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Dynamic Distant Objects LOD - DynDOLOD

 

Finally I can see my house from here

 

You know the price for my mods: blood, sweat and tears. Oh, and your first born.

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For latest information and instructions see the DynDOLOD 2.18 UPDATE POST


What is this?

DynDOLOD is a set of tools based on TES5Edit and TES5LODGen to automatically create a Skyrim mod based on the load order which adds distant LOD for objects to Skyrim. By combining DynDOLOD with TES5LODGen users can create drastically enhanced traditional static LOD plus tree LOD and the new, optional dynamic distant object LOD in a few 'simple' steps.

DynDOLOD is meant for enthusiast modders who are familiar with using TES5Edit. Enthusiast modders have a general knowledge of computers, folders and files, especially Skyrims 'Data' folders and how to install mods safely with a manager or manually.

To fully expand the visual experience and use the additional features offered by TES5LODGen the DynDOLOD package comes with over 1000 new or updated LOD models for objects that were badly missing from the original game like the Skyhaven Temple or landscape features like roads, smaller rocks and dirt cliffs that simply make the distant landscape look much more natural and alive.


What does it do?

It makes Skyrim look like this

59721-1-1427159829.jpg59721-2-1427159829.jpg59721-1-1427289504.jpg59721-4-1427159830.jpg

59721-1-1427419467.jpg59721-2-1427419467.jpg59721-3-1427419468.jpg59721-4-1427419468.jpg

59721-1-1427465578.jpg59721-2-1427465579.jpg59721-3-1427465579.jpg59721-4-1427465579.jpg

59721-1-1427470182.jpg59721-2-1427470183.jpg59721-3-1427470183.jpg59721-4-1427470183.jpg

59721-1-1427470235.jpg59721-2-1427470235.jpg59721-3-1427470235.jpg59721-4-1427470236.jpg

 


Requirements

SKSE

PapyrusUtil 2.8 or higher

DynDOLOD Resources - Make sure to use DynDOLOD Resources version only with matching or higher DynDOLOD Standalone versions but never with older versions.

Vanilla Skyrim LOD Billboards from TES5LODGen or Indistinguishable Vanilla Tree Billboards. If using tree mods that do not include billboards, check TES5LODGen for ready-to-use tree LOD billboards for some tree mods. For STEP users all billboards are included in STEP Texture Compilation.


Download

Download standalone and resources from Nexus or use Mega links from the update post

There are quickstart instruction in the main folder. Also check the folder called 'docs' for additional information. See the update post for latest installation information and guides.

CC BY-NC-SA

=======================================================================

Updating DynDOLOD

=======================================================================

Read the update posts for each new version for version specific information and update instructions.

Also read the manual how to update an existing save game, watch the video or check DynDOLOD SkyUI MCM.

[spoiler=DynDOLOD-Changelog.txt]

=======================================================================

DynDOLOD - Dynamic Distant Objects LOD - Sheson

=======================================================================

  Reveal hidden contents

 

 

 

Credits

 

TES5Edit Team in general

 

Ehamloptiran and Zilav for TES5LODGen and LODGen for trees

 

Bethesda for the game, models and textures

 

NifTools

 

DynDOLOD includes LOD assets based on models and/or textures from:


 

Holy Cow I fixed Skyrim - Sheson

  • +1 15

Recommended Posts

  • 0
Posted
  On 5/12/2016 at 2:18 PM, CreeperLava said:

Thank you so much for taking the time to write proper documentation. Very useful, as I wasn't understanding why SFO would need a special treatment with DynDoLOD. I have but one complaint : the html manual doesn't display correctly under Linux, as image paths use the wrong slash. ie "img\whatever.png" instead of "img/whatever.png". I'm not sure if using "/" instead of "\" would break windows, but it definitely fixed the missing images on my side.

Typical brain dead case of copy&paste of file paths on my part. Even MS couldn't screw that part up. All browsers support "/" since that is  the standard for URLs ;) Will be fixed next version.

