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Posted

Since there seems to be some confusion about what the patcher does:

The patcher only makes it so that you don't get a visually different weather when stepping under a shelter. Because technically Real Shelter forces the game to change the weather type whenever you go under a shelter. It's the same weather type, just without the on-screen rain/snow effect. The patcher scans your load order for wheather changing mods and makes sure that all weather characteristics (brightness, fog, clouds etc.) look exactly the same to minimize the transition.

The patcher does not add shelters to structures added by mods. All shelters are handplaced and require seperate patches for mods that add buildings.

Exactly, what rs patcher currently accomplishes could be done real-time.

To add the collisions to building with xedit is a challenge since the workspace and cell records are complex. The only really big issue is time to process the records. I want to make a mod that affects the buildings but it takes 6+ minutes to just cycle through the records once.

 

Since chesko is pretty bright he could probably come up with a better dynamic solution in game that doesn't require any patches

Posted

For anyone else using this: I've noticed that I'm not seeing any sheltering effects at all anymore. IE - Under shelter, rain still pelting me. I installed the two patches that are relevant (JK and ETAC), even set RealShelter to load after all of those mods, just to check. As far as I can tell, it's doing nothing. Any way to check to see if it's even running? The MCM shows up, but no changes under the shelter makes me wonder...

Posted (edited)

There's a debug setting in the menu I believe. if you turn it on it will tell you if your under shelter. As long as that is functioning you just may need to rerun the patcher and rebuilt the RSpatch.

Edited by TehKaoZ
Posted

There's a debug setting in the menu I believe. if you turn it on it will tell you if your under shelter. As long as that is functioning you just may need to rerun the patcher and rebuilt the RSpatch.

Wait - aren't those the same thing? The patcher is what builds RSpatch - there isn't anything that does anything to the RealSHelter.esp itself, unless I missed something huge.

Posted

You are correct. If you turn on the debug in the MCM and it says that you are under shelter but the rain is still coming through. you might need to remake the RSpatch from scratch using the patcher.

Posted

And solved. For some unknown reason, the patcher, which I am religious about running when I update my load order, was giving me back a completely empty plugin, and I somehow missed it.

  • 2 weeks later...
Posted

I run true storms and the rain is very heavy but when I step under any form of shelter the rain become a light drizzle and then when I step out it becomes heavy again. Is there any way to fix this?

Posted

I run true storms and the rain is very heavy but when I step under any form of shelter the rain become a light drizzle and then when I step out it becomes heavy again. Is there any way to fix this?

Change the texture in the real shelter mcm. If none of those suit you, investigate DOWNPOUR.
Posted

Simple answer? Yes. I run with DOWNPOUR, and it provides another set of backgrounds, so to speak, for RS to work with. It doesn't QUITE match up, but it's far better than w/o it.

Posted

Not without a whole new set of graphics to make it look how you want it. RS can only use what the mods it is based on provide... that's what the Patcher is doing - looking for those records and graphics for usage. It matches them up as best it can, but it can't make new graphics by magic. *shrug* Limitations, man, limitations.

Posted

As I mentioned earlier - I use it and find no issue with the graphics RS has chosen to employ. It's not the torrential downpour I see when I'm out in it, but as long as it's apparent that I'm *not* in it, that's enough for me. It works as it's designed to work - any perceived issues are due to mod lineup, and must either be accepted or dealt with in another fashion. If, in your case, it's too distracting for you, and would rather have rain hitting you in the face under shelter than have a seeming mismatch between what you are seeing in two separate positions, than yes - remove RS.

 

Me? I'm dry(ish), and that's good enough for me, considering the functionality was never there to begin with.

  • 3 months later...
Posted

New version released by @ThreeTen.

 

Update time May 23rd, 2016: 

Real Shelter 1.5 

  • 1200 previously globally persistent references are now not persistent anymore (cutting down the total persistent references by over half). 
  • Refactored code that cuts down "script heaviness" and String count significantly. 
  • New rain texture options provided by @bbdlqek1 
  • New SKSE plugin 

Pros of the new SKSE Plugin 

  • No more need for the RSPatcher. 
  • No more seemingly infinite rain/snow storms. 
  • No more buggy weather transitions (as weather will not "transition" to a RS created weather anymore) 
  • Consistent rain/snow sounds (sounds will not change when entering/exiting shelter for most cases) 

Cons: 

  • SKSE plugin works for everything but vivid weather's snow. But I was given permission by manga to do some terrible experiments on his snow meshes so a VW specific patch will be made for that weather mod (this will also allow me to create snow that will look much better than what has been provided). 
  • No more fluid transitions (which is a half con because the sound disruption that came with fluid transitions will be removed). 

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