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Posted

Dynamic Distant Objects LOD - DynDOLOD

 

Finally I can see my house from here

 

You know the price for my mods: blood, sweat and tears. Oh, and your first born.

If you want to help other authors of quality mods then donate to them directly.


For latest information and instructions see the DynDOLOD 2.18 UPDATE POST


What is this?

DynDOLOD is a set of tools based on TES5Edit and TES5LODGen to automatically create a Skyrim mod based on the load order which adds distant LOD for objects to Skyrim. By combining DynDOLOD with TES5LODGen users can create drastically enhanced traditional static LOD plus tree LOD and the new, optional dynamic distant object LOD in a few 'simple' steps.

DynDOLOD is meant for enthusiast modders who are familiar with using TES5Edit. Enthusiast modders have a general knowledge of computers, folders and files, especially Skyrims 'Data' folders and how to install mods safely with a manager or manually.

To fully expand the visual experience and use the additional features offered by TES5LODGen the DynDOLOD package comes with over 1000 new or updated LOD models for objects that were badly missing from the original game like the Skyhaven Temple or landscape features like roads, smaller rocks and dirt cliffs that simply make the distant landscape look much more natural and alive.


What does it do?

It makes Skyrim look like this

59721-1-1427159829.jpg59721-2-1427159829.jpg59721-1-1427289504.jpg59721-4-1427159830.jpg

59721-1-1427419467.jpg59721-2-1427419467.jpg59721-3-1427419468.jpg59721-4-1427419468.jpg

59721-1-1427465578.jpg59721-2-1427465579.jpg59721-3-1427465579.jpg59721-4-1427465579.jpg

59721-1-1427470182.jpg59721-2-1427470183.jpg59721-3-1427470183.jpg59721-4-1427470183.jpg

59721-1-1427470235.jpg59721-2-1427470235.jpg59721-3-1427470235.jpg59721-4-1427470236.jpg

 


Requirements

SKSE

PapyrusUtil 2.8 or higher

DynDOLOD Resources - Make sure to use DynDOLOD Resources version only with matching or higher DynDOLOD Standalone versions but never with older versions.

Vanilla Skyrim LOD Billboards from TES5LODGen or Indistinguishable Vanilla Tree Billboards. If using tree mods that do not include billboards, check TES5LODGen for ready-to-use tree LOD billboards for some tree mods. For STEP users all billboards are included in STEP Texture Compilation.


Download

Download standalone and resources from Nexus or use Mega links from the update post

There are quickstart instruction in the main folder. Also check the folder called 'docs' for additional information. See the update post for latest installation information and guides.

CC BY-NC-SA

=======================================================================

Updating DynDOLOD

=======================================================================

Read the update posts for each new version for version specific information and update instructions.

Also read the manual how to update an existing save game, watch the video or check DynDOLOD SkyUI MCM.

[spoiler=DynDOLOD-Changelog.txt]

=======================================================================

DynDOLOD - Dynamic Distant Objects LOD - Sheson

=======================================================================

  Reveal hidden contents

 

 

 

Credits

 

TES5Edit Team in general

 

Ehamloptiran and Zilav for TES5LODGen and LODGen for trees

 

Bethesda for the game, models and textures

 

NifTools

 

DynDOLOD includes LOD assets based on models and/or textures from:


 

Holy Cow I fixed Skyrim - Sheson

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Recommended Posts

  • 0
Posted

TES5LODGen for trees is a seperate tool, check here: https://www.afkmods.com/index.php?/topic/4051-wipz-tes5lodgen-for-trees-lod/

 

You only need to split the tree atlas for mods that have their own/new trees. For splitting atlas and generating tree LOD it matters what mod is right clicked. Check link above.

 

DynDOLOD World.pas option window will only unpack LOD models for the world that is selected in the drop down on top, so do it once for each world.

  • 0
Posted

Thank you for the quick reply, Sheson. I think I'll make do with what I saw in the video guide. Might check Lush Trees or Hearthfire. Not many other mods from my load order actually seem to change tree positions / add more trees.

  • 0
Posted

Installed the mod, overwrote everything.

Checked the loadorder, your mod was last, that does not matter though if I read correctly.

Got papyrus, SkSE, tes5edit only as files in main skyrim folder, not used though.

 

Made a before shot and there is not difference afterwards.

