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Dynamic Distant Objects LOD - DynDOLOD

 

Finally I can see my house from here

 

You know the price for my mods: blood, sweat and tears. Oh, and your first born.

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For latest information and instructions see the DynDOLOD 2.18 UPDATE POST


What is this?

DynDOLOD is a set of tools based on TES5Edit and TES5LODGen to automatically create a Skyrim mod based on the load order which adds distant LOD for objects to Skyrim. By combining DynDOLOD with TES5LODGen users can create drastically enhanced traditional static LOD plus tree LOD and the new, optional dynamic distant object LOD in a few 'simple' steps.

DynDOLOD is meant for enthusiast modders who are familiar with using TES5Edit. Enthusiast modders have a general knowledge of computers, folders and files, especially Skyrims 'Data' folders and how to install mods safely with a manager or manually.

To fully expand the visual experience and use the additional features offered by TES5LODGen the DynDOLOD package comes with over 1000 new or updated LOD models for objects that were badly missing from the original game like the Skyhaven Temple or landscape features like roads, smaller rocks and dirt cliffs that simply make the distant landscape look much more natural and alive.


What does it do?

It makes Skyrim look like this

59721-1-1427159829.jpg59721-2-1427159829.jpg59721-1-1427289504.jpg59721-4-1427159830.jpg

59721-1-1427419467.jpg59721-2-1427419467.jpg59721-3-1427419468.jpg59721-4-1427419468.jpg

59721-1-1427465578.jpg59721-2-1427465579.jpg59721-3-1427465579.jpg59721-4-1427465579.jpg

59721-1-1427470182.jpg59721-2-1427470183.jpg59721-3-1427470183.jpg59721-4-1427470183.jpg

59721-1-1427470235.jpg59721-2-1427470235.jpg59721-3-1427470235.jpg59721-4-1427470236.jpg

 


Requirements

SKSE

PapyrusUtil 2.8 or higher

DynDOLOD Resources - Make sure to use DynDOLOD Resources version only with matching or higher DynDOLOD Standalone versions but never with older versions.

Vanilla Skyrim LOD Billboards from TES5LODGen or Indistinguishable Vanilla Tree Billboards. If using tree mods that do not include billboards, check TES5LODGen for ready-to-use tree LOD billboards for some tree mods. For STEP users all billboards are included in STEP Texture Compilation.


Download

Download standalone and resources from Nexus or use Mega links from the update post

There are quickstart instruction in the main folder. Also check the folder called 'docs' for additional information. See the update post for latest installation information and guides.

CC BY-NC-SA

=======================================================================

Updating DynDOLOD

=======================================================================

Read the update posts for each new version for version specific information and update instructions.

Also read the manual how to update an existing save game, watch the video or check DynDOLOD SkyUI MCM.

[spoiler=DynDOLOD-Changelog.txt]

=======================================================================

DynDOLOD - Dynamic Distant Objects LOD - Sheson

=======================================================================

  Reveal hidden contents

 

 

 

Credits

 

TES5Edit Team in general

 

Ehamloptiran and Zilav for TES5LODGen and LODGen for trees

 

Bethesda for the game, models and textures

 

NifTools

 

DynDOLOD includes LOD assets based on models and/or textures from:


 

Holy Cow I fixed Skyrim - Sheson

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Recommended Posts

  • 0
Posted
  On 6/24/2015 at 10:50 PM, Lothar83 said:

If we consider Vanilla Billboard, should it be like the following?

 

Vanilla billboard

SFO

SFO billboard

Tamriel Reloaded Trees

Tamriel Reloaded Trees billboards

 

Is this correct?

Yes.

 

Make sure to get the correct billboards: Tamriel Reloaded HD LOD Billboards and Tamriel Reloaded Trees LOD Billboards are two different sets.

 

  • 0
Posted
  On 6/25/2015 at 6:56 AM, sheson said:

Yes.

 

Make sure to get the correct billboards: Tamriel Reloaded HD LOD Billboards and Tamriel Reloaded Trees LOD Billboards are two different sets.

 

I tried with the correct billboards in the order you told me, but for Tamriel Reloaded HD and Tamriel Reloaded Trees some trees cannot be displayed correctly, even standalone each one without SFO. I get floating trees or weird textures for a few trees. I think that it is something related to TamrielTreeLod.dds and the correspondent meshes. Maybe the billboards I downloaded from nexus have this problem, I don't know.

