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Posted

Immersive Content - Extinguished Daytime Fires and Lightsby Necrocytosis

 

This mod adds more lanterns, braziers and torches around the land of skyrim, all these are scriptcontrolled and will change with the time of Day.
At night all lights will burn with the fire animation enabled, during day the fire will be disabled so in other words my mission is to make skyrim feel more realistic during day and night instead of fires burning bright 24/7. I also included the lightsources themselves in the script so fires and lights will go out at the same time.
 
Amazing! you don´t have to see the candles on all day long as "lanterns of sKyrim" does!
 
Posted

For me, this mod takes the Lanterns of Skyrim idea and expands on it quite beautifully to include on/off "switching" braziers at the ends of bridges (which look way better than the lamp posts IMO), and changes lights in various towns and cities to also be switched on/off in the morning/evening. Of note, the author of this mod was working on this before LoS was even a twinkle in MannyGT's eye (apologies to all the ESL STEP members for the American English idiom!)

 

Also, unlike LoS, this mod can switch different types of light (blub) sources, instead of just one candle lantern light bulb.

 

However, as far as I can tell, the mod does not do this through a ever-constantly looping script. After the initial set up, the main on/off switching script just fires at the two designated on/off times using the RegisterForSingleUpdateGameTimeAt function, as I understand. So it is really very "light" as far as the script goes, no more than Lanterns of Skyrim is. The script source code is provided, so if you're savvy, please by all means check into it.

 

Anyhow, the main problems with the mod are in two areas - 1) personal opinion of the immersive (virtual) reality of Skyrim, and 2) the practicalities of conflicts with other mods.

 

On #1, I don't care that sometimes I actually now and then happen to see all the lights affected by this mod in my immediate area turning on or off suddenly, but there are plenty of people who seem rather put off by this.

 

Then #2 will probably be a deal breaker for many, because this mod was designed with vanilla Skyrim lighting in mind, and so it will conflict with the likes of ELE's / ELFX's / RLO's exterior lighting plugins, because to do it's magic it needs to make changes to vanilla light sources.

 

Also, it won't work well or at all with any mods which move lights around in cities / towns, notably ETaC, or the Dawn of... series, which are all part of the REGS STEP pack.

 

And that's a real shame, because I would love to use this mod along with all of those. I did start and attempt to make a patch, but game up when I realized the sheer immensity of the work, and that it would involve a lot of time in the CK due to light sources not being something you can click on in console in game to get a FormID.

 

That said, if you don't use any mods which make major changes to exterior lighting, or ETaC, etc., then I highly recommend checking out this real gem.

Posted

Don't get me wrong, it's an awesome idea/concept but much like any lighting mod that edits that many objects via scripting or what not...it's quite the mine field for compatibility.

 

But considering that I don't use ELFX or other object oriented lighting mod, my opinion on this type of mod shouldn't be too surprising. :)

 

I like the "light" touch.

Posted

I did say "kind of mods".  Didn't wish to make it seem like I knew anything about it.  :^_^:

 

But yeah, I wish we could persuade CJ to patch this for use with REGS but I'm under the impression that he isn't particularly keen on messing with lightning mods?

Posted

 

That said, if you don't use any mods which make major changes to exterior lighting, or ETaC, etc., then I highly recommend checking out this real gem.

Wait, people actually play Skyrim without ETaC?

I did say "kind of mods".  Didn't wish to make it seem like I knew anything about it.  :^_^:

 

But yeah, I wish we could persuade CJ to patch this for use with REGS but I'm under the impression that he isn't particularly keen on messing with lightning mods?

Yeah, I stopped using LoS as well, I went on a script purge in my last builds.

Posted

Wait, people actually play Skyrim without ETaC?

Why yes, yes they do.

Very much considering putting this in my custom pack (which I really don't have the time to put in a guide).

Posted

 

 

For me, this mod takes the Lanterns of Skyrim idea and expands on it quite beautifully to include on/off "switching" braziers at the ends of bridges (which look way better than the lamp posts IMO), and changes lights in various towns and cities to also be switched on/off in the morning/evening. Of note, the author of this mod was working on this before LoS was even a twinkle in MannyGT's eye (apologies to all the ESL STEP members for the American English idiom!)

