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Skyrim Weapon De-LARP-ification Project (by MadCat221)

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Weapon De-LARP Project by MadCat221

Wiki Link


A lot of the weapons are... thick. Abnormally thick. "Not a cutting

edge" thick. I know that blades can't be as thin as they are in real

life on account of them otherwise disappearing because of pixel

aliasing, but COME ON! Are these swords or cudgels?

This mod goes through a lot of the 1stperson meshes for many weapons (mainly

swords, but some axes too) and thins them. Probably not to the level of

real life, but enough so they actually look like... yaknow... *swords*.

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Figured I'd post this as I really really really hate how my swords are thick and blunt in Vanilla Skyrim. So far this is the only mod I've seen that works on the vanilla meshes.

If anyone has any other mods that do something similar/better, please post them!

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Nice to see some more mesh mods coming out finally. These will finally put your gpu to use instead of VRAM and CPU that most other mods stress.

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Agree, that is about a third of the thickness of what it should be ... especially for a broadsword. I'd like to look more closely at other examples.

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Well, honestly, I think the default Skyrim meshes might be closer to reality than De-larp's...

Skyrim's armory is comparable to the 9th-11th century of medieval europe. Swords were not massive chunks of metal... This article has more information on how massive swords were back in the renaissance:

https://www.thearma.org/essays/weights.htm

We can be sure, that swords were heavier in the early middle-ages than in the renaissance. I'm still looking for 360° models of big swords...

 

 

Edit:

A sword was between 4 mm and 8 mm thick. Later age swords had a fuller, which made it much better for piercing your enemy and also reduced the weight of the sword. A two-handed sword weighed over 2 kg, some up to 4 kg (ceremonial swords).

Here another article:

https://www.worldwideswords.net/medieval.html

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Based on those articles, DeLARP is pretty close to reality I suppose. Maybe just a tad too thin in the case of the two-handed sword tech posted.

 

Maybe a 50% increase in width would be better for DeLARP, but it is not bad as it stands now.

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Yep, I had the problem, that the sword almost disappeared completely a couple of times when running with it drawn... Also lots of AA will make the sword look thinner, too...

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This mod seems don't take in consideration the changes add by Dual Sheath Redux. Why do you keep it in STEP?

 

Edit ! Oh sorry I missed the option for it in DSR. Can you remove my post?

Edited by lexo1000

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non-City-slicker here, with DSL internet connection ... slowly moving through the STEP Core page :

 

I hope I'm not being nit-picky, but "trimming" mods of possible unnecessary fluff OK?

 

E.g., "BeforeAfterExample.gif":

 

zJAbEM4.png

 

... leave, delete, personal choice? (I will stop these newbie Qs ASAP!)

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1. Don't be scared to ask newbie questions. If you don't, you'll be a newb forever.
2. I'm sure you can delete that stuff, BUT, it's tiny, AND, you've already used the bandwidth to DL it. If it's really worth your time to search out and destroy all the unnecessary 100kb files, I think you should invest in some more HDD space... or some floppy disks, or something ::P:

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