 

Anyway, as I had Tamriel Reloaded Tress just for some trees I liked, I think that I will uninstall TRT and install SFO v1.87 that can make me happy as well, with Dyndolod.

 

By the way, has somebody apart of me experienced these troubles with Tamriel Reloaded Trees or Tamriel Reloaded HD when installing Dyndolod?

  • 0
Posted
  On 6/25/2015 at 8:28 AM, Lothar83 said:

I tried with the correct billboards in the order you told me, but for Tamriel Reloaded HD and Tamriel Reloaded Trees some trees cannot be displayed correctly, even standalone each one without SFO. I get floating trees or weird textures for a few trees. I think that it is something related to TamrielTreeLod.dds and the correspondent meshes. Maybe the billboards I downloaded from nexus have this problem, I don't know.

 

Anyway, as I had Tamriel Reloaded Tress just for some trees I liked, I think that I will uninstall TRT and install SFO v1.87 that can make me happy as well, with Dyndolod.

 

By the way, has somebody apart of me experienced these troubles with Tamriel Reloaded Trees or Tamriel Reloaded HD when installing Dyndolod?

 

As mentioned TamrielTreeLod.dds is created when tree LOD is generated. Strictly speaking tree LOD is generated by TES5LODGen, DynDOLOD just executes its tree LOD generation.

 

AFAIK nobody else reported any principle problems with either archive of the billboards. This suggests something else causing this.

  • 0
Posted (edited)

I get a message that says "Access violation at address 00406A80 in module 'TES5Edit.exe'.

                                       R of address 00000000."

 

However, in TES5Edit, it says "[Apply Script done] Processed Records: 0, Elapsed Time: 00:26"

 

Is it supposed to error out just before finishing?

Edited by Halde
  • 0
Posted
  On 6/25/2015 at 8:28 AM, Lothar83 said:

Anyway, as I had Tamriel Reloaded Tress just for some trees I liked, I think that I will uninstall TRT and install SFO v1.87 that can make me happy as well, with Dyndolod.

There is literally no way you can get that trees LOD like on your screenshots with TES5LODGen and billboards. The worse thing that could happen is mismatched images or wrong size, not "cut" or "flying" trees. It is simply impossible due to how the LOD generation works from separate individual billboard images. You are not installing generated LOD properly, if at all.

  • 0
Posted (edited)

Hi all!

 

So after installing the complete STEP a "minor" visual issue arrive ingame, and I'm 99 % certain that it is due to this mod.

 

This is the gist of the problem:

 

6zqwzt.jpg

 

Would it have anything to do with my issue, two posts up? Other than that, the only thing that wasen't according to STEP installation, was the fact that it overwrote other mod files (when it said in installation that it shouldn't).

Edited by Halde
  • 0
Posted (edited)
  On 6/25/2015 at 4:47 PM, zilav said:

There is literally no way you can get that trees LOD like on your screenshots with TES5LODGen and billboards. The worse thing that could happen is mismatched images or wrong size, not "cut" or "flying" trees. It is simply impossible due to how the LOD generation works from separate individual billboard images. You are not installing generated LOD properly, if at all.

Hi,

 

Finally, avoiding Tamriel Reloaded I could get good trees. To be honest, not sure yet why I had this issues, but installing just only SFO v1.87 I got the result I wanted.

 

Regards

 

 

EDIT: 

Just to confirm, I installed generated LODs as you can see in the following screenshot.

47fkysn

https://imgur.com/47fkysn

 

After run TES5LODGen, I right click on Overwrite folder and create a mod named "TREE LODS" that I install above Dyndolod. When I run TES5LODGen, I have installed the tree mods with their own billboards and dyndolod as well. I create the mod TREE LODS and install it as well, and finally I run TES5EDIT to generate Dyndolod Output, installing it above Dyndolod as well. To be honest, I followed step by step the tutorials, the one from Terrorfox and the 30 mins video in Nexus page as well, without result :(

 

EDIT: 

Looks like the problem with billboards was the order. I had to place Dyndolod below Vanilla billboards and above the other billboards after generate the lods :)

I have performed more tests and just only one issue has been detected, but it is very estrange. When I start a new game, after leave Helgen a enter Skyrim, some trees sometimes has purple or weird textures. It is strange, because if I enter Helgen, and leave the cave to enter Skyrim, different trees can have the these weird textures. Other times, all trees look fine. And one time, the bug was fixed in real time, without leave the game.