Or is it just a bad screen and not far enough, as I got most lod mods, apart from TES5LODGen. ugrids 7

Before

https://s14.directupload.net/images/141106/woa5spqt.jpg

After

https://s14.directupload.net/images/141106/uaylijvx.jpg

 

Still endorsed it, as it looks great in those videos.

  • 0
Posted
  On 11/6/2014 at 8:06 PM, Yoshh said:

Thank you for the quick reply, Sheson. I think I'll make do with what I saw in the video guide. Might check Lush Trees or Hearthfire. Not many other mods from my load order actually seem to change tree positions / add more trees.

 

If mods only add more or change any of the existing trees you will be fine. Lush trees only changes existing trees. If its tamrielreeelod.dds atlas texture is part of the load order when you split trees just like in the guide video it should work out OK.

 

 

  On 11/6/2014 at 8:10 PM, Pfuscher said:

Installed the mod, overwrote everything.

Checked the loadorder, your mod was last, that does not matter though if I read correctly.

Got papyrus, SkSE, tes5edit only as files in main skyrim folder, not used though.

 

Made a before shot and there is not difference afterwards.

Or is it just a bad screen and not far enough, as I got most lod mods, apart from TES5LODGen. ugrids 7

Before

https://s14.directupload.net/images/141106/woa5spqt.jpg

After

https://s14.directupload.net/images/141106/uaylijvx.jpg

 

Still endorsed it, as it looks great in those videos.

 

Did you do any of the steps from the guide video in the first post under "How does it do it? Follow this guide"?

  • 0
Posted (edited)

I thought this was more of a showcase how the mod works.

Maybe a big fat "INSTALLATION" and there won't be another one buggering you like me :-)

 

and there's also a manual, ugh you really should hate me by now. Sorry, I'm still a bit ill.

Edited by Pfuscher
  • 0
Posted

Video is great for some, but I prefer instructions in words ... is there a mod page for this or some other source for implementing with text instructions? If not, I will labor through the video ...

  • 0
Posted

There is writen instructions. I followed the installation and guide sections of the manual that comes with the file. It looks complicated but it really isn't. You just gotta take the time to read :p

  • 0
Posted (edited)
  On 11/6/2014 at 9:01 PM, z929669 said:

Video is great for some, but I prefer instructions in words ... is there a mod page for this or some other source for implementing with text instructions? If not, I will labor through the video ...

 

you are one of the two guys for whom I wrote the DynDOLOD_Manual.html that is in the docs folder of the archive. Enjoy  ::):

 

 

Edit: feel free to suggest updated text if you feel something is unclear or could be worded better.

Edited by sheson
  • 0
Posted (edited)

First of all, thanx sheson for all your skyrim mod contributions!

 

Second, I keep getting an error 'Type Mismatch' on line 227.  It is when the LODGen exe is activated.  It doesn't want to start up for some reason. 

 

Help?

 

 

Edit:  This is what keeps popping up

 

                   [00:02:15.380]        ACTI 1
                   Error in unit 'process' on line 227 : Type mismatch

Edited by whosrakim
  • 0
Posted
  On 11/6/2014 at 9:10 PM, sheson said:

you are one of the two guys for whom I wrote the DynDOLOD_Manual.html that is in the docs folder of the archive. Enjoy  ::):

 

 

Edit: feel free to suggest updated text if you feel something is unclear or could be worded better.

OK, will do ... thanks for this!

  • 0
Posted

When I split atlas for Skyrim.esm I only get these:

 

[C:\Program Files (x86)\SteamLibrary\steamapps\common\Skyrim\Data\Textures\Terrain\LODGen\AtlasSplit_TamrielTreeLod\Skyrim.esm\ReachCliffTree01_000B8A76.dds] Saving billboard texture
[C:\Program Files (x86)\SteamLibrary\steamapps\common\Skyrim\Data\Textures\Terrain\LODGen\AtlasSplit_TamrielTreeLod\Skyrim.esm\TundraDriftWood01_000B8F53.dds] Saving billboard texture
[C:\Program Files (x86)\SteamLibrary\steamapps\common\Skyrim\Data\Textures\Terrain\LODGen\AtlasSplit_TamrielTreeLod\Skyrim.esm\ReachTree01_000B8A73.dds] Saving billboard texture
[C:\Program Files (x86)\SteamLibrary\steamapps\common\Skyrim\Data\Textures\Terrain\LODGen\AtlasSplit_TamrielTreeLod\Skyrim.esm\ReachCliffTree02_000B8A77.dds] Saving billboard texture
[C:\Program Files (x86)\SteamLibrary\steamapps\common\Skyrim\Data\Textures\Terrain\LODGen\AtlasSplit_TamrielTreeLod\Skyrim.esm\TreePineForestSnow03_0005C070.dds] Saving billboard texture
[split atlas] Done.

