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Posted

Immersive Patrols by Scrabbulor

 

This little gem adds roaming patrols of different factions to Skyrim's main roads.

Here is the author's description:

 

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This mod has two flavors for the patrols and one for the Bandits. There is 5 Unit and 10 Unit patrols.

 

The 5 Unit version has 5 Stormcloaks, 5 Imperial, and 4 Thalmor in each patrol.

The 10 Unit version has 10 Stormcloaks, 10 Imperial, and 8 Thalmor in each patrol.

For both versions there are 2 Thalmor, 8 Stormcloak, and 8 Imperial patrols wandering the roads of Skyrim.

An optional file for bandit patrols is now out, and the bandits will attack a village or town every 10 days.

 

I have quite a few mods installed that aren't STEP mods and there hasn't been any conflicts, actually it seems to enhance other mods. Using this with Bellyaches New Dragon Species mod I had a group of Stormcloaks helping me kill a dragon while another Thalmor patrol showed up and started killing the Stormcloaks, and then a couple of bears showed up and started attacking the dragon. That's Immersive Patrols, Sky Test, Auto-Variants with Bellyache animals, and Bellyaches New Dragon Species all coming together, and I didn't even need Warzones or any thing like that to make it happen.

 

EDIT: Updated to show new features and that there is now Bandit patrols.

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Posted

I use this, the only issue with using these extra NPC mods though is they can pretty easily kill regular townsfolk. You need a mod that protects all townsfolk with dialogue.

Posted

I think only one patrol goes close to any of the towns, and the author is going to fix that in the next update along with a bunch of new plugins that add groups of all the generic NPCs so it looks like the roads are alive.

Posted

I've been using OCCUPY SKYRIM - OCS which is very similar. It creates small clashes of 6 vs 6 stormcloaks/imperials along the roads and overhauls a lot of stormcloak/imperial events. Fits very well with WARZONES and Deadly Dragons.

 

But Immersive Patrols sounds very minimal, clean, and well done. Especially since it uses no scripts. Looks like a great fit with STEP!

Posted
  'MadWizard25 said:
Both Immersive patrols and OCS are great mods' date=' but they run into the problem of having too many script mods. It would be fine for STEP (although maybe not its exact philosophy), but if you are running many script related mods these 2 mods may cause issues.[/quote']

From the mod's description:

  Quote
This mod does NOT use any scripts so feel free to install and uninstall worry free.

I'm adding this to my loadout, looks promising.  I love coming across patrols, there aren't nearly enough of them in Vanilla.

Posted

I put a little extra info in the main post.

 

I have used this mod with around 250 mods installed and about 120 esps/esms and all the CTDs I've been getting are in caves and ruins. I'm assuming since this mod is strictly affecting the outdoor Skyrim worldspace that it is not causing any of the CTDs I've experienced lately.

 

Also, these are the upcoming plugins:

 

  Quote

Immersive Brigands (wip)

Immersive Forsworn (wip)

Immersive Civilians

Immersive Followers

Immersive Vampires (waiting for Dawnguard assets)

Vampires. Mother F'in Vampires.

  • 3 weeks later...
Posted

An updated version is available (once it propagates) on Nexus that includes Dawnguard support. The description page mentions this version also has extensive additions and improvements to the patrol AI.

Posted

You'd think that mod authors were aware that the Nexus is having serious issues and maybe hold off updating mods for a couple more days. I've had about 20 mods on my tracking list update in the last 3 days.

 

And as much as I enjoy this mod I'm super anxious to use the new one.

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