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Dynamic Distant Objects LOD - DynDOLOD

 

Finally I can see my house from here

 

You know the price for my mods: blood, sweat and tears. Oh, and your first born.

If you want to help other authors of quality mods then donate to them directly.


For latest information and instructions see the DynDOLOD 2.18 UPDATE POST


What is this?

DynDOLOD is a set of tools based on TES5Edit and TES5LODGen to automatically create a Skyrim mod based on the load order which adds distant LOD for objects to Skyrim. By combining DynDOLOD with TES5LODGen users can create drastically enhanced traditional static LOD plus tree LOD and the new, optional dynamic distant object LOD in a few 'simple' steps.

DynDOLOD is meant for enthusiast modders who are familiar with using TES5Edit. Enthusiast modders have a general knowledge of computers, folders and files, especially Skyrims 'Data' folders and how to install mods safely with a manager or manually.

To fully expand the visual experience and use the additional features offered by TES5LODGen the DynDOLOD package comes with over 1000 new or updated LOD models for objects that were badly missing from the original game like the Skyhaven Temple or landscape features like roads, smaller rocks and dirt cliffs that simply make the distant landscape look much more natural and alive.


What does it do?

It makes Skyrim look like this

59721-1-1427159829.jpg59721-2-1427159829.jpg59721-1-1427289504.jpg59721-4-1427159830.jpg

59721-1-1427419467.jpg59721-2-1427419467.jpg59721-3-1427419468.jpg59721-4-1427419468.jpg

59721-1-1427465578.jpg59721-2-1427465579.jpg59721-3-1427465579.jpg59721-4-1427465579.jpg

59721-1-1427470182.jpg59721-2-1427470183.jpg59721-3-1427470183.jpg59721-4-1427470183.jpg

59721-1-1427470235.jpg59721-2-1427470235.jpg59721-3-1427470235.jpg59721-4-1427470236.jpg

 


Requirements

SKSE

PapyrusUtil 2.8 or higher

DynDOLOD Resources - Make sure to use DynDOLOD Resources version only with matching or higher DynDOLOD Standalone versions but never with older versions.

Vanilla Skyrim LOD Billboards from TES5LODGen or Indistinguishable Vanilla Tree Billboards. If using tree mods that do not include billboards, check TES5LODGen for ready-to-use tree LOD billboards for some tree mods. For STEP users all billboards are included in STEP Texture Compilation.


Download

Download standalone and resources from Nexus or use Mega links from the update post

There are quickstart instruction in the main folder. Also check the folder called 'docs' for additional information. See the update post for latest installation information and guides.

CC BY-NC-SA

=======================================================================

Updating DynDOLOD

=======================================================================

Read the update posts for each new version for version specific information and update instructions.

Also read the manual how to update an existing save game, watch the video or check DynDOLOD SkyUI MCM.

[spoiler=DynDOLOD-Changelog.txt]

=======================================================================

DynDOLOD - Dynamic Distant Objects LOD - Sheson

=======================================================================

  Reveal hidden contents

 

 

 

Credits

 

TES5Edit Team in general

 

Ehamloptiran and Zilav for TES5LODGen and LODGen for trees

 

Bethesda for the game, models and textures

 

NifTools

 

DynDOLOD includes LOD assets based on models and/or textures from:


 

Holy Cow I fixed Skyrim - Sheson

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Recommended Posts

  • 0
Posted (edited)
  On 7/6/2015 at 8:29 PM, sheson said:

Log looks all good.

 

This is how LOD of RockCliffMineEntrance02Dirt02 is supposed to look

59721-0-1436214481.jpg

 

You see it different?

