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Dreadflopps Modular patches


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Posted (edited)

Also, how would I go about doing the load order for any mods that load at the bottom of a section? For instance:

If you use the TTR speech module, make sure dragon shouts loads after that.I could add a little more descriptions to why I added these rules to make it easier for LOOT users. Won't be able to update the guide today though, but feel free to ask questions here. Edited by dreadflopp
Posted (edited)

Ok. I appreciate all the help. So where do High Level Enemies - SIC.esp and Endgame NPC Overhaul.esp need to be loaded.

One last thing, does it matter if I renumber FormIDs on other merged patches, or should I just not do that?

Edited by Sartho
Posted
I totally recommend iNeeds!  I love the follower eats function, makes filling your larder much more difficult!  I am often looking for food when I am in bandit caves now!  There is NOT a single bit of food left in Jorvaska!!  Questing around the Blue Palace and after you finish the first quest for Falkfirebeard, you can loot the kitchen!!!   Its stuff like this you never took much interest in before.
 
The current professions ini I uploaded is very good, not hardcore by any stretch of the imagination.  I find myself NOT skinning everything I kill, unless I am on the way back to an inn and I am not cold and starving.  Doing Alchemy and Smithing is definitely a one day thing if you do more than a few.  Definitely mining all the good veins I find (but need to aware of how much time its taking still, the best veins are on top of mountains where you don't have much time before you get really cold) and keeping a few steel items to melt too as most of the equipment you have is steel based, I have gone up the right side the SkyRe smith tree, but I think I will take up the left side too to smith up light armor stuff for my followers.  
 
I've got the economy balanced just right!  Everybody needs to try it!  Money is always an issue now but not frustratingly so, I am able to buy the essential spells I need but not everything at once, I have managed to buy a horse and at level 17, I have a little less than 2000gp to my name.  Very nice!  
Posted
I am using a mod call "encumbering loot armours and weapons".  You need to try it, I think its perfectly implemented, takes bulk into account, takes into account your bandoliers as well.
 
adjustable as well.  Basically it adds penalty encumberance if you carry more than a threshold amount of stuff.  like you can only carry 1 two handed weapon, if you carry only ONE, then you actually get a bonus!  but if you carry more then you will get a hefty penalty (but you can!)  If you don't like this and feel you should be able to carry a bow and a 2 handed sword then you can change the settings in the MCM to allow you to carry 2 without penalty.  
 
During looting, I found the penalty flucuates between 50-200 and its very intuititive, once you are used to it, you know what you are over burdened with naturally!.
 
The only issue is not with the mod but with the Bandolier mod, which adds a little too much carryweight for even my tastes, there was a mod that decreased the carryweight of the bandoliers but I am not sure if that works anymore with the CCOR implementation.  I guess that by decreasing the initial base carryweight you can offset this somewhat.  I will have a look see if I can change the carryweight of the bandolier mod in TesVedit, I assume the weights are not now in the CCOR esp.
Posted (edited)

Oh yeah!  Someone has finally done it!  No more tons of food lying around!  :)  Will be testing this today!

 

You Hunger - Immersive Food Remover and Stability Booster by evrymetul

 

  Sounds like that it isn't quite "done", there is a reduction of free food, but its not complete as it doesn't include DLCs & Falskaar/Wyrmtooth.  But it is a start.  At the moment in my game, the food lying around in Jorvaska and Dragonreach and bluepalace is certainly a significant amount of the food I am living off.  I haven't had to BUY food up to now (level 17) and have only had to cook once.  So I think this mod, even as it is now will make a difference.

Edited by Garfink
Posted

I've encountered a weird bug. My Stamina bar stays empty, and when I check it in the skills tree, it says 0/NAN. I checked in SkyTweak ans it says NAN under Stamina, and it just resets back whenever I try to change it to normal. I read that there could be a mod interfering with it. Has anyone else had this problem?

Posted

I've encountered a weird bug. My Stamina bar stays empty, and when I check it in the skills tree, it says 0/NAN. I checked in SkyTweak ans it says NAN under Stamina, and it just resets back whenever I try to change it to normal. I read that there could be a mod interfering with it. Has anyone else had this problem?

It could be Duel, but i remember the author fixing that bug.

Posted (edited)

Ok. That's what I had seen when I searched for it. I had a bad freeze happening when I was fighting Frostbite Spiders; mainly when they shot frost at me. It turned out to be Apocalypse Spells, because when I uninstalled it, it stopped.

 

Also, I encountered a Thalmor near Bleak Falls Barrow, and he had Elven Armor equipped and Thalmor armor on his person. Is this because of Immersive Armors, because I unchecked all for distribute in lists.

Edited by Sartho
Posted

Ok. That's what I had seen when I searched for it. I had a bad freeze happening when I was fighting Frostbite Spiders; mainly when they shot frost at me. It turned out to be Apocalypse Spells, because when I uninstalled it, it stopped.

 

Also, I encountered a Thalmor near Bleak Falls Barrow, and he had Elven Armor equipped and Thalmor armor on his person. Is this because of Immersive Armors, because I unchecked all for distribute in lists.

Nicopad and Garfink has experience with apocalypse spells, so I'll let them answer if they have had that happen. As for the thalmor, do you have any save near? If so, coulf you get me his formId. Just open the console and click on him/her and give me the number. Be sure to cklick on the thalmer and not the armor/weapon. After that, look in mod organizer what mod plugin (the right list) has the saame number as the first two letters/numbers in the formId. If the formid you get when clicking the character is 0A012C43, check which mod has the number 0A.

Posted (edited)

Roughly, how many .esp will be added to the load order if I install full Morrowloot Overhaul pack? Thanks.

 

I can start from STEP 2.2.8 or SR:LE

Edited by thaiusmle
Posted

Ok, the formId is ff00157d, and I looked in mod organizer, and none of the plugins have ff. The highest my list goes to is f5.

Posted

Ok, the formId is ff00157d, and I looked in mod organizer, and none of the plugins have ff. The highest my list goes to is f5.

OK, I don't know why it's like that but I'll do some digging in TES5Edit. Not today though. But thanks, really helpful☺
Posted

Roughly, how many .esp will be added to the load order if I install full Morrowloot Overhaul pack? Thanks.I can start from STEP 2.2.8 or SR:LE.

I'm not at my computer right now so I can't give you an exact number but you can easily merge plugins (.esp's). The patches alone could add maybe 20 esp's but they can and should be merged. If you use SkyRe it adds several plugins. If you still want to save plugin slots, use SR:LE since it has fewer plugins and some in common with this guide. If you use SR:LE, don't use OBIS.
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