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Requiem Pack (WIP)


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Posted (edited)

SOLVED (mostly)

 

Yes, when using Lumen, I was careful to not use conflicting mods. (the mod site explicitly says Lumen and ELFX Enhancer, while it won't crash, are not intended to use together.  )

 

After seeking some advice from someone who does lots of photography, I was informed that the white haze was caused by my monitor (incorrect brightness, gammacurve and contrast).  After lowering the brightness and boosting the Gammacurve, I get very close to what the Lumen ENB should look like.  So its not a case of an incorrect installation, but a case of incorrect display set up. 

 

Shadows are close to what they should be, but the fire intensity is off during the day.  Other than that, the contrast might be a little high for my liking, but its almost exactly like what the mod page screen shots show.  Now its just a matter of me adjusting parameters to my liking. 

 

 

 

load order:

  Reveal hidden contents

 

 

 

 

 

Back to the previous CTD:

After looking at the Complete Crafting Overhaul Remade mod, under "Conflicts" area, I note the /scripts/mineorescript.pex is overwritten by Requiem.  This means that CCO-Remade Requiem patch has problems that need to be solved.  (Correction, I don't have a CCO-Remade Requiem patch... so that would explain that problem.) 

I'll update my above installation notes to reflect the addition of my missing patches.  I'm getting sooo close, I can feel it...   Too bad Open Cities doesn't have some magical auto patcher so that it would be compatible with anything. Sigh... 

 

 

Follower Mods:

I'm trying to find a follower mod that would be compatible with the set up, and have found 2 that seem to be reasonably current and have patches:

 

- EFF: https://www.nexusmods.com/skyrim/mods/12933/

    - with patches: (may be out of date?) https://www.nexusmods.com/skyrim/mods/62188/?
Or
- Follower Mod: https://www.nexusmods.com/skyrim/mods/60763

 

Both have Requiem patches, and interesting NPC's.   Both allow you to retreat (ie set followers to not engage and suicide) and both let you set the combat type (front line, ranged, etc).   Biggest pain I have with followers is their unquenchable thirst to run head long into the first bandit camp they find, which really sucks in early Requiem when you don't have a chance in hell of winning. 

 

Does anyone here have experience with either of these (or other follower mods) and could lend some words of advice?

Edited by Mr_Moal
Posted (edited)

Hi All,

 

I've been trying to set up Skyrim with the STEP:Extended, REGS and Requiem packs, along with some other mods I enjoy as on the wiki. However my set up isn't working. I keep getting CTDs. I've detailed everything I've done so far below:

 

Set up STEP extended with everything except DynDolod. REGS has everything except the three optional mods and the courier service mod. Apart from these and Requiem, I'm also using Immersive Armors, Immersive Weapons and Immersive Creatures and a few other utlity mods (Matter of time, take notes etc.). As for requiem, I got all the compatibility patches from another requiem patch central and the rest from azirok's patch central. Got the NRM compatibility patches for DB, Falskaar and Wyrmstooth. I'm also using Realvision ENB (using option A i.e. the one for CoT)

 

I've also attached my load order. Is there a debug log which I can also attach to this?

 

Many thanks.

 

Edit: load order attached now (sorry just joined the forum). I've also attached copied the text from my Skyrim.INI and Skyrimprefs.ini into two separate txt files and uploaded those here as well.

 

Edit: the CTD's occur right after I start the game. To clarify: the main menu loads up fine. I select new game. Then I get the cell from alternate start. After I choose the vanilla start it CTDs. Sometimes immediately, sometimes a minute or two later. Sometimes it freezes up.

Load order Skyrim.txtFetching info...

SkyrimINI.txtFetching info...

SkyrimPrefsINI.txtFetching info...

Edited by junaid
  • 2 weeks later...
Posted
Hi all,

 

OK Now onto attempt 2. I've been trying to set up a modlist incorporating STEP Extended; REGS; Requiem and a few mods from the SR:LE list (Immersive armors, weapons & creatures being the big draws) and almost all mods from immersive survival pack (exceptions being the hunstman bow and realistic needs).  This yime I'm being more cautious and asking before leaping.

 

So I have a few questions: 

 

I know that installation order is important when it comes to texture/mesh mods (and other mods without plugins). I've ordered my existing STEP Extended list exactly as it appears on the wiki i.e. sorted by priority and dragged all the mods into an ordered list. And I've noticed a pattern there that graphic mods are before gameplay mods, sound is somewhere in between etc. 