 

 

Oh, no problem then, sorry for the newborns. I was expecting to see some kind of wooden structure, that's why. My Bad :(

 

 

Edit : Yeah, no problems/error from LODGen log, it's just that my PC isn't super fast, and it's 35° in my room, so he tend to do everything slowly lately ^^

Edited by Kesta
  • 0
Posted
  On 7/6/2015 at 8:31 PM, Snakestone said:

I ran into a odd issue, don't know if im the only one. But im updating DynDOLOD, and when I try to select my folder that iv always used for DynDOLOD output "D:\Steam\steamapps\common\Skyrim\Mods\DynDOLOD - Output" it won't let me and will only use "C:\Users\Paul\Documents\Skyrim - TES5EDIT\Edit Scripts\Output"

 

I didn't have this issue before, only with this new version, but I take it that it doesnt matter, aslong as I copy the output into my data folder. Right?

This is by design. "D:\Steam\steamapps\common\Skyrim\" is a game folder and to avoid any problems or accidental overwriting it is blacklisted from being selected for output. Just copy from wherever the output was created and manually copy to the data folder.

 

  On 7/6/2015 at 8:32 PM, Kesta said:

Oh, no problem then, sorry for the newborns. I was expecting to see some kind of wooden structure, that's why. My Bad :(

 

 

Edit : Yeah, no problems/error from LODGen log, it's just that my PC isn't super fast, and it's 35° in my room, so he tend to do everything slowly lately ^^

Compare that area to before where this had no LOD at all :)

I sometimes revisit LOD objects and update them, but priority is to create new ones so there is something there at all.

  • 0
Posted (edited)
  On 7/6/2015 at 10:23 PM, EssArrBee said:

Can you add in a Farmhouse Chimney's rule for the chimney's and the smoke in the next update? We're probably doing to use the updated meshes from Sparrow Prince in the next STEP update. I'm sure we can get SP to add the lod meshes or get permission to add them to DDL if needed. 

The chimney resource is originally from https://www.nexusmods.com/skyrim/mods/58262/

 

I will add rules for the full models, no problem. Will add the smoke we talked about earlier to the high rules. Maybe medium too?

Edited by sheson
  • 0
Posted (edited)

Hi Jarl and EssArrBee!

 

^^ it works normally now! Using a new unpacked folder for TES5Edit 3.1.1 solved the issue for DynDOLOD World.pas

 

Thanks a lot for your help, for the awesome STEP guide, and to all the modders for their insane work!

 

EDIT... or maybe I spoke a little too fast xD

I mean, all seems fine with the installation, but when I launch the game, it seems I cannot activate DynDOLOD from MCM :x the checkcase is greyed and I simply cannot click it. 

 

Any idea on this issue? It says "no data in DynDOLOD.esp for this location".

 

I searched the web, and could not find this specific issue anywhere :x

 

Again, I thank for your help and patience with a beginner ^^'

Edited by MsFem
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Posted
  On 7/6/2015 at 10:55 PM, EssArrBee said:

Medium would be good too. It's nice to see the smoke running up on a town. 

 

Also, I think there are some fixes in the Sparrow prince version.

Next version will support both mods, clay version or not. All automatic.

 

Also checked with jet4571 about creating some LOD meshes for his resources, since I keep seeing quite a few mods using them.

Obviously it is better for performance to have LOD models instead of making too many things use dynamic full model LOD.

 

  On 7/6/2015 at 11:37 PM, MsFem said:

Any idea on this issue? It says "no data in DynDOLOD.esp for this location".

 

I searched the web, and could not find this specific issue anywhere :x

 

Again, I thank for your help and patience with a beginner ^^'

You are in an interior or a worldspace that no dynamic LOD was created for. Go outside ...

  • 0
Posted

Hi again Jarl,

 

Going outside didn't solve the problem :x at least not immediately. I fast traveled to a dungeon (Volundud I believe), entered, got out again, then it said "Successfully initialized" ^^

I hope this helps.

 

Thanks a lot for your help! 

  • 0
Posted

I have just hit an issue with DynDOLOD and Helgen reborn when starting a new playthrough. MO complains of missing masters because you need to disable Helgen Reborn until you exit the cave. I got around this by.

