Jump to content

Recommended Posts

Posted

Could anyon explain the difference between the two versions of the mod? The descriptions are completely useless. "Put havok to work", what in the hell does that mean?

Posted

The difference is not explained on the mod's page at all, and I can't see it here either. I would be grateful if you could point me to concrete post in this thread.

Posted
  Quote

 

Just letting you know that if you eat Netch Jelly to get the ingredient type since Paralyze is the first effect your character will get paralyzed and go to third person. When that happens your character stays in third person and can't go back or change the way third person looks. I had to quit the game, disable this mod, play the game and eat Netch Jelly, save and quit, reenable the mod, and then play the game.

https://forums.nexusmods.com/index.php?/topic/955184-ragdoll-paralysis-poison/?p=13414828

 

I think that quote needs a little bit of attention. Has anyone else noticed the described behaviour?

Posted
  On 7/10/2014 at 2:58 PM, Octopuss said:

The difference is not explained on the mod's page at all, and I can't see it here either. I would be grateful if you could point me to concrete post in this thread.

From the front page of the mod... one version affects only the Alchemical paralysis and the other affects Alchemy plus spell effects (with some named exceptions).

Posted
  On 7/11/2014 at 3:06 PM, blattgeist said:

 

  Quote

Just letting you know that if you eat Netch Jelly to get the ingredient type since Paralyze is the first effect your character will get paralyzed and go to third person. When that happens your character stays in third person and can't go back or change the way third person looks. I had to quit the game, disable this mod, play the game and eat Netch Jelly, save and quit, reenable the mod, and then play the game.

https://forums.nexusmods.com/index.php?/topic/955184-ragdoll-paralysis-poison/?p=13414828I think that quote needs a little bit of attention. Has anyone else noticed the described behaviour?

 

Just tested this. I didn't have any issues.

Posted (edited)
  On 7/11/2014 at 3:36 PM, TechAngel85 said:

Just tested this. I didn't have any issues.

Thank you for putting your time into it. Looks like a good mod. I suppose you tested it with the misc version that is recommended by STEP?

Edited by blattgeist
Posted (edited)
  On 7/10/2014 at 2:58 PM, Octopuss said:

The difference is not explained on the mod's page at all, and I can't see it here either. I would be grateful if you could point me to concrete post in this thread.

The first file only changes the poison paralysis, whereas the latter also affects spell paralysis like the alteration spell.Edit: oops somehow missed danielcoffey's post saying the same thing. Apologies. Edited by Shamaniacal
Posted (edited)

Oh btw. 00073F30 <AlchParalysis>, 000C1E98 <PerkGrandmaster1HParalysisFFSelf>, 000C1E9A <PerkGrandmaster2HParalysisFFSelf> may need USKP forwards. I think PM-ing that to the author would be in vain, cause he/she hasn't been active for like a year or so.

Edited by blattgeist
  • +1 1
Posted
  On 7/11/2014 at 3:12 PM, DanielCoffey said:

From the front page of the mod... one version affects only the Alchemical paralysis and the other affects Alchemy plus spell effects (with some named exceptions).

Thanks. I really didn't get it from the description. I never messed with those effects so I didn't understand there was a difference.

  • 6 months later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.