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A Real Explorer's Guide to Skyrim


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Posted

@noobzor You shared your merged esp(s) list earlier. Can you remember which ones you choose renumber formID when merged? Thanks.

I think the only ones I actually renumbered the FormID's was "WeaponsArmor Merged.esp" and "Character Customization Merged.esp", but I can't remember for sure.  I know for sure I did not renumber FormID's on anything related to ETaC, or any of them that were just merging compatibility patches either into the main mod or with each other.  I almost always try to merge without renumbering first, if it can be.

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Posted

I haven't renumbered ids on any the of the merged patches I've posted, I figured it defaulted to "don't" for a reason.

It is actually default to renumber formID by the way.
Posted

Yeah. What he said, default is to renumber and the merge script description page highly recommends it. If you want people to do otherwise write a note. :)

Posted

I have a question about REGS. I am currently trying to create a REGS profile having started with STEP Extended. The REGS guide says you can install either the modular or complete version of ETaC but Mod Organizer is telling me that the REGS patch is missing master ETaC - Complete.esp which, best I can tell, only exists in the ETaC Complete version. So ....did I miss a step somewhere? Or is the guide incorrect?

Posted

Yeah. What he said, default is to renumber and the merge script description page highly recommends it. If you want people to do otherwise write a note. :)

Yeah...if someone asked me whether they should renumber or not, I would say, "Yes, renumber."  But, I am willing to take the risk of not renumbering and I know how to find and fix issues that come up from that, and it makes it easier for me to maintain my "whole load order super-compatibility patch" if I update and re-merge esp's at some point later on.  

 

CJ has said that you should not renumber when merging the ETaC esp's.  Aside from that, it is probably a good idea to go ahead and renumber the majority of the time.

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Posted (edited)

I have a question about REGS. I am currently trying to create a REGS profile having started with STEP Extended. The REGS guide says you can install either the modular or complete version of ETaC but Mod Organizer is telling me that the REGS patch is missing master ETaC - Complete.esp which, best I can tell, only exists in the ETaC Complete version. So ....did I miss a step somewhere? Or is the guide incorrect?

In the FOMOD installer of the REGS patches, there should be an option for ETaC modular I think (never used modular myself so not 100% sure).

Edited by Nearox
Posted

It is actually default to renumber formID by the way.

Right, exactly what I meant, except you have to reverse all my comments after midnight. Also don't feed me or spill water on me, bad things happen.

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Posted

I've been checking out some of the REGS modules, and I'm noticing a lot of spelling and grammatical errors.  Daggercross Alley is a big offender; the generi-NPCs have misspelled names on mouseover and differently misspelled names in the subtitles.  I'll post a more comprehensive list next week.

 

This is something I actually never checked for that mod. If you have the list I can make it an easy fix.

Posted

I have a question about REGS. I am currently trying to create a REGS profile having started with STEP Extended. The REGS guide says you can install either the modular or complete version of ETaC but Mod Organizer is telling me that the REGS patch is missing master ETaC - Complete.esp which, best I can tell, only exists in the ETaC Complete version. So ....did I miss a step somewhere? Or is the guide incorrect?

I have the same problem. I don´t want to install the Settlements mods, but the REGS patch doesn´t work without ETac.

Posted

I just ran the latest installer again, and it seems indeed that REGS - STEP Extended patch esp has ETaC - Complete.esp set as a master. Pretty sure this hasn't been CJ's intention but it does mean if you are using STEP Extended then you have to use the full version of ETaC (for now at least).

Posted

This is something I actually never checked for that mod. If you have the list I can make it an easy fix.

Yeah, I can do that.  I haven't had a chance yet due to a death in the family.  I'll PM you.

Posted

A quick note...I ended up removing "Lost Wonders of Mzark" because I discovered that it just kept accumulating instances of the "_lw_finalboss1" script in my savegame.  I don't know if it actually caused any issues, or if anyone else would have the same problem.  I keep a tight control over my script lag, and measure it occasionally to make sure it stays in a good range (average less than 75ms), so I know I was not having any script lag issues.  I felt it was just better to be safe, though, and nix it early rather than wait until an issue does come up.  I have plenty of other things to keep me occupied anyway.

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Posted

A quick note...I ended up removing "Lost Wonders of Mzark" because I discovered that it just kept accumulating instances of the "_lw_finalboss1" script in my savegame.  I don't know if it actually caused any issues, or if anyone else would have the same problem.  I keep a tight control over my script lag, and measure it occasionally to make sure it stays in a good range (average less than 75ms), so I know I was not having any script lag issues.  I felt it was just better to be safe, though, and nix it early rather than wait until an issue does come up.  I have plenty of other things to keep me occupied anyway.

Good to know, I'll definitely keep it in my current profile (sounds really well done), but I might hold off on adding it to new ones.

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