  1. Rerunning DSR also affected by the missing master.
  2. Disabling DDL until after I exit the cave.
  3. Play until cave exit
  4. Hard save and quit
  5. Enable DDL
  6. Run Loot
  7. Run DSR
  8. Run Loot again for good measure

I am just wondering if there is a better way to do this?
Should the Helgin Reborn mod be moved from the "works out of the box" section to "some assembly required"?

  • 0
Posted (edited)

This mod looks glorious but I keep getting an error in TESVEdit when running Worlds.pas. It works for several minutes and then gives me an error. I've read the FAQ and manual and hope I haven't missed anything. I've made sure DynDOLOD.esp is last in the load order and am using a clean DynDOLOD.esp as it hasn't worked yet and I've not saved the changes TESVEdit makes. I'm also uploading the TES5Edit_log.txt in a .zip file.

Thanks for any help in advance!!

 

 

TES5Edit_log.zipFetching info...

Edited by TacitusofArnor
  • 0
Posted
  On 7/7/2015 at 3:05 PM, paradoxbound said:

I have just hit an issue with DynDOLOD and Helgen reborn when starting a new playthrough. MO complains of missing masters because you need to disable Helgen Reborn until you exit the cave. I got around this by.

  • Rerunning DSR also affected by the missing master.
  • Disabling DDL until after I exit the cave.
  • Play until cave exit
  • Hard save and quit
  • Enable DDL
  • Run Loot
  • Run DSR
  • Run Loot again for good measure
I am just wondering if there is a better way to do this?

Should the Helgin Reborn mod be moved from the "works out of the box" section to "some assembly required"?

 

This is an requirement of Helgen Reborn not DynDOLOD. Generating LOD for Helgen Reborn works of the box.

 

Whenever a master is disabled temporary you also disable mods that require that master only temporary. This is nothing special.

  • 0
Posted (edited)
  On 7/7/2015 at 5:15 PM, TacitusofArnor said:

This mod looks glorious but I keep getting an error in TESVEdit when running Worlds.pas. It works for several minutes and then gives me an error. I've read the FAQ and manual and hope I haven't missed anything. I've made sure DynDOLOD.esp is last in the load order and am using a clean DynDOLOD.esp as it hasn't worked yet and I've not saved the changes TESVEdit makes. I'm also uploading the TES5Edit_log.txt in a .zip file.

 

Thanks for any help in advance!!

 

 

attachicon.gifTES5Edit_log.zip

That is an odd error. I tried to replicate by rebuilding pieces of your load order, but I had no "luck" yet.

 

I think you can help narrow this down. Please download this debug version of function.pas and overwrite TES5Edit\Edit Scripts\DynDOLOD\lib\functions.pas

Then try running DynDOLOD Worlds.pas again with a default DynDOLOD.esp for Blackreach.

 

This time it will print out log lines "Copying ... "

 

Just before the error we are now expecting to see 

[00:04:01.077] Copying Blackreach "Blackreach" [WRLD:0001EE62]

[00:04:01.092] Copying [CELL:0002D4E0] (in Blackreach "Blackreach" [WRLD:0001EE62])

 

If the last log entry is like the first note form id 0001EE62, if it is the second note form id 0002D4E0, if it is something else note the first form id in the line.

 

Put the form id into the FormID field top left of TES5Edit and hit enter

 

In the right window it opens up the record, scroll to the very right. What is the last mod mentioned on top of the most right column? (If it is DynDOLOD.esp, the second last)

With eagle eyes you may spot the row with the problematic entry 0400DFE3, which points to the wrong mod.

Edited by sheson
  • 0
Posted (edited)
  On 7/4/2015 at 10:14 PM, sheson said:

On a quick glance you are missing billboards for Skyrim Flora Overhaul - RecPines and LODs Basic v181b?

You will have to create by splitting 181bs LOD texture. I don't think they are available for download.

