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azayrahmad

Core/Extended Module?

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As far as i can tell , there is not a single mod in the guide that i would describe as  Lore-breaking.

 

A for the  other question ,  i feel the the guide as it is now  provides a main base  (the way the game should have been released with ) and once finished you can add whatever you want on top of it . 

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Actually I'm concerned more on the flexibility of the build. Some of the mods listed are optional, and users needs to know if they could install or uninstall them without crashing the game. Bugfixes are essential, whatever your preferences you're going to install bugfixes anyway. But mods like DarnUI, for example, while preferred because it makes UI easier to see for PC players, but unfortunately for those who prefer to play with joypad, they probably prefer vanilla UI because it's easier to read from afar. But if we uninstall DarnUI, there are possibility of crashing the game because some other mods like Project Nevada could be dependent on it. Therefore I think it would be better to separate F&L into modules so it's easier to customize.

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F&L was originally more of New Vegas Enhancement Project, NVEP. 

 

Here is a link to the original version to see where I was going: https://wiki.step-project.com/User:Essarrbee/FalloutNewVegas_STEP_TYPE

 

I did want to do a STEP thing for other games first, but it was just easier to do it as SRLE type thing by myself. STEP as it stands right now is done by a rotating squad of 6 people, but only about half write each version. Also, the amount of work that goes into STEP is freaking crazy. You wouldn't think so, but each version gets over quarter million views, so we need to make sure everything is tip top. I wouldn't be able to do that by myself and would hate to put the STEP brand on sub par work.

 

The one cool thing is that the name works for just about every game as an acronym. STEP (Skyrim), NVEP (New Vegas), FTEP (Fallout 3), OTEP (Oblivion).

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F&L was originally more of New Vegas Enhancement Project, NVEP. 

 

Here is a link to the original version to see where I was going: https://wiki.step-project.com/User:Essarrbee/FalloutNewVegas_STEP_TYPE

 

I did want to do a STEP thing for other games first, but it was just easier to do it as SRLE type thing by myself. STEP as it stands right now is done by a rotating squad of 6 people, but only about half write each version. Also, the amount of work that goes into STEP is freaking crazy. You wouldn't think so, but each version gets over quarter million views, so we need to make sure everything is tip top. I wouldn't be able to do that by myself and would hate to put the STEP brand on sub par work.

 

The one cool thing is that the name works for just about every game as an acronym. STEP (Skyrim), NVEP (New Vegas), FTEP (Fallout 3), OTEP (Oblivion).

BUT you probably have a lot of people willing to help you. I am totally on board with the idea of different packs and modules. I can help with anything: testing, writing, etc. 

 

The main problem with adding your own mods to F&L and using it as a base is that NV's plugin limit is nearly reached. Making it nigh impossible to add something without removing something else. 

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Also I think it would be easier to track bugs by narrowing it down to specific modules rather than activating/deactivating mods one by one.

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