It's kind of hard to explain the graphical error I'm seeing, but it's always visual around the edges of some textures. I get a sort of shimmering white line / sometimes a weird "popping" or flash of white on some textures (mostly edges of buildings, roofs, wooden trailers,fences, etc) and the problem still persists even with NMC's textures which I thought was strange, as it's affecting both vanilla and modded textures.
I'll upload screenshots when I get a chance.
My system specs are as follows:
GPU - NVIDIA GeForce GTX 970
CPU - Intel Core i7-4820k @ 3.70GHz
Memory - 32.00GB
OS - Windows 8.1
I haven't been able to resolve this after hours of troubleshooting. If anyone has any information that could be of any help I would very much appreciate it. Thanks in advance.
EDIT: It's fairly hard to see when stood still, but notice on the wooden trailer, in between the planks, there's some sort of weird "speckling".It's not that noticeable now, but when you move it is far more visible. (Middle & right images)
(Left Image) There's also a strange small, white "flash" towards the right of the image that randomly pops up.
EDIT 2: The Fourthphoto (forgive the extreme darkness) shows the wooden trailer. I loaded the game using NVSE only, through Mod Organizer with all my mods this time, and there are no issues.
Added Fifth photo - Loaded FNV4GB through MO, with all mods. You can see "speckles" on the trailer...these glitches sparkle and pop a lot while walking/running.
Question
ajjones93
SOLVED: With the help from RoyBaatterian over on his nexus mod pags for Fallout |New Vegas 4GB Updated, this problem I was having has now been solved. It turns out that it was a problem with my video driver not correctly detecting the game, due to the different file name. I was instructed to download NVIDIA Inspector so I could add a profile for the FalloutMO.exe.
After spending many hours trying to solve this, it turns out there was a simple solution. Thanks again to Roy and everyone else who tried helping me with this.
Hi guys,
I'm wondering if anyone can help me with a problem I have for Fallout New Vegas. I have MO, NVSE and FNV4gb Updated. I have set up the executables to run with MO, but there seems to be a problem when loading FNV4gb. I'm having a small graphical glitch when starting a new game, loading a previous save or using the console command "coc" from the Main Menu. This only seems to occur when I launch FNV4gb through Mod Organizer...it loads with NVSE and works perfectly outside of MO with no graphical/texture Issue. I have replicated this dozens of times now, so it's nothing relating to my mods (currently deactivated them while figuring out what was causing this issue). I have also re-set the ini's to their default state a few times to see if there was a rpoblem relating to them.
I'm also using the -laaexe .\FalloutMO.exe argument for the FNV4gb executable within MO as a workaround for the fail to write to memory of child process error, if that is of any use.
It's kind of hard to explain the graphical error I'm seeing, but it's always visual around the edges of some textures. I get a sort of shimmering white line / sometimes a weird "popping" or flash of white on some textures (mostly edges of buildings, roofs, wooden trailers,fences, etc) and the problem still persists even with NMC's textures which I thought was strange, as it's affecting both vanilla and modded textures.
I'll upload screenshots when I get a chance.
My system specs are as follows:
GPU - NVIDIA GeForce GTX 970
CPU - Intel Core i7-4820k @ 3.70GHz
Memory - 32.00GB
OS - Windows 8.1
I haven't been able to resolve this after hours of troubleshooting. If anyone has any information that could be of any help I would very much appreciate it. Thanks in advance.
EDIT: It's fairly hard to see when stood still, but notice on the wooden trailer, in between the planks, there's some sort of weird "speckling".It's not that noticeable now, but when you move it is far more visible. (Middle & right images)
(Left Image) There's also a strange small, white "flash" towards the right of the image that randomly pops up.
EDIT 2: The Fourthphoto (forgive the extreme darkness) shows the wooden trailer. I loaded the game using NVSE only, through Mod Organizer with all my mods this time, and there are no issues.
Added Fifth photo - Loaded FNV4GB through MO, with all mods. You can see "speckles" on the trailer...these glitches sparkle and pop a lot while walking/running.
fallout.ini
FalloutPrefs.ini
initweaks.ini
Edited by ajjones93
13 answers to this question
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