Jax765 Posted November 17, 2014 Posted November 17, 2014 Hi. I'm TJ from the Tale of Two Wastelands team. This thread was just brought to my attention so I thought I'd post to maybe give some insight. I use MO with TTW myself, but most team members use the newest FOMM. With the creation of UIO most of the issues with using MO with TTW have been dealt with.TTW's latest release features a new installer. This takes a 1 hour + install and brings it down significantly, and if you're using MO you can skip FOMODs and drop your main files folder in your MO mods folder (for me the installer went from 50 minutes to 7 minutes from starting the installer to playing the game.)TTW is getting very near feature complete. Most of the older issues have been fixed and it is now very stable when the rest of your load order is stable.When I saw F&L I was bummed that TTW wasn't shown any love. I'd like to see a F&L TTW version as I think the STEP setup is great for people who don't know much about these games and it would be fantastic to have one for TTW. I'd even link to your site from ours. If you continue with this feel free to stop by twowastelands.com / taleoftwowastelands.com with any questions or for any advice.Great to hear. I'm thinking about making my next playthrough a TTW one, just waiting for further updates and better compatibility with this guide.
Adonis_VII Posted January 5, 2015 Posted January 5, 2015 (edited) So I've started trying to merge C&PD + F&L for a TTW overhaul. I'm still quite early into it, focusing mainly on texture/meshes, but have started putting in some of the converted mods. Below is my Mod order (not load order) so far. Mods are prefaced with the game for which they were designed. FixesFNV - NVACFNV - NVSRTTW - Tale of Two Wastelands - Main FilesTTW - TTW FixesTTW - Delay DLC v2_1FNV - OWB Sonic Emmiter Projectile FixPlacesFNV - Vault 22 Flora OverhaulUIFNV - Omnis Hi-res Pip-Boy 3000Texture OverhaulsFO3 - HQ Terrain OverhaulFO3 - Better Clutter and Furniture PackFO3 - Retextured Clutter CollectionFO3 - Essentials RetexFNV - MG's NCR Pack (FO3 MG was completely overwritten)FNV - PocoBueno Texture Pack - FixedTTW - NMC's - Medium - Cleaned: https://taleoftwowastelands.com/content/nmcs-texture-packs-cleanup-and-combineFO3 - C93 Distant LOD Rock Fix for NMC'sFNV - Textures Over Time - HH_SandstoneFO3 - Citadel RetexturedFO3 - Mothership Zeta DLC RetexturesPlants & StuffTTW - Vurt's Flora Overhaul TTW Edition: https://taleoftwowastelands.com/content/vurts-flora-overhaul-ttw-editionFNV - Hectrol FX Dustorm DeluxeFNV - Hectrol TumbleweedFO3 - Raider grafitti RedoneFNV - HiRes Raider GraffitiFNV - Improved LOD noise textureFNV - Laurens Bathroom Poetry (FO3 version needs to be converted, then merged)Packrat & MiscFO3 - Better Booze - CompleteFO3 - Bear Trap Retextured v1FO3 - Hi-Res Vault Door PanelsFO3 - Nuka-Cola Hi-Res RetextureFO3 - Skykappas Water BottlesFO3 - Skill Books Hi-Res RetextureFNV - Shovel RetexFNV - Hectrol Lock Interface DeluxeFNV - Hi-Res Chems and Health Re-TextureFNV - Magazine ReduxFNV - Minimod - High Resolution NewspapersFNV - Money Higher Quality RetexFNV - Ojo Bueno Nuka-Cola MachineFNV - Pre-War Money Retexture $5FNV - Fire Gecko Egg RetexFNV - Tweaked CashregisterFNV - Urban Food Re-TexPooshFNV - Better gas Leak EffectFNV - Hectrol Binocular ScopeFNV - HD Smokey Fire and ExplosionsCreaturesFO3 - Hirezd - SupermutantsFO3 - Hirezd - Supermutants FawkesFO3 - Swampfolk Backwater RetextureFO3 - Vandr HD CreaturesFNV - aMidianBorn Book of Water - Book of FleshFNV - Feral Ghoul RetextureFNV - Hectrol ED-E DeluxeFNV - Glowing GhoulsFNV - Improved Robot TexturesFNV - Super Mutant Mesh ReplacerNPCFNV - Authentic Burned ManFNV - Ghoul retexture for RobertsTTW - Fallout 3 Redesigned: https://taleoftwowastelands.com/content/ttw-fallout-3-new-vegas-redesignedFO3 - Lil - An Eye Improvement ModBody (Note ideally once all the textures are figured out, just merge all Type 3 and Roberts into their own TTW installer)FO3 - Roberts Male Body F3FNV - Roberts Male BodyFO3 - Dimonized Type3 female bodyFO3 - Type3 Armor ReplacersFO3 - MZ Outfits for Type3FO3 - Pittraider replacer for Type3FO3 - MZ Samurai combat female armor replacersFO3 - Type3 Tribal female replacerFNV - Type3 Armor Pack - CompleteFNV - Dead Money Type 3 OutfitsFNV - Type 3 Honest Hearts CompleteFNV - Type3 OWBFNV - Lonesome Road Type3 ArmorsArmorFO3 - Supermutant Armor Retextured HiRes (Macintrol)FO3 - Fawkes Re-texture Hi-Res (clothes only, hide skin. Macintrol)FO3 - Enclave DX - Galaxy PulseFO3 - Hellfire DX - CinderFO3 - Tesla Power Armor DXFO3 - Tribal DX (hide .esp. Will function as texture replacer until properly converted)FO3 - Winterized DXFO3 - Bornagain Outcast (hide .esp. Will function as texture replacer until properly converted)FNV - Wasteland Clothing HDFNV - ALR - Aptoms Legion RetexturedFNV - Bornagain Combat ArmorFNV - aMidianBorn NV - Book of Water - Book of SteelFNV - The Legacy of X13FNV - NC Civilian ClothingFNV - NCR Trooper betaFNV - NCR Trooper OverhaulFNV - Pip-Boy Light ColorsWeaponsFO3 - Hi-Res Weapons and Ammo Textures (hide all weapon meshes. Still not sure if rest is useful)FO3 - Hirezd - All weapons + casings (non deluxe)FNV - Weapon Retexture ProjectFNV - 357 Revolve reretextured (hide esp)FNV - Singe Shot reretexture (hide esp)FNV - Bozar RetextureFNV - LAER RetextureFNV - HD One Hand MeleeFNV - Fire AxeTTW - EVE: https://taleoftwowastelands.com/content/ttw-eveLightingTTW - Realistic Wasteland Lighting: https://taleoftwowastelands.com/content/ttw-realistic-wasteland-lightingTTW - Realistic Interior Lighting: https://taleoftwowastelands.com/content/conversion-realistic-interior-lightingFNV - Old World Blues Path LightingGameplayTTW - Optional: More Cooking ItemsTTW - Curier's Stash Pack Distribution https://taleoftwowastelands.com/content/couriers-stash-pack-distribution I still have a ways to go. Some of the conversions I haven't used take some liberties beyond the original mods so it may be difficult to get everything 100% the same. The ones I'm looking at now/keeping an eye are: ArmorTTW - DX Power Armor: https://taleoftwowastelands.com/content/dx-power-armorTTW - Amidianborn Book of Water: https://taleoftwowastelands.com/content/ttw-amidianbornbornagain-book-waterPlacesTTW - Bailey's Crossing reopenedTTW - Busworld (or Metro Carriage Interiors as it seems more polished, though with less content) https://taleoftwowastelands.com/content/busworldTTW - Point Lookout Reborn: https://taleoftwowastelands.com/content/ttw-point-lookout-rebornTTW - Project Interiors (whenever it comes back)TTW - Powered Power Armor: https://taleoftwowastelands.com/content/powered-power-armor-ttw-editionTTW - Autogates: https://taleoftwowastelands.com/content/autogatesConversions from C&PDStuffFNV - New Vegas Uncut MergedFNV - Sandbox Uncut MergedTTW - Project Nevada (this one looks like a pain) https://taleoftwowastelands.com/content/project-nevada-patchFNV - Fallout NV Redesigned 3 + FCO (there is a TTW combined esp for 2. Haven't looked at 3)FNV - IMPACTTTW - Better Breaching: https://taleoftwowastelands.com/content/better-breachingTTW - Optional: BobbleheadsTTW - WMX: https://taleoftwowastelands.com/content/ttw-wmxTTW - Advanced Recon Thermal Nightvision: https://taleoftwowastelands.com/content/ttw-patch-advanced-recon-thermal-nightvisionLightingFNV - Interior Lighting Overhaul (hoping for that FO3/TTW edition)TTW - Street Lights (would need to make own to work with Electro-city) https://taleoftwowastelands.com/content/ttw-street-lightsPhysicsFNV - Ragdoll Overhaul (Convert FO3 version and merge)(not on nexus)FNV - Reloading Bench Work Bench Collision Fix (not on nexus)F03 - Detailed CollisionFNV - Collision Mesh Overhaul (not on nexus)FNV - Precision Collision - Clutter (custom cleaned)FNV - Project Fixed Terrain v3 (Not on nexus)The sound mods + gameplay tweaks *EDIT: Typo and added mods Edited January 6, 2015 by Adonis_VII 1
