Neovalen Posted July 5, 2013 Posted July 5, 2013 SIP is better. Basically the water fix makes them non-blurry but find the implementation of SIP fixes more.
Guest Posted July 5, 2013 Posted July 5, 2013 Just quickly updated the mod after getting back. I thought people would appreciate it if I merged the medium resolution pack. Basically the water fix makes them non-blurryThat was the only intention, no more. I could have made them hi-res and have them look more like ice, but then it wouldn't have gone well with the other fix that's included. It seems people around here appreciate perfomance more than anything, and keeping the files at default res, for something as trivial as a puddle, was my intention. :) @phazer11 Not sure when I will get chance the look into this. I'm only updating source textures at the moment with 1.7.
TechAngel85 Posted July 5, 2013 Posted July 5, 2013 Thanks for the update! I appreciate that very much because I use the medium res textures.
phazer11 Posted July 6, 2013 Posted July 6, 2013 Yeah mate it wasn't a big deal it just broke my immersion it just set off alarms in my head saying why are the wave coming FROM shore... It's not a big deal I don't go up there that often but I would imagine there are a few places this occurs.
EssArrBee Posted August 29, 2013 Posted August 29, 2013 This has seen a few updates the last couple days. No more WATER Particle Patch for ENB needed. 1.75a From any older version please save your game, totally uninstall the mod and re-install it again. It should be fine. Clean saves are recommended. Updated the mod so it uses some BSA archives instead of loose files. 1.75b (as we go) Updated all water types in "WATER.esp" for slightly more condensed waves, slightly more refraction, and various other tweaks. Fresnal reduced to 0 on all water which should give less reflection at certain viewing angles. This should make it more realistic. Added a river ambient sound "DefaultRiver" water type. Bug fix. Realistic Needs compatibilty is now included. No need for additional mods. Particle patch for ENB users now included in the mod. No other files required. "WATER DB Waves.esp" now carries forward changes from Dawnguard.esm (this plugin now requres Dawnguard as well as Dragonborn). Updated water types for Dragonborn plugins. Dawnguard support. Updated Falskaar plugin and combined it into main mod installer.
TechAngel85 Posted August 29, 2013 Posted August 29, 2013 Funny how competition makes authors push forward. The last release of WATER was suppose to be the final release. Now that Realistic Waters Two is on the scene, WATER is getting updates again. Haha!
Aiyen Posted August 29, 2013 Posted August 29, 2013 Funny how competition makes any progress happen! :P
thunderclam Posted August 29, 2013 Posted August 29, 2013 I already have the WATER patch for Particle ENB installed. Should I uninstall that after updating WATER? What is the best procedure?
EssArrBee Posted August 29, 2013 Posted August 29, 2013 Yeah, I would uninstall the PP for WATER then just install the new WATER. If you use a mod manager it won't be hard at all.
thunderclam Posted August 29, 2013 Posted August 29, 2013 I use Mod Organizer. I guess I don't have to worry about sneaky uninstall problems as per NMM?
Aiyen Posted August 29, 2013 Posted August 29, 2013 Just manually open the particle patch in explorer and remove the respective meshes and you are good to go.
thunderclam Posted August 29, 2013 Posted August 29, 2013 I've not updated mods w/ Mod Organizer yet. When I do, do I reinstall and re-optimize stuff like SMIM in this process? 1. Open MO 2. Deactivate mod 3. Remove Mod (?) 4. Download latest version (maybe this before removing?) 5. Install latest 6. Optimize (if needed) I worry about overrides and such. Am I supposed to download a new version over top an old one and merge during installation rather than removing the old mod?
EssArrBee Posted August 30, 2013 Posted August 30, 2013 With mod organizer you can even just use the replace option when updating. If a mod has the same name that is already installed it will ask you to merge, replace, rename, or cancel. You can replace if the old files aren't required for the update and merge if they old files are required. Don't optimize SMIM, it's mostly meshes and they can't really be optimized.
thunderclam Posted August 30, 2013 Posted August 30, 2013 Okay that updating procedure sounds good. Too late on optimizing SMIM. I followed SR which instructs optimization.
rootsrat Posted August 30, 2013 Posted August 30, 2013 Word of warning when updating mods with MO: when you have patches or addons installed separately (for example if you install "Skill Interface Retexture" and then "Skill Interface Retexture - Dawnguard" separately, so that you have 2 separate items in our mod list, when you are reinstalling the mod, MO remembers the LAST used name, so if you were reinstalling "Skill Interface Retexture" the program would say that the mod of this name already exists, but it means Skill Interface Retexture - Dawnguard. ALWAYS hit Rename first, to check which mod MO is actually reinstalling.
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