TechAngel85 Posted April 23, 2016 Posted April 23, 2016 Any chance you could go so far as to mention specificcally that it has issues with SkyTEST? Giving that information a little more air would be a sort of public service announcement ...I've mentioned this in the changelog for you: https://wiki.step-project.com/Changelog/2.10.0
Exoclyps Posted July 4, 2016 Posted July 4, 2016 So I've been using this in my load order for quite some time. And noticed that you dropped it. As I understand it the main reason was due to the dirty edits and the world data not being forwarded? I've fixed both those on my rig. I was on the other hand curious as to why it got issues with SkyTEST? I was unable to confirm the reason tbh.
TechAngel85 Posted July 4, 2016 Posted July 4, 2016 Besides the reasons you listed, we also dropped it because it makes DynDOLOD easier to manage and it provides little benefit to the user. The effects are rarely noticed.
TechAngel85 Posted July 6, 2016 Posted July 6, 2016 Why does it not work with DynDOLOD though?Sheson has made DynDOLOD stop processing if it detects this mod installed.
BUBISHI Posted August 4, 2016 Posted August 4, 2016 I know removing mods from a running setup is a very bad idea and removing mods that run scripts is even more dangerous.So I guess there is no way of getting this mod from my load order without breaking the game?Save cleaning maybe?
TechAngel85 Posted August 4, 2016 Posted August 4, 2016 Shouldn't be much of an issue removing it. You can use Save Game Cleaner to clean the scripts that it includes.
Fantomax Posted August 4, 2016 Posted August 4, 2016 Just turn off the .esp when you're about to generate DynDOLOD
Tykune Posted June 4, 2017 Posted June 4, 2017 (edited) LOOT states there is 48 ITMs in Birds and Flocks (in the Hearthfire Cleaned version), but the detailed instruction page states that it requires cleaning, but not how many ITMs there are. Also, when I cleaned it, apparently it removed 50 records.. which is definitely not what was stated on LOOT... Suggestions? Edited June 4, 2017 by Tykune
Tykune Posted June 4, 2017 Posted June 4, 2017 Oh dang, that was pretty prompt. Even before I edited my post to add a few more details. XD
Shadriss Posted June 6, 2017 Posted June 6, 2017 Is the LOD still stopping processing with this mod installed? It's a whole new version and way of generating it, so I figured the question should be asked.
TechAngel85 Posted June 6, 2017 Posted June 6, 2017 I'm pretty sure DynDOLOD still wanted this unactivated before running.
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