butt3rbr0t Posted January 5, 2015 Posted January 5, 2015 So I've started trying to merge C&PD + F&L for a TTW overhaul...Thank you! I just planned to start a TTW Setup and didn't have a clue which mods to use especially which are compatible in any way. Your list makes a perfect start (and you saved me a lot of time of searching through the Forums by adding the links to the TTW mods )
Adonis_VII Posted January 6, 2015 Posted January 6, 2015 Quite a few of the other mods should work, but alot would have to be gone through individually: Fixes:Armor Replacer Child NPC Fix - should workReload Speed Game Start Fix - I remember hearing something about an issue with this and TTW but I might be wrongREPCONN Test Site Fixes - Should workSafeShowRaceMenu - I'm not sure. I think FO3 has extra races FNV doesn't, which caused some issues with FCOCut ContentNew Vegas Uncut Merged - should worksandbox6 Merged - should workQuestsSortomatic - no ideaAll others should workUIUntil PN gets sorted out completely with patches I'm not touching thisWeather and LightingElectro-City - worksNevada Skies - I think they fixed the TTW bugs. I'm not sure it fits DC though.Plants & StuffLauren's bathroom poetry - NV side works, FO3 side needs to be converted then mergedIf you'll be my bodyguardWillow - Should workAnimated Sweat Effect - should workFallout Character Overhaul - I've heard there are some issues with racesNew Vegas Redesigned 3 - depends on FCO and therefore the races issueNew Vegas Redesigned 2 - works completely
Adonis_VII Posted January 6, 2015 Posted January 6, 2015 So far that's at 3290/9627 (34%) for Fallout 3 and 4149/15413 (27%) for Fallout New Vegas for textures replaced.
tjmidnight Posted January 17, 2015 Posted January 17, 2015 LightingTTW - Street Lights (would need to make own to work with Electro-city) https://taleoftwowastelands.com/content/ttw-street-lightsDownload the complete pack in that post, then overwrite it with either of the streetlight files linked in that post to make it FO3 only. Those files are there to make sure it's compatible with Electro-City.
Adonis_VII Posted January 21, 2015 Posted January 21, 2015 On the lighting side I'm running the following without issue:TTW - Fallout Street Lights (thanks TJ, glossed over instructions first go) https://taleoftwowastelands.com/content/ttw-street-lightsTTW - Realistic World Lighting https://taleoftwowastelands.com/content/ttw-realistic-wasteland-lightingTTW - Realistic Interior Lighting https://taleoftwowastelands.com/content/conversion-realistic-interior-lightingFO3 - Megaton Lighting Overhaul (Self Converted)FNV - Old World Blues Path Lighting https://taleoftwowastelands.com/content/conversion-realistic-interior-lightingFNV - Interior Lighting Overhaul (Note TTW Interiors is used instead of NV Interiors. The patch for NV Interiors would need to be altered. Also I'm not running the TTW version which is outdated)FNV - Electro-CitySo far these all work without issue and look fantastic. I think I have all the base weapons worked out from whats available so far (none of the added ones). I'll post the combined order for all of them later, along with an updated list of texture/mesh mods.
