Just starting with the F&LNV guide, I installed LOOT 0.6 & Wrye Flash, FNV Edit and set it up with MO, as instructed. The LOOT sorting works in the sense that its sorted load order for FalloutNV.esm and all the DLCs are reflected in MO and Wrye Flash.
Now after installing all the mods in NV Uncut series and merging them in FNVEdit (launched via MO) I found that the resulting plugin is created in the default FNV data folder (SteamAppscommonFallout New VegasData) and not in MO's overwrite folder.
I anyways forged ahead by moving the esp back into the overwrite folder and then creating a mod in MO from it.
Creating a bashed patch in Wrye Flash with new bash tags added to the above plugin however again creates the Bashed Patch, 0.esp (overwriting the template Bashed Patch,0.esp) in the default FNV data folder rather than MO's overwrite folder. Intrestingly the docs folder for the bashed patch is created in MO's overwrite folder.
I am sure I'm mising a configuration step somewhere but can't seem to figure it out. Any help/insight would be appreciated.
P:S Using M.O ver 1.2.11, FNVEdit ver 3.0.32, Wrye Flash ver 16.0. And yes FNVEdit and Wrye Flash are installed in the SteamAppscommonFallout New Vegas and SteamAppscommonFallout New VegasMopy folders respectively.
Question
vidalia
7 answers to this question
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now