  • 0
Posted (edited)

Sheson,

this day I removed v1.47 and started with v1.49 and I got this error:

 

 

[...]

[00:04:34.066]    Creating atlas textures C:\Steam\#DynDOLOD Output\Textures\DynDOLOD\LOD\DynDOLOD_Atlas_DeepwoodRedoubtWorld.dds from 22 textures
Exception in unit  line -1: Error in unit 'userscript' on line 277 : Too many actual parameters
[Apply Script done]  Processed Records: 0, Elapsed Time: 04:56

 

(I have unchecked Blackreach to see if the error only occurs there but it still occurs).

 

Any idea?

 

Please let me know if you need more information.

Edited by archer
  • 0
Posted
  On 5/13/2016 at 4:02 PM, archer said:

Sheson,

this day I removed v1.47 and started with v1.49 and I got this error:

 

 

[...]

[00:04:34.066]    Creating atlas textures C:\Steam\#DynDOLOD Output\Textures\DynDOLOD\LOD\DynDOLOD_Atlas_DeepwoodRedoubtWorld.dds from 22 textures

Exception in unit  line -1: Error in unit 'userscript' on line 277 : Too many actual parameters

[Apply Script done]  Processed Records: 0, Elapsed Time: 04:56

 

(I have unchecked Blackreach to see if the error only occurs there but it still occurs).

 

Any idea?

 

Please let me know if you need more information.

You didn't update the files in xEdit/Edit Scripts/DynDOLOD/lib/

  • 0
Posted (edited)

I finally decided to update from 1.46 to 1.49. And for the first time ever it "just worked" No purple trees, ctds, json errors, funky windmill sails just a nice simple "DyndoLOD has initialised".

 

I don't think I've ever stopped by to say thanks before, so thanks. :)

 

n.b. is it not possible to put the loose files (mnus the SKSE and the .esp) into a BSA anymore? I used to do it before and it worked just fine but now it seems to result in a CTD. Loose files are fine.

Edited by soupdragon
  • 0
Posted (edited)
  On 5/13/2016 at 11:18 PM, soupdragon said:

I finally decided to update from 1.46 to 1.49. And for the first time ever it "just worked" No purple trees, ctds, json errors, funky windmill sails just a nice simple "DyndoLOD has initialised".

 

I don't think I've ever stopped by to say thanks before, so thanks. :)

 

n.b. is it not possible to put the loose files (mnus the SKSE and the .esp) into a BSA anymore? I used to do it before and it worked just fine but now it seems to result in a CTD. Loose files are fine.

I have no idea why that would not work. There is no change of the files types or data between versions. Someone please correct me if I am wrong, but maybe you are running into a 2GB BSA file size limit.

Edited by sheson
  • 0
Posted

Let me apologize in advance. This is my first time running through this and I am just having a heck of a time. I am on the step...

Open TES5Edit and click [OK] to load all plugins prior to DynDOLOD.esp.Right-click DynDOLOD.esp and select "Apply Script".

The only problem is that when I click "apply scripts" I get the error message "The specified path was not found." I hope this is an easy fix, but when i click "OK" apply script shows up but there is no options or anything.

 

P.S. if this issue has already been addressed I am so sorry, thank you for your patience.

  • 0
Posted (edited)
  On 5/14/2016 at 1:37 PM, Valor4444 said:

Let me apologize in advance. This is my first time running through this and I am just having a heck of a time. I am on the step...

Open TES5Edit and click [OK] to load all plugins prior to DynDOLOD.esp.Right-click DynDOLOD.esp and select "Apply Script".

The only problem is that when I click "apply scripts" I get the error message "The specified path was not found." I hope this is an easy fix, but when i click "OK" apply script shows up but there is no options or anything.

 

P.S. if this issue has already been addressed I am so sorry, thank you for your patience.

This is the DynDOLOD support thread. You seem to have a problem with your xEdit installation. A third party tool. Most likely the subfolder 'Edit Scripts' is missing. If it exists, try resetting xEdit settings by holding shift key when starting the exe. [1]

Edited by sheson
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