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Dynamic Distant Objects LOD - DynDOLOD

 

Finally I can see my house from here

 

You know the price for my mods: blood, sweat and tears. Oh, and your first born.

If you want to help other authors of quality mods then donate to them directly.


For latest information and instructions see the DynDOLOD 2.18 UPDATE POST


What is this?

DynDOLOD is a set of tools based on TES5Edit and TES5LODGen to automatically create a Skyrim mod based on the load order which adds distant LOD for objects to Skyrim. By combining DynDOLOD with TES5LODGen users can create drastically enhanced traditional static LOD plus tree LOD and the new, optional dynamic distant object LOD in a few 'simple' steps.

DynDOLOD is meant for enthusiast modders who are familiar with using TES5Edit. Enthusiast modders have a general knowledge of computers, folders and files, especially Skyrims 'Data' folders and how to install mods safely with a manager or manually.

To fully expand the visual experience and use the additional features offered by TES5LODGen the DynDOLOD package comes with over 1000 new or updated LOD models for objects that were badly missing from the original game like the Skyhaven Temple or landscape features like roads, smaller rocks and dirt cliffs that simply make the distant landscape look much more natural and alive.


What does it do?

It makes Skyrim look like this

59721-1-1427159829.jpg59721-2-1427159829.jpg59721-1-1427289504.jpg59721-4-1427159830.jpg

59721-1-1427419467.jpg59721-2-1427419467.jpg59721-3-1427419468.jpg59721-4-1427419468.jpg

59721-1-1427465578.jpg59721-2-1427465579.jpg59721-3-1427465579.jpg59721-4-1427465579.jpg

59721-1-1427470182.jpg59721-2-1427470183.jpg59721-3-1427470183.jpg59721-4-1427470183.jpg

59721-1-1427470235.jpg59721-2-1427470235.jpg59721-3-1427470235.jpg59721-4-1427470236.jpg

 


Requirements

SKSE

PapyrusUtil 2.8 or higher

DynDOLOD Resources - Make sure to use DynDOLOD Resources version only with matching or higher DynDOLOD Standalone versions but never with older versions.

Vanilla Skyrim LOD Billboards from TES5LODGen or Indistinguishable Vanilla Tree Billboards. If using tree mods that do not include billboards, check TES5LODGen for ready-to-use tree LOD billboards for some tree mods. For STEP users all billboards are included in STEP Texture Compilation.


Download

Download standalone and resources from Nexus or use Mega links from the update post

There are quickstart instruction in the main folder. Also check the folder called 'docs' for additional information. See the update post for latest installation information and guides.

CC BY-NC-SA

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Updating DynDOLOD

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Read the update posts for each new version for version specific information and update instructions.

Also read the manual how to update an existing save game, watch the video or check DynDOLOD SkyUI MCM.

[spoiler=DynDOLOD-Changelog.txt]

=======================================================================

DynDOLOD - Dynamic Distant Objects LOD - Sheson

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  Reveal hidden contents

 

 

 

Credits

 

TES5Edit Team in general

 

Ehamloptiran and Zilav for TES5LODGen and LODGen for trees

 

Bethesda for the game, models and textures

 

NifTools

 

DynDOLOD includes LOD assets based on models and/or textures from:


 

Holy Cow I fixed Skyrim - Sheson

  • +1 15

Recommended Posts

  • 0
Posted
  On 6/22/2015 at 7:12 PM, AedanValu said:

I have the same error(well, mine says EAccessViolation instead of Unknown, but occurs in the same place). This is the output when running your new script. Last row before Exception is "Working on 9 textures\lod\mountainslablod.dds". I have no idea what mod that's from, but I installed STEP 2.2.9.1 to the letter if that helps.

 

TRXnqw7.png

Mine also gives the exact same error with the new script. The same line, the same file.