 

1st: REGS says to install all its mods after STEP; my first question is that will that lead to an epic cluster****? Or should I re-order the REGS mods like I have done with the STEP Extended list?

 

2nd Question: Should I re-build DynDoLOD?

 

3rd: MO keeps complaining about the difference in the install order (set by me) and the load order (set by LOOT), what should I do?

 

Here's my current STEP Extended load order:

 

  Reveal hidden contents


Skyrim.esm

Update.esm

Unofficial Skyrim Patch.esp

Dawnguard.esm

Unofficial Dawnguard Patch.esp

HearthFires.esm

Unofficial Hearthfire Patch.esp

Dragonborn.esm

Unofficial Dragonborn Patch.esp

Skyrim Project Optimization - Full Version.esm

Lanterns Of Skyrim - All In One - Main.esm

HighResTexturePack01.esp

HighResTexturePack02.esp

HighResTexturePack03.esp

Unofficial High Resolution Patch.esp

Cutting Room Floor.esp

ViewableFactionRanksBothDLC.esp

Guard Dialogue Overhaul.esp

RaceMenu.esp

Appropriately Attired Jarls Redux.esp

Weapons & Armor Fixes_Remade.esp

Weapons & Armor_TrueOrcish&DaedricWeapons.esp

Clothing & Clutter Fixes.esp

SkyUI.esp

TradeBarter.esp

Moss Rocks.esp

Moss Rocks_DB.esp

Beards.esp

Brows.esp

ORM-Arvak.esp

Weapons & Armor_TrueWeaponsLvlLists.esp

ExplosiveBoltsVisualized.esp

Elemental Staves.esp

GQJ_DG_vampireamuletfix.esp

DawnguardRuneWeaponsFXSReplacer.esp

DragonShoutVoice.esp

ADS.esp

SkyrimCoinReplacerRedux.esp

SkyFalls + SkyMills + DG + DB.esp

Bring Out Your Dead.esp

SPTConsistentOlderPeople.esp

Oblivion Gates v3 without Markers - Skyrim + Dawnguard DLC.esp

BirdsHFclean.esp

TheChoiceIsYours.esp

Book Covers Skyrim.esp

Dead Body Collision.esp

Point The Way.esp

RealisticWaterTwo.esp

WetandCold.esp

AOS.esp

Invisibility Eyes Fix.esp

aMidianBorn_ContentAddon.esp

IHSS.esp

Auto Unequip Ammo.esp

Better Stealth AI for Followers.esp

ClamsDropPearls.esp

Nausicaa's Tweaker.esp

NonEssentialChildren.esp

Traps Make Noise.esp

WM Trap Fixes.esp

When Vampires Attack.esp

Complete Crafting Overhaul_Remade.esp

RealisticWaterTwo - Legendary.esp

SFO - Dragonborn.esp

Run For Your Lives.esp

SkyrimImprovedPuddles-DG-HF-DB.esp

HearthfireChimneys.esp

Skyrim Flora Overhaul.esp

PilgrimsDelight.esp

imp_helm_legend.esp

The Paarthurnax Dilemma.esp

Gildergreen Regrown.esp

Complete Crafting_TrueWeaponsLvlLists.esp

dD - Realistic Ragdoll Force - Realistic.esp

iHUD.esp

Chesko_LoreBasedLoadingScreens.esp

Footprints.esp

Footprints - Ash.esp

83Willows_101BUGS_V4_HighRes.esp

Animated Weapon Enchants.esp

Paralyze.esp

BFSEffects.esp

DeadlySpellImpacts.esp

dD - Enhanced Blood Main.esp

Improved Combat Sounds v2.2.esp

dD-Dragonborn-Dawnguard-EBT Patch.esp

BlockSparkles.esp

ShootingStars.esp

TheChoiceIsYours_Dawnguard.esp

Chesko_Step418_SN.esp

Radiant and Unique Potions Poisons and Booze.esp

randomthunder.esp

Convenient Horses.esp

Dual Wield Parrying_SKSE.esp

Lock Overhaul.esp

SMDropLitTorch.esp

TheChoiceIsYours_Dragonborn.esp

mintylightningmod.esp

Soul Gems Differ.esp

Thieves Guild Requirements.esp

WetandCold - Ashes.esp

RelightingSkyrim_Legendary.esp

ELE_Legendary_Lite.esp

STEP Extended Patch.esp

Bashed Patch, 0.esp

Dual Sheath Redux.esp

Dual Sheath Redux Patch.esp

DynDOLOD.esp



 

My ini files:



 

Is there any way to get the install order out of MO?