CtByNYl

https://imgur.com/CtByNYl

Edited by Lothar83
  • 0
Posted

Hello all,

 

Thank you in advance for any help you can give me.

 

I am using DynDoLod 1.29 and have run into an issue with tree LOD. Specifically, the tree LOD does not match with the actual tree model, so as I approach a set of trees, they jarringly switch from one style to another. I am using Tamriel Reloaded HD, and installed the billboards for that mod (overwriting the vanilla billboards) before running DynDoLod. If I deactivate my DynDoLod output mod in Mod Organizer, the tree LODs are correct. What am I doing wrong?

 

Thank you again!

  • 0
Posted
  On 6/25/2015 at 8:36 PM, Lothar83 said:

Just to confirm, I installed generated LODs as you can see in the following screenshot.

I checked billboards for TR and they are fine, so this still means that the LOD is not generated or installed correctly. MO screenshots are irrelevant, they don't prove anything and just are GUI snapshots of some 3rd party application. Generate LOD without using MO and I assure you - it would work for sure.

  • 0
Posted (edited)

hello and thanks for this wonderfull tool, i came here to ask something because i've tried a bunch of stuff and couldn't make it happen, im using SSBT and i want to make trees in the near grid(11) load in the same way they load in front of me, and trees beyond that grid to use the 2d billboard, i've tried the stuff in options trees.ultra but i couldn't make it happen even with LOD4 at full model trees just keep popping from small to big, can you show me the proper way to do this?

Edited by aimoroida
  • 0
Posted (edited)

hi, Sheson.

 

I get LODGeneratorCmd crash while generating some LODs.

 

Also, Tamriel Objects folder is empty after generating (but other worlds seems to be ok)

 

I use MO v1.3.8 and TES5Edit v3.1.1 (latest release from GitHub) and DynDOLOD v1.29

Edited by adelinadragonborn
  • 0
Posted
  On 6/26/2015 at 5:35 AM, zilav said:

I checked billboards for TR and they are fine, so this still means that the LOD is not generated or installed correctly. MO screenshots are irrelevant, they don't prove anything and just are GUI snapshots of some 3rd party application. Generate LOD without using MO and I assure you - it would work for sure.

Hi,

 

You were right. The LOD was not generated correctly because of an incorrect order installation. Sorry, I am very noob with mods and started with them a month ago :/

 

Now sometimes I am getting a low resolution flashing (very few times, and right now just localized at the beginning in the game, in Helgen), but because of it is happening on walls, ground and trees, I think that should be something related to a textures mod I could have installed that maybe is not loaded in the correct order when I generate objects with TES5EDIT. I will try today to identify wich mod can do this.

 

I am aware that some mods require a special installation (COT Winter Edition, SkyMills, etc.), but I would like to ask if is there any identified mod incompatible with dyndolod.

 

Also I have another question. I have SMIM without SkyMills. Not sure if I have to do something special in this case. In the tutorial it was said that SMIM had special installation in case of SkyMills is present (or at least, this was what I understood, sorry if I am wrong).

 

Thanks in advance for all your help.

Best regards.

  • 0
Posted
  On 6/26/2015 at 3:25 AM, jonkyb said:

Hello all,

 

Thank you in advance for any help you can give me.

 

I am using DynDoLod 1.29 and have run into an issue with tree LOD. Specifically, the tree LOD does not match with the actual tree model, so as I approach a set of trees, they jarringly switch from one style to another. I am using Tamriel Reloaded HD, and installed the billboards for that mod (overwriting the vanilla billboards) before running DynDoLod. If I deactivate my DynDoLod output mod in Mod Organizer, the tree LODs are correct. What am I doing wrong?

 

Thank you again!

Hi,

 

I had same problem and it was fixed setting the following order mods in MO before generate LODs with TES5EDIT:

 

Vanilla Tree Billboard

Dyndolod

Tamriel Reloaded HD

Tamriel Reloaded HD Billboard

 

After generate the LODs, create Dyndolod Output and update Dyndolod saving the changes, I set following order to run Skyrim:

 

Vanilla Tree Billboard

Dyndolod

Dyndolod Output

Tamriel Reloaded HD

Tamriel Reloaded HD Billboard

 

Hope this helps for you as well.

 

Regards

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