 

 

 

TES5LODGen - Vanilla Skyrim LOD Billboards

Dynamic Distant Objects LOD - DynDOLOD

Skyrim Flora Overhaul - Basic v1.87

Skyrim Flora Overhaul - Dragonbrn v02

TES5LODGen - SFO 1.87 Basic LOD Billboards

Skyrim Flora Overhaul - RecPines and LODs Basic v181b

[insert billboards for 181b here]

Realistic Aspen Trees - 2k Vanilla LOD 

Realistic Aspen Trees 3.4 - Billboards for TES5LodGen

 

I just assume the other billboards match the mods. 

Well, took me longer than expected -and since I don't want any firstborn to be sacrificed unnecessarily, I took myself more time before posting again >.< For now I'm concentrating only on the tree lod problem I'm having - the problem with the glowing water foam will have to wait.

 

I doublechecked Form-IDs like described in the FAQ: Tree LOD: LOD trees do not match close-up full model trees. I did this three times. One time with the installation I posted last in this thread, one time without "Skyrim Flora Overhaul - RecPines and LODs Basic v181b", since I don't know how to create the billboards and one time without "Skyrim Flora Overhaul - RecPines and LODs Basic v181b" and "Lush trees" (which I completely forgot to mention before - sorry for that!)

Every time I tested a new settup I installed DynDOLOD anew (original DynDOLOD.esp, TES5Edit/EditScripts/DynDOLOD/cache deleted, DynDOLOD Output created anew) and with a new game (playing through Helgen intro till reaching Riverwood and saving indoor there - that's the save I used for testing).

 

The results in all 3 tests the same:

In my Textures\Terrain\LODGen\ subfolders, I can't find any of the Form-IDs I get from the close-up tree models :wallbash:

 

Another strange thing I noticed is, that the close-up tree models have up to three different Form-IDs - see attached screenshots

 

Screenshot_01: general view with orange tree trunks

Screenshot_02: pine tree with 2 Form-IDs

Screenshot_03: pine tree with 2 Form-IDs

 

I really hope we get this running - but after 2 weeks of tinkering with DynDOLOD I have to admit, that I'm getting frustrated! ::(:

Edited by Griwildor
  • 0
Posted (edited)
  On 7/7/2015 at 8:17 PM, Griwildor said:

Well, took me longer than expected -and since I don't want any firstborn to be sacrificed unnecessarily, I took myself more time before posting again >.

 

I doublechecked Form-IDs like described in the FAQ: Tree LOD: LOD trees do not match close-up full model trees. I did this three times. One time with the installation I posted last in this thread, one time without "Skyrim Flora Overhaul - RecPines and LODs Basic v181b", since I don't know how to create the billboards and one time without "Skyrim Flora Overhaul - RecPines and LODs Basic v181b" and "Lush trees" (which I completely forgot to mention before - sorry for that!)

Every time I tested a new settup I installed DynDOLOD anew (original DynDOLOD.esp, TES5Edit/EditScripts/DynDOLOD/cache deleted, DynDOLOD Output created anew) and with a new game (playing through Helgen intro till reaching Riverwood and saving indoor there - that's the save I used for testing).

 

The results in all 3 tests the same:

In my Textures\Terrain\LODGen\ subfolders, I can't find any of the Form-IDs I get from the close-up tree models :wallbash:

 

Another strange thing I noticed is, that the close-up tree models have up to three different Form-IDs - see attached screenshots

 

Screenshot_01: general view with orange tree trunks

Screenshot_02: pine tree with 2 Form-IDs

Screenshot_03: pine tree with 2 Form-IDs

 

I really hope we get this running - but after 2 weeks of tinkering with DynDOLOD I have to admit, that I'm getting frustrated! ::(:

They really don't have 3 form ids, it is just the interface being funny.

 

Where can I download "Skyrim Flora Overhaul - RecPines and LODs Basic v181b"? It seems to be gone from Flora Overhaul download page? Maybe I am just blinded from blood splatter.

I could  then try to mimic your setup and split tree LOD atlas texture, just because I am a nice guy.

Edited by sheson
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