 

Also: any advice or corrections before I move onto REGS? (and then hopefully Requiem)

Posted

hi friends. i found requiem pack so outdated when i come to download latest version. my opinion is that requiem its a must have to play skyrim, but be sincere guys, is atm with latest STEP build, compatible? i didnt found any guide updated. thx in advance.

Posted (edited)
  On 8/13/2015 at 8:07 AM, razanon said:

hi friends. i found requiem pack so outdated when i come to download latest version. my opinion is that requiem its a must have to play skyrim, but be sincere guys, is atm with latest STEP build, compatible? i didnt found any guide updated. thx in advance.

the guide is a bit out of date. Its basically for requiem 1.7.x. Now that we're in 1.9.x territory I suggest you use the guide but only with mods which you can get current patches for. This https://www.nexusmods.com/skyrim/mods/61621/? is a good start 

Edited by junaid
Posted
  On 8/13/2015 at 7:57 AM, junaid said:

 

Hi all,
 
OK Now onto attempt 2. I've been trying to set up a modlist incorporating STEP Extended; REGS; Requiem and a few mods from the SR:LE list (Immersive armors, weapons & creatures being the big draws) and almost all mods from immersive survival pack (exceptions being the hunstman bow and realistic needs).  This yime I'm being more cautious and asking before leaping.
 
So I have a few questions: 
 
I know that installation order is important when it comes to texture/mesh mods (and other mods without plugins). I've ordered my existing STEP Extended list exactly as it appears on the wiki i.e. sorted by priority and dragged all the mods into an ordered list. And I've noticed a pattern there that graphic mods are before gameplay mods, sound is somewhere in between etc. 
 
1st: REGS says to install all its mods after STEP; my first question is that will that lead to an epic cluster****? Or should I re-order the REGS mods like I have done with the STEP Extended list?
 
2nd Question: Should I re-build DynDoLOD?
 
3rd: MO keeps complaining about the difference in the install order (set by me) and the load order (set by LOOT), what should I do?
 
Here's my current STEP Extended load order:
 
  Reveal hidden contents
Skyrim.esm
Update.esm
Unofficial Skyrim Patch.esp
Dawnguard.esm
Unofficial Dawnguard Patch.esp
HearthFires.esm
Unofficial Hearthfire Patch.esp
Dragonborn.esm
Unofficial Dragonborn Patch.esp
Skyrim Project Optimization - Full Version.esm
Lanterns Of Skyrim - All In One - Main.esm
HighResTexturePack01.esp
HighResTexturePack02.esp
HighResTexturePack03.esp
Unofficial High Resolution Patch.esp
Cutting Room Floor.esp
ViewableFactionRanksBothDLC.esp
Guard Dialogue Overhaul.esp
RaceMenu.esp
Appropriately Attired Jarls Redux.esp
Weapons & Armor Fixes_Remade.esp
Weapons & Armor_TrueOrcish&DaedricWeapons.esp
Clothing & Clutter Fixes.esp
SkyUI.esp
TradeBarter.esp
Moss Rocks.esp
Moss Rocks_DB.esp
Beards.esp
Brows.esp
ORM-Arvak.esp
Weapons & Armor_TrueWeaponsLvlLists.esp
ExplosiveBoltsVisualized.esp
Elemental Staves.esp
GQJ_DG_vampireamuletfix.esp
DawnguardRuneWeaponsFXSReplacer.esp
DragonShoutVoice.esp
ADS.esp
SkyrimCoinReplacerRedux.esp
SkyFalls + SkyMills + DG + DB.esp
Bring Out Your Dead.esp
SPTConsistentOlderPeople.esp
Oblivion Gates v3 without Markers - Skyrim + Dawnguard DLC.esp
BirdsHFclean.esp
TheChoiceIsYours.esp
Book Covers Skyrim.esp
Dead Body Collision.esp
Point The Way.esp
RealisticWaterTwo.esp
WetandCold.esp
AOS.esp
Invisibility Eyes Fix.esp
aMidianBorn_ContentAddon.esp
IHSS.esp
Auto Unequip Ammo.esp
Better Stealth AI for Followers.esp
ClamsDropPearls.esp
Nausicaa's Tweaker.esp
NonEssentialChildren.esp
Traps Make Noise.esp
WM Trap Fixes.esp
When Vampires Attack.esp
Complete Crafting Overhaul_Remade.esp
RealisticWaterTwo - Legendary.esp
SFO - Dragonborn.esp
Run For Your Lives.esp
SkyrimImprovedPuddles-DG-HF-DB.esp
HearthfireChimneys.esp
Skyrim Flora Overhaul.esp
PilgrimsDelight.esp
imp_helm_legend.esp
The Paarthurnax Dilemma.esp
Gildergreen Regrown.esp
Complete Crafting_TrueWeaponsLvlLists.esp
dD - Realistic Ragdoll Force - Realistic.esp
iHUD.esp
Chesko_LoreBasedLoadingScreens.esp
Footprints.esp
Footprints - Ash.esp
83Willows_101BUGS_V4_HighRes.esp
Animated Weapon Enchants.esp
Paralyze.esp
BFSEffects.esp
DeadlySpellImpacts.esp
dD - Enhanced Blood Main.esp
Improved Combat Sounds v2.2.esp
dD-Dragonborn-Dawnguard-EBT Patch.esp
BlockSparkles.esp
ShootingStars.esp
TheChoiceIsYours_Dawnguard.esp
Chesko_Step418_SN.esp
Radiant and Unique Potions Poisons and Booze.esp
randomthunder.esp
Convenient Horses.esp
Dual Wield Parrying_SKSE.esp
Lock Overhaul.esp
SMDropLitTorch.esp
TheChoiceIsYours_Dragonborn.esp
mintylightningmod.esp
Soul Gems Differ.esp
Thieves Guild Requirements.esp
WetandCold - Ashes.esp
RelightingSkyrim_Legendary.esp
ELE_Legendary_Lite.esp
STEP Extended Patch.esp
Bashed Patch, 0.esp
Dual Sheath Redux.esp
Dual Sheath Redux Patch.esp
DynDOLOD.esp