 

Also, unlike LoS, this mod can switch different types of light (blub) sources, instead of just one candle lantern light bulb.

 

However, as far as I can tell, the mod does not do this through a ever-constantly looping script. After the initial set up, the main on/off switching script just fires at the two designated on/off times using the RegisterForSingleUpdateGameTimeAt function, as I understand. So it is really very "light" as far as the script goes, no more than Lanterns of Skyrim is. The script source code is provided, so if you're savvy, please by all means check into it.

 

Anyhow, the main problems with the mod are in two areas - 1) personal opinion of the immersive (virtual) reality of Skyrim, and 2) the practicalities of conflicts with other mods.

 

On #1, I don't care that sometimes I actually now and then happen to see all the lights affected by this mod in my immediate area turning on or off suddenly, but there are plenty of people who seem rather put off by this.

 

Then #2 will probably be a deal breaker for many, because this mod was designed with vanilla Skyrim lighting in mind, and so it will conflict with the likes of ELE's / ELFX's / RLO's exterior lighting plugins, because to do it's magic it needs to make changes to vanilla light sources.

 

Also, it won't work well or at all with any mods which move lights around in cities / towns, notably ETaC, or the Dawn of... series, which are all part of the REGS STEP pack.

 

And that's a real shame, because I would love to use this mod along with all of those. I did start and attempt to make a patch, but game up when I realized the sheer immensity of the work, and that it would involve a lot of time in the CK due to light sources not being something you can click on in console in game to get a FormID.

 

That said, if you don't use any mods which make major changes to exterior lighting, or ETaC, etc., then I highly recommend checking out this real gem.

 

 

 

An excellent and insightful review, thanks for this! 

 

Wait, people actually play Skyrim without ETaC?

 

Why yes, yes they do.

 

Yes, yes they do indeed! Myself included :)

Posted (edited)

Yeah, I stopped using LoS as well, I went on a script purge in my last builds.

 

So, you finally deleted Skyrim, then...?  ::P:

 

 

 

PS. Of all the things about Immersive Content EDFAL I miss most now that I'm playing with the REGS guide lineup, it's the bridge braziers, and I'm almost inspired to learn CK better and make a mod with just those (but always on, so Kuldebar can enjoy it!  :;): )

Edited by keithinhanoi
Posted (edited)
keithinhanoi, on 30 May 2014 - 01:22 AM, said:keithinhanoi, on 30 May 2014 - 01:22 AM, said:keithinhanoi, on 30 May 2014 - 01:22 AM, said:

So, you finally deleted Skyrim, then...?  ::P:

Only if you equate the term "purge" to a totality. :)

 

No, actually, I started using Frostfall and Immersive Armors and Convenient Horses, iNeeds,, etc. And, I also started monitoring script occurrences. Some stuff just has no business running all the time for what it delivers to the game. LoS was but one such mod that seemed to be ever present. You put it on a scale and weigh the relative cost to what you get in return.

 

The straw on the camel's back scenario is never about any particular straw...just straws in general.

Edited by Kuldebar
Posted

 

 

 

 

 

An excellent and insightful review, thanks for this! 

 

Yes, yes they do indeed! Myself included :)

You're missing out! If you haven't tried the new ETaC 11.x yet you should do so it is massively better than any version before it (can really see CJ's influence there) plus all the new buildings added can be configured via the installer to use 100% vanilla textures for consistency. 

Posted

This mod only affect exterior lights, so it works perfectly with RLO (without exterior lights), ELEFx and ELE. It is a shame it is not compatible with Relighting Skyrim.

 

I used Relighting Skyrim with LoS and I liked it, but i hated the lights candle always on along the roads or in the mills.

With this mod I have candle on the roads, but they switch off gently in the morning. And I love it.

It is a must to me.

 

I don´t use ETaC so I have no conflict at all now. The only mod i lose is Relighting Skyrim because moves/modifies some exteriors lights. I had CTDs using both.

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