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Posted

I found this guide while surfing internet looking for another way to spice up my FNV gameplay. I think this is a great guide and advanced enough that almost every step needs to be done is explained. However I expect a STEP guide to be separated into some flexible packages that people could choose. The current F&L is not quite flexible, I think. I'm sure the author already familiar with this, I'm just not sure why. Is F&L entire mods supposed to be core? Or is it still a work in progress?

Anyway while I'm at it, I'm proposing some package:

-F&L Core: What the game is supposed to be when it's released. Must be installed before other modules are installed

vanilla + bugfixes + anything necessary for further modding (UIO and such). Basically current F&L until Chapter 4

-F&L Extended: What the game supposed to be when it's finished

Cut content (MoBurma's etc) + Minor tweaks (Yuki tweaks etc) + Supplemental UI.

 

Any other modules should be compatible to at least both Core and Extended, and should not be dependant on one another.

-F&L Gameplay Module: When bored with vanilla gameplay. Should be divided based on difficulty (easy to hardcore)

Major tweaks (Project Nevada). Can be substituted/added with any other mod(arwen's, jsawyer's, CCO, etc)

-F&L Sound and Sights Module: When bored with vanilla looks and sounds. Should be divided based on hardware requirement (low-end to high-end rig) (sound & sight could be separated)

Covering the Mojave + People and Mutants + Poosh + The most dangerous game: Packrat mentality + Sounds mod

-F&L Armory Module: Additional armors & weapons

The rest of The most dangerous game.

-F&L Quest Module: Additional quests

Quests mods + companion (Willow) + location mods (NVInteriors)

 

Now I haven't actually try any of these things, but after I build it I'll let you know.

Let me know what you think!

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Posted

As far as i can tell , there is not a single mod in the guide that i would describe as  Lore-breaking.

 

A for the  other question ,  i feel the the guide as it is now  provides a main base  (the way the game should have been released with ) and once finished you can add whatever you want on top of it . 

  • +1 1
Posted

Actually I'm concerned more on the flexibility of the build. Some of the mods listed are optional, and users needs to know if they could install or uninstall them without crashing the game. Bugfixes are essential, whatever your preferences you're going to install bugfixes anyway. But mods like DarnUI, for example, while preferred because it makes UI easier to see for PC players, but unfortunately for those who prefer to play with joypad, they probably prefer vanilla UI because it's easier to read from afar. But if we uninstall DarnUI, there are possibility of crashing the game because some other mods like Project Nevada could be dependent on it. Therefore I think it would be better to separate F&L into modules so it's easier to customize.

Posted

F&L was originally more of New Vegas Enhancement Project, NVEP. 

 

Here is a link to the original version to see where I was going: https://wiki.step-project.com/User:Essarrbee/FalloutNewVegas_STEP_TYPE

 

I did want to do a STEP thing for other games first, but it was just easier to do it as SRLE type thing by myself. STEP as it stands right now is done by a rotating squad of 6 people, but only about half write each version. Also, the amount of work that goes into STEP is freaking crazy. You wouldn't think so, but each version gets over quarter million views, so we need to make sure everything is tip top. I wouldn't be able to do that by myself and would hate to put the STEP brand on sub par work.

 

The one cool thing is that the name works for just about every game as an acronym. STEP (Skyrim), NVEP (New Vegas), FTEP (Fallout 3), OTEP (Oblivion).

Posted

F&L was originally more of New Vegas Enhancement Project, NVEP. 

 

Here is a link to the original version to see where I was going: https://wiki.step-project.com/User:Essarrbee/FalloutNewVegas_STEP_TYPE

 

I did want to do a STEP thing for other games first, but it was just easier to do it as SRLE type thing by myself. STEP as it stands right now is done by a rotating squad of 6 people, but only about half write each version. Also, the amount of work that goes into STEP is freaking crazy. You wouldn't think so, but each version gets over quarter million views, so we need to make sure everything is tip top. I wouldn't be able to do that by myself and would hate to put the STEP brand on sub par work.

 

The one cool thing is that the name works for just about every game as an acronym. STEP (Skyrim), NVEP (New Vegas), FTEP (Fallout 3), OTEP (Oblivion).

BUT you probably have a lot of people willing to help you. I am totally on board with the idea of different packs and modules. I can help with anything: testing, writing, etc. 

 

The main problem with adding your own mods to F&L and using it as a base is that NV's plugin limit is nearly reached. Making it nigh impossible to add something without removing something else. 

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