 
My ini files:
 
Is there any way to get the install order out of MO?
 
Also: any advice or corrections before I move onto REGS? (and then hopefully Requiem)

 

SOLVED. My issue was that UKSP was out of date. So far looks good. I'll report any bugs I find.

  • 2 weeks later...
Posted

Hi Folks,

 

I'm encountering a problem I've seen mentioned before, but with suggestions that it has either been fixed, is just an issue with the Helgen default start sequence or is related to the Bashed Patch: Invisible Armors.

 

I've set up STEP Extended (2.2.9.1) with Requiem 1.9.1, no Bashed Patch, all relevant (including only suggested) Requiem Patches, everything in the specified load order and all installed according to the guide on Atlassian.  I've started via Alternate Life and found Solitude Guards to have invisible armor.  I reinstalled Requiem against a profile with only Skyrim (1.9.32.0.8) + DLC (Cleaned) + Unofficial Patches + SKSE (1.7.3 R48)/SkyUI (5.1) then Requiem and finally Alternate Start, rebuilt and reinstalled Requiem for the Indifferent.  Same result!  I've also tried re-downloading and reinstalling Requiem to no avail (same size and checksum).

 

Clearly this isn't the norm.  The only thing I can think of is that there's some cleanup that needs to be done between regeneration of the SkyProccer patch, but I can't find anything written up.

 

Any advice would be greatly appreciated as reading about Requiem was my prompt  to get back into gaming after a decade off. 

 

John

Posted

Hello all.  Sorry for having been MIA for over a month without mentioning anything, but the work trolls got me and I couldn't get away from them.  

 

I was reading some of the recent threads, and it looks like some more people are taking up the torch to get Requiem and STEP to play nicely together.  In a previous post (https://forum.step-project.com/topic/4558-requiem-pack-wip/?p=133206) I list all the patches I've found as well as the load order I'm using.  I also used TES5Edit to make its patch for everything pre requiem installation (place the pach esp above the requiem stuff).  then I build on top of that with requiem mods and patches.  I've found there to be "fewer" crashes, but things are not rock solid yet. 

 

 

If you guys find any additional patches, or discover a problem with any of the ones I listed, please let me know. I would like to do another write up of the installation process, since I've made some reasonably large changes since the last one (largely replacing the lighting (CoT) with Lumen ENB). 