  • 0
Posted (edited)
  On 6/22/2015 at 7:12 PM, AedanValu said:

I have the same error(well, mine says EAccessViolation instead of Unknown, but occurs in the same place). This is the output when running your new script. Last row before Exception is "Working on 9 textures\lod\mountainslablod.dds". I have no idea what mod that's from, but I installed STEP 2.2.9.1 to the letter if that helps.

  On 6/22/2015 at 7:21 PM, Judassem said:

Mine also gives the exact same error with the new script. The same line, the same file.

If you followed STEP I believe it means Improved Vanilla Mountains HD

I quickly checked with its mountain textures and it worked OK here, so I have no idea at the moment about the cause. The good news is the textures basically look like the vanilla mountains so a custom LOD texture is not needed.

 

Download attached updated file and overwrite the existing TES5Edit\Edit Scripts\DynDOLOD\DynDOLOD_TexGen_noalpha.txt.

I took out the mountainslab, lets see if the rest of textures generate OK.

 

  On 6/22/2015 at 7:13 PM, Crimson13 said:

I downloaded the recent version of TES5Edit, did the -o:"C:\TES5LODGenOutput", and have the mods that it said I needed in the Detailed instructions available page at the STEP guide. Did I miss anything?

Apply Script lists all *.pas files in the current TES5Edit\Edit Scripts\ folder. If you do not see a script with "Name" it means its Name.pas file is not in that folder.

DynDOLOD_TexGen_noalpha.7zFetching info...

Edited by sheson
  • 0
Posted (edited)
  On 6/22/2015 at 7:56 PM, sheson said:

Download attached updated file and overwrite the existing TES5Edit\Edit Scripts\DynDOLOD\DynDOLOD_TexGen_noalpha.txt.

I took out the mountainslab, lets see if the rest of textures generate OK.

Seems to be working fine now (got about 15 or so rows so far after 2 minutes). I'll update when it finishes (or fails).

Edited by AedanValu
  • 0
Posted (edited)

It failed again, this time on "64 textures\lod\platedrooflod.dds":
(sorry about the uncropped image, failed when uploading... derp)

 

edit: Going to bed, will check back after work tomorrow and test more if needed. Hope you find a pattern. Btw, sheson, really appreciate what you've done for the modding community. Have a good one!

 

8JaLFjO.png?1

Edited by AedanValu
  • 0
Posted

I put the DynDOLOD_TexGen_noalpha file in the Edit Scripts folder and it still doesn't show up. Am I missing something, is the Dynamic Distant Objects LOD Detailed instructions available link not done yet, or ?

  • 0
Posted
  On 6/22/2015 at 8:12 PM, AedanValu said:

It failed again, this time on "64 textures\lod\platedrooflod.dds":

(sorry about the uncropped image, failed when uploading... derp)

8JaLFjO.png?1

The exact same error here [emoji17]
  • 0
Posted
  On 6/22/2015 at 8:20 PM, Crimson13 said:

I put the DynDOLOD_TexGen_noalpha file in the Edit Scripts folder and it still doesn't show up. Am I missing something, is the Dynamic Distant Objects LOD Detailed instructions available link not done yet, or ?

Do you have DynDOLOD TexGen.pas in your xEdit folder?

  • 0
Posted (edited)
  On 6/22/2015 at 8:12 PM, AedanValu said:

It failed again, this time on "64 textures\lod\platedrooflod.dds":

(sorry about the uncropped image, failed when uploading... derp)

 

edit: Going to bed, will check back after work tomorrow and test more if needed. Hope you find a pattern. Btw, sheson, really appreciate what you've done for the modding community. Have a good one!

 

 

 

  On 6/22/2015 at 8:26 PM, Judassem said:

The exact same error here [emoji17]

Interesting. I attached another version of the DynDOLOD_TexGen_noalpha.txt file without the plated roof. It is from the Orcs long house. No idea if there is a mod changing that texture, though by now I doubt the textures themselves are the problem.

 

  On 6/22/2015 at 8:20 PM, Crimson13 said:

I put the DynDOLOD_TexGen_noalpha file in the Edit Scripts folder and it still doesn't show up. Am I missing something, is the Dynamic Distant Objects LOD Detailed instructions available link not done yet, or ?