Adonis_VII Posted January 24, 2015 Posted January 24, 2015 MetroCars.esp (Metro Carriage Interiors) needs to have changes from TTW forwarded at the following locations: [0E] MetroCars.esp \ Cell \ Block 0 \ Sub-Block 1 \ 06023226 <MetroCenter07> \ Temporary \ 060BA5A0 [0E] MetroCars.esp \ Cell \ Block 0 \ Sub-Block 1 \ 06023226 <MetroCenter07> \ Temporary \ 060BA5F9 [0E] MetroCars.esp \ Cell \ Block 0 \ Sub-Block 1 \ 06023226 <MetroCenter07> \ Temporary \ 060C97D2 [0E] MetroCars.esp \ Cell \ Block 0 \ Sub-Block 4 \ 0601A284 <MetroCenter04> \ Temporary \ 060CB20B [0E] MetroCars.esp \ Cell \ Block 3 \ Sub-Block 2 \ 0601A273 <FranklinMetro02> \ Temporary \ 060BC439 [0E] MetroCars.esp \ Cell \ Block 4 \ Sub-Block 4 \ 0601A288 <FriendshipMetro02> \ Temporary \ 060CBF5A [0E] MetroCars.esp \ Cell \ Block 6 \ Sub-Block 6 \ 060BC4C2 <zcArlingtonToFalls> \ Temporary \ 060CA463 [0E] MetroCars.esp \ Cell \ Block 8 \ Sub-Block 4 \ 0601A28C <MetroCenter01> \ Temporary \ 06045F5C [0E] MetroCars.esp \ Worldspace \ 0607EA1F <Wasteland>
hishutup Posted January 24, 2015 Posted January 24, 2015 This info may benefit by being on a wiki page.Its up to you if you want to take a look at it.
Adonis_VII Posted January 24, 2015 Posted January 24, 2015 I'd be up for it. I had an issue logging in with my account on the wiki before. I'll look at it again.
Adonis_VII Posted January 25, 2015 Posted January 25, 2015 For the time being, I'm collating a lot of changes/fixes to be made for some of the mods that the conversion script doesn't cover here: https://wiki.step-project.com/User:Adonis_VII. This is not definitive in any way. I just wanted to write everything I've found for hopefully some discussion at some point. I'd still consider myself a novice at this compared to some of the more experienced members, but it should serve as a launching point. Most location/lighting stuff is easy. I have no experience with scripting however so I'm not touching any conversions with scripts. Also many of the NV mods need proper extensions for FO3 weapons (IMPACT being the largest culprit).
GrantSP Posted January 26, 2015 Posted January 26, 2015 (edited) As you are working on this, do you have a separate MO installation setup that handles all these mods isolated from regular Fallout3/NV mods? You've tweaked my interest in getting TTW installed. Edited January 26, 2015 by GrantSP
Adonis_VII Posted January 26, 2015 Posted January 26, 2015 So I don't run the full C&PD as many mods won't be ported to TTW, like all the weapon mods. This makes alot of the patches useless. In MO I run a TTW profile and a F&L profile. I've combined all the graphics mods from both guides already, and now am going through 1 by 1 to see what is converted and adding that to my TTW profile. Right now I'm looking at each mod by itself, changing errors to work with TTW. They all play nice with each other, but I'll still have to look in depth to make patches once I have everything in. One thing I am not doing however is dealing with any added weapons/clothes such as Millenial's. I'm trying to get all the weapons from FO3 completely fleshed out before adding anything new.
GrantSP Posted January 26, 2015 Posted January 26, 2015 So you're saying you just made a TTW profile which is run from your standard FNV MO installation?I guess you just manually add in the FO3 mods and the TTW specific mods to the MO installation? I'll keep my eye on your progress, I'm just finishing off the F&L install after I had success with C&PD. I was going to do Mythic Dawn next but I lack a couple of the minor DLCs and I'm losing my love of Oblivion in favour of the Fallout series... again.
Adonis_VII Posted January 27, 2015 Posted January 27, 2015 I did a clean install of FO3 and FNV. I then ran the TTW installer and pointed to a temporary folder. I archived all the TTW files with 7zip. I went ahead and installed two copies of MO, and all the utilities for both games. Then I just installed the archived TTW files with FNV MO and had it activated with my TTW profile, so I can switch between F&L and TTW.
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