 

 

 

Referring to this post (https://forum.step-project.com/topic/4558-requiem-pack-wip/?p=134692), Before I go looking for more patches, I'm going to have to look for redundant and non essential mods that conflict.  I know that the Enhanced Blood mod, Complete Crafting overhaul, and some sort of Mining script are causing most of my problems, so some sort of patch is required there.  My previous major bug where bears, Lions and Giants would launch me across the map seems to have been fixed, though I have no idea what fixed it:) 

 

 

 

 

  On 8/13/2015 at 7:57 AM, junaid said:

1st: REGS says to install all its mods after STEP; my first question is that will that lead to an epic cluster****? Or should I re-order the REGS mods like I have done with the STEP Extended list?
 
2nd Question: Should I re-build DynDoLOD?
 
3rd: MO keeps complaining about the difference in the install order (set by me) and the load order (set by LOOT), what should I do?

sorry for the late reply:

1st:  From reading the STEP form, you should be able to install STEP(Extended), and then add on to the end the Requiem Mods.  I did that for REGS (minus RRR), Explorers Guide, Lighting, and The War Ensemble packs.  At the end I installed Requiem.  In terms of priority of things overwriting each other, it seemed to be ok...

 

2nd: I think you are supposed to rebuild DynDoLOD every time you add assets to the game enviornment.  Granted the 1-2hr it takes to build can suck, but its well worth it.

 

3rd: MO is great right up until you install Requiem.  The Requiem instructions specifically say you should manually order the requiem mods and patches.  I've tried to use rules to set the load order, but in the end I would just manually order the Requiem stuff, then group select the mods, right click > Lock Load Order,  then use LOOT to order non requiem mods, then unlock the mods, and do any final tweeking.  I've had bad stuff happen if I changed the load order after making the patches, so you need to re build all patches after you change stuff. 

 

 

junaid,  How has your Requiem building project been going?  Have you had success or run into problems?   If you get a chance, could you let us know what order you installed the packs in, or if you re arranged the packs amoung the STEP install.  Would like to know how it works out.

  • +1 1
  • 1 month later...
Posted (edited)

Skyrim with Requiem (and everything but the kitchen sink)

 

 

Trying to get a (reasonably) stable Skyrim Requiem Build.

 

 

----NOTICE----

Skyrim STEP has been updated. My setup is based on the previous build:

https://wiki.step-project.com/STEP:2.2.9#STEP_Packs

Some of the new mods, such as the AI mod, make very large changes, and therefore are not compatible with a large number of mods in my list, or need patching (on the level of Requiem). Since I've just gotten this setup working, it will be a while before I reinstall everything all over again to start over.

----Yes, you will need to start a fresh game if you are deploying the new STEP install. For that matter, you need to start a new game for this "Requiem + everything else" build as well.----

 

 

General Notes:

  Reveal hidden contents

 

Current instabilities / bugs:

  Reveal hidden contents

 

 

 

 

A quick overview of my current set up:

- For my set up, I decided to go for broke and add in everything in my core bucket list. I did make sure to exclude any non essential mods (mainly because I hit the mod cap, and I already had a dozen mods combined to make more room) and any that obviously conflicted.

 

 

Current set up:

  Reveal hidden contents

 

 

 

Merging Mods

space is tight for esp's, so some stuff needs to be merged.

  Reveal hidden contents

 

 

 

 

TES5Edit Patch:

  Reveal hidden contents

 

 

 

 

Patching Routine

  Reveal hidden contents

 

 

 

 

Game Crashes I came across

  Reveal hidden contents

 

 

 

 

Settings and stuff

  Reveal hidden contents

 

 

 

 

MCM Start up Guide

  Reveal hidden contents

 

 

 

Next Steps from here. Finally time to play...

So far, the game has been far more stable than previously, and considering how many mods are installed, I'm somewhat amazed it works at all. Some of my previous modding attempts with a fraction of the number of mods ended in disaster (ie the game "Played" for 20-30 hours, then a bugged quest triggered, and everything broke).

 

 

If anyone else tries to install similar to what I have, please let me know how it goes, and if you do things differently, I would like to know to improve my install as well. I can't possibly find all the bugs by myself after all.

Edited by Mr_Moal
  • +1 3
  • 2 months later...
Posted

Mr_Moal, how is your Requiem build at the moment? Anything to update?

I am about to try to install the Requiem pack as well following your guide and i wanted to know if there was anything else to update. Is it working well?

Posted (edited)

I've installed Requiem day before yesterday, mostly using Mr_Moal's guiding of MCM settings. So, my Skyrim is now S.T.E.P. Extended 2.2.9.2 + Requiem. No Bashed Patch. For now it's stable.

Edited by Marlen
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