The DynDOLOD_TexGen_noalpha.txt is for the guys having problems generating LOD textures with DynDOLOD TexGen.pas. It goes into the TES5Edit\Edit Scripts\DynDOLOD folder.

 

Apply Script shows and executes *.pas files not *.txt files. DynDOLOD TexGen.pas needs to be in the TES5Edit\Edit Scripts.

The DynDOLOD download archive contains a folder called TES5Edit. Follow instructions how to unpack/install the TES5Edit script folder from the download archive and both DynDOLOD Worlds.pas and DynDOLOD TexGen.pas should show up in the Apply Script list.

DynDOLOD_TexGen_noalpha.7zFetching info...

Edited by sheson
  • 0
Posted

Are the default settings the same as if you had used the wizard?  I want to change the LOD brightness but just want to make sure that everything else will run as though I had selected the wizard option.

  • 0
Posted
  On 6/22/2015 at 7:12 PM, AedanValu said:

I have the same error(well, mine says EAccessViolation instead of Unknown, but occurs in the same place). This is the output when running your new script. Last row before Exception is "Working on 9 textures\lod\mountainslablod.dds". I have no idea what mod that's from, but I installed STEP 2.2.9.1 to the letter if that helps.

  On 6/22/2015 at 7:56 PM, sheson said:

If you followed STEP I believe it means Improved Vanilla Mountains HD

I quickly checked with its mountain textures and it worked OK here, so I have no idea at the moment about the cause. The good news is the textures basically look like the vanilla mountains so a custom LOD texture is not needed.

Actually, with STEP 2.2.9.1, "textures\lod\mountainslablod.dds" comes from Skyrim HD 2k - Landscapes.

  • 0
Posted

That is correct. Actually, that file should have been hidden in STEP because we want the vanilla one since Improved Vanilla Mountains are so close to the actual vanilla mountains. I'll update the mod page.

  • 0
Posted
  On 6/22/2015 at 9:23 PM, sheson said:

Interesting. I attached another version of the DynDOLOD_TexGen_noalpha.txt file without the plated roof. It is from the Orcs long house. No idea if there is a mod changing that texture, though by now I doubt the textures themselves are the problem.

 

This time the error is at "textures\lod\skyhaventemplelod01.dds"  ::(: If it's not very difficult, can you teach me how you take out these problematic textures? I don't want to nag you every time the script gives an error.

  • 0
Posted
  On 6/23/2015 at 6:40 AM, Judassem said:

This time the error is at "textures\lod\skyhaventemplelod01.dds"  ::(: If it's not very difficult, can you teach me how you take out these problematic textures? I don't want to nag you every time the script gives an error.

Without actually understanding the cause yet, I was expecting that one to pop-up next.  Attached is another version of to overwrite TES5Edit\Edit Scripts\DynDOLOD\DynDOLOD_TexGen_noalpha.txt

 

You can open the text file in notepad yourself and simply remove every line that has skyhaventemplelod01.dds. There are always several grouped lines for each LOD dds.

  • 0
Posted (edited)
  On 6/23/2015 at 6:40 AM, Judassem said:

This time the error is at "textures\lod\skyhaventemplelod01.dds"  ::(: If it's not very difficult, can you teach me how you take out these problematic textures? I don't want to nag you every time the script gives an error.

Without actually understanding the cause yet, I was expecting that one to pop-up next.  Attached is another version of to overwrite TES5Edit\Edit Scripts\DynDOLOD\DynDOLOD_TexGen_noalpha.txt

 

You can open the text file in notepad yourself and simply remove every line that has skyhaventemplelod01.dds in it. There are always several lines grouped together for each LOD dds.

 

I was wondering if MO log maybe shows any file access errors. Usually its warning sign top right lights up then.

It will light up anyhow because of left over temporary files in overwrite. If you click on it it, may be it shows more than one error?

DynDOLOD_TexGen_noalpha.7zFetching info...

Edited by sheson
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