 

While in the video you have more like 30 entries. After that when I try to generate tree LODs I get [Note bla bla bla textures not found] for everything.

 

...and now I'm getting access violation error, guess it's not supposed to be  :confused:

  • 0
Posted (edited)
  On 11/7/2014 at 4:12 AM, whosrakim said:

First of all, thanx sheson for all your skyrim mod contributions!

 

Second, I keep getting an error 'Type Mismatch' on line 227.  It is when the LODGen exe is activated.  It doesn't want to start up for some reason. 

 

Help?

 

 

Edit:  This is what keeps popping up

 

                   [00:02:15.380]        ACTI 1

                   Error in unit 'process' on line 227 : Type mismatch

 

post (in spoiler tags) or pm me the content of TES5Edit_log.txt which is written in the same folder where TES5Edit.exe is. The log will have load order and everything else.

 

  On 11/7/2014 at 6:59 AM, Clouddistrictcitizen said:

When I split atlas for Skyrim.esm I only get these:

 

[C:\Program Files (x86)\SteamLibrary\steamapps\common\Skyrim\Data\Textures\Terrain\LODGen\AtlasSplit_TamrielTreeLod\Skyrim.esm\ReachCliffTree01_000B8A76.dds] Saving billboard texture

[C:\Program Files (x86)\SteamLibrary\steamapps\common\Skyrim\Data\Textures\Terrain\LODGen\AtlasSplit_TamrielTreeLod\Skyrim.esm\TundraDriftWood01_000B8F53.dds] Saving billboard texture

[C:\Program Files (x86)\SteamLibrary\steamapps\common\Skyrim\Data\Textures\Terrain\LODGen\AtlasSplit_TamrielTreeLod\Skyrim.esm\ReachTree01_000B8A73.dds] Saving billboard texture

[C:\Program Files (x86)\SteamLibrary\steamapps\common\Skyrim\Data\Textures\Terrain\LODGen\AtlasSplit_TamrielTreeLod\Skyrim.esm\ReachCliffTree02_000B8A77.dds] Saving billboard texture

[C:\Program Files (x86)\SteamLibrary\steamapps\common\Skyrim\Data\Textures\Terrain\LODGen\AtlasSplit_TamrielTreeLod\Skyrim.esm\TreePineForestSnow03_0005C070.dds] Saving billboard texture

[split atlas] Done.

 

While in the video you have more like 30 entries. After that when I try to generate tree LODs I get [Note bla bla bla textures not found] for everything.

 

...and now I'm getting access violation error, guess it's not supposed to be  :confused:

 

 

When splitting trees, make sure to only only load the esm/esp that add base elements of trees. So when splitting trees from Skyrim.esm, only load Skyrim.esm and Update.esm. Then right click on Skyrim.esm to split. It then should show you the longer list of trees.

 

  On 11/7/2014 at 2:55 AM, keithinhanoi said:

Make it three.... that video moves way too fast.

I would have to rewind and pause a lot to use it. However it's a great way to see an overview of the steps.

So many literate people here  ::P:

Edited by sheson
  • 0
Posted (edited)
  On 11/7/2014 at 9:57 AM, sheson said:

 

 

When splitting trees, make sure to only only load the esm/esp that add base elements of trees. So when splitting trees from Skyrim.esm, only load Skyrim.esm and Update.esm. Then right click on Skyrim.esm to split. It then should show you the longer list of trees.

 

 

Yes that's what I did but still only 5 records. I was going to just forget it for a while and wait for a stable release but I'm afraid something messed up with my LODs (though with MO it shouldn't have been an issue?)

 

The LODs are now horrible until I get within the distance for the actual trees to load - https://i.imgur.com/PSrDCwx.png :(

 

I don't even know why it's happening since after the step 'generate tree lods for skyrim.esm' failed I just unticked your mods so everything should have gone back. Or does that step (or splitting atlas) make changes to esp without Tes5Edit asking to save file?

Edited by Clouddistrictcitizen
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