Aiyen Posted February 2, 2014 Author Posted February 2, 2014 Would depend on the motherboard as well as the sticks.
TechAngel85 Posted February 2, 2014 Posted February 2, 2014 Memory speeds and timings are a funny things. Here's what Linus (love this guy) has to say... Sent from my Moto X using Tapatalk.
alexbeugelsdijk Posted February 2, 2014 Posted February 2, 2014 I have an issue where the memory parameters in SKSE.ini are not being applied. Using the skse_steam_loader from the new skse alpha build or Neo's skse_steam_loader from the first page of this thread results in 256mb being allocated for both blocks, regardless of the parameters I put in the skse.ini. Only when I use Neo's original dll file that was posted in this thread with the hardcoded memory block modifications independent of the skse.ini file did I finally see that 512mb was allocated for memory block 1. Anybody have any idea why I can't get the parameters to be read from the skse.ini file?
TechAngel85 Posted February 2, 2014 Posted February 2, 2014 Make sure you're putting the first block to 768 when using the alpha build. Sent from my Moto X using Tapatalk.
DoubleYou Posted February 2, 2014 Posted February 2, 2014 I have an issue where the memory parameters in SKSE.ini are not being applied. Using the skse_steam_loader from the new skse alpha build or Neo's skse_steam_loader from the first page of this thread results in 256mb being allocated for both blocks' date=' regardless of the parameters I put in the skse.ini. Only when I use Neo's original dll file that was posted in this thread with the hardcoded memory block modifications independent of the skse.ini file did I finally see that 512mb was allocated for memory block 1. Anybody have any idea why I can't get the parameters to be read from the skse.ini file?[/quote']1. Are you using the Steam version?2. Is your SKSE.ini an INI file or a TXT file?
alexbeugelsdijk Posted February 2, 2014 Posted February 2, 2014 Yes, I've tried 768 according to instructions in SRLE and even 1024, but either way memory block 1 stays at 256mb.
alexbeugelsdijk Posted February 2, 2014 Posted February 2, 2014 Not sure what steam version you're talking about. I was using the files from the skse 1.7 alpha build archive. I believe my game is the steam version. If I have steam closed and I try to start skyrim, it prompts me to launch steam.
alexbeugelsdijk Posted February 2, 2014 Posted February 2, 2014 Ok, so I see -forcesteamloader must be an argument for skse_steam_loader so that it can apply the parameters
keithinhanoi Posted February 3, 2014 Posted February 3, 2014 -forcesteamloader is not needed in order for the memory patch to load. Since the modified version of the skse_steam_loader.dll with the hardcoded increase in size of block 1 works for you, then there's just a few possible reasons why the .ini based skse_steam_loader.dll or the SKSE alpha build aren't seeing your .ini settings: 1. The file extension is wrong. With a Windows Explorer window open, choose Tools -> folder options, and make sure Hide extensions... is NOT ticked. Then check if skse.ini is actually named skse.ini.txt and if yes, rename it to remove .txt so the name is just skse.ini and click [yes] to the warning about changing the file extension. 2. The skse.ini is in the wrong place. Make sure it is located in ... \skyrim\Data\SKSE, and not in any other location. 3. The wrong setting labels in the text of skse.ini are being used. They are different depending on which variation of sheson's patch you're using. Check on #1 and #2, and if those don't work, let's see the contents of skse.ini for whichever variation of sheson's patch you're currently trying to get to work.
alexbeugelsdijk Posted February 3, 2014 Posted February 3, 2014 Yep, it was the hidden extension that was throwing me off. Got it changed to a configuration file and its working now. Thanks.
keithinhanoi Posted February 3, 2014 Posted February 3, 2014 Glad to hear it! I saw you also posted in the comments thread of sheson's memory block logger "mod" on Nexus, so I replied with the same advice for anyone coming through. The file extension thing is a very common "gotcha" for people, along with confusion on the location of .ini files. I really don't understand why SKSE or other software which have .ini options don't just include an empty .ini file in the right location of the install archive, which can just be opened up and added to if the user so wishes.
thalixte Posted February 3, 2014 Posted February 3, 2014 -forcesteamloader option is necessary only if you use a non-steam version of the game.If you use a steam version, there is no need to add it to skse.
Aiyen Posted February 3, 2014 Author Posted February 3, 2014 Added a note about the file extensions and how to avoid it in the OP.
George79 Posted February 5, 2014 Posted February 5, 2014 OK this deal with Skyrim crashing is getting really annoying. Using SSME /w stable ugrids (5) to load and fully modded game with 1k textures and based on the SR/SR:LE guide. I crash when crossing cells (I use the tb command to tell) near Riverwood and Whiterun. I've been playing the game until level 16 with no crashes so far and now they start again. I use Somber ENB too. I attached my mod list and my load order. I just don't get it any more. No creature spawn mods and yet it crashes at cell borders. Any hints by an expert?
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