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Posted

Just putting this out here for those who might wish to know.

 

Don't click the spoiler button if you don't want foreknowledge of what you can expect from Death Alternatives.

 

 

 

 

 

SPOILER:

 

 

 

 

  Reveal hidden contents

 

Posted (edited)

Well, as much as it pained me to let go of the idea, I uninstalled Death Alternative - Your Money or Your Life per instructions, still had to run the SaveTool script cleaner to remove quite a few #'s DAYMoYL related script orphans. All is well with my game, I usually never resort to such extremes without simply starting over...but I really don't feel like starting another character -I like my current game. 

 

My reasons?

 

Five "defeats" and 3 of the five were glitched or weird in some way or another...

 

Firstly, sometimes I'd be hit one time and <boom> my character would enter "death alternative" mode. Not saying the mod caused that, but it made for a very disjointed experience.

 

I'm playing on Adept (I am using YASH's YASH_CombatAI, YASH_ImprovedClasses and YASH_OpenEncounterZones) but getting attacked from a distance by a Frost Spider while I am on horseback and immediately keeling over seems rather much. But that would be fine except for how the rest of it unfolds.

 

 

Here's some of the scenarios* I ran into problems with:

 

 

Frostbite Spider attack while I was on horseback outside Ivarstead: I am rescued by the Priest from Temple of Mara but the screen is completely black except for the UI elements although all the dialog and interaction works...in the dark. Reloading after save does nothing, have to revert to earlier save.

 

Fort Greenwall Bandits Attack on approach:  I succumb to vastly outnumbered enemies. Vilkas/Farkas of the Companions spawn in a rescue attempt (I think?) after the fadeout (my character is a member of the Companions) The two brothers almost immediately get in a losing fight with the Greenwall Bandits. Meanwhile, my totally naked character gets engaged in a conversation with a bandit involving my gear recovery...seems very unrealistic and disjointed.

 

Shroud Hearth Barrows dungeon lock out: This one really sucked. My character was overwhelmed by Draugr in the room that locks you inside until you clear it out and trip the lever. Everything works as intended, I awake dressed in old Draugr armor with my gear hidden somewhere in the dungeon...but I can't proceed further into the dungeon because the gate has blocked off the part of the dungeon I need to delve into and I have no way to open it without cheating. (which I will never use a console command to progress a game, ruins it for me totally)

 

So, three out five defeats had problems. It makes me sad but the mod is still very much a work in progress.

 

For now, I'm more interested in playing the game then testing mods, so I have removed and cleaned Death Alternatives from my saved game.

 

* there was one other "fail" death but it involved being in werewolf form in the initial part of the Underforge Companion Quest line.

Edited by Kuldebar
  • +1 1
Posted
  On 6/2/2014 at 8:44 PM, Kuldebar said:

Well, as much as it pained me to let go of the idea, I uninstalled Death Alternative - Your Money or Your Life per instructions, still had to run the SaveTool script cleaner to remove quite a few #'s DAYMoYL related script orphans. All is well with my game, I usually never resort to such extremes without simply starting over...but I really don't feel like starting another character -I like my current game. 

 

My reasons?

 

Five "defeats" and 3 of the five were glitched or weird in some way or another...

 

Firstly, sometimes I'd be hit one time and <boom> my character would enter "death alternative" mode. Not saying the mod caused that, but it made for a very disjointed experience.

 

<snip>

 

So, three out five defeats had problems. It makes me sad but the mod is still very much a work in progress.

I read your posts on his comments thread, and I think it would be nice to quote / link to his replies about these issues here.

 

For me, although I haven't gotten "stuck" or experienced any glitched Death Alternative scenarios, I will continue to use the mod, because it's still for the greater part a much more interesting alternative to simply having to reload your last saved game.

 

He does advise users of Death Alternative to save often, thus allowing the player to fall back to the age-old magically-resurrect-my-character-by-loading-the-previous-save method of gameplay if something in the mod doesn't work as expected.

Posted

I also discovered, and this was before I uninstalled Death Alternatives that the mod caused Danica Pure-Spring to no longer be capable of training in restoration. Her voice file is deactivated for the appropriate line but the training interface never pops up. This issue persisted after the uninstall, I suspect her behavior has been permanently changed in this save game.

 

There wasn't anything earth-shakingly enlightening in the mod authors response. The gist of it is...he's accepting that some really rough edges will continue to persist and not be addressed or resolved.  I'm fine with that, but it's not something I'd continue to use if that is his design goal.

Posted

Similar issues here. One encounter saw my PC collapse into bleedout, and then after a while it says "you still have some life left in you". After which the bandits are suddenly non-hostile for no reason I could make out.

 

I also had a case last night. A new and somewhat under-prepared PC meets a thief on the road, briefly toasts the blighter, and then goes sprinting back to the protection of a follower. At which point the thief decides he isn't hostile at all. Which I could almost write off as "immersion" if I wasn't convinced it was a bug.

 

I love the idea of DA, but I don't think it's ready for prime time yet.

Posted

I think if the mod was just a tad less ambitious and concentrated on having a solid base set of features it could really have mass appeal.

 

At the present there's way too much "glitch" involved throughout. I've said the same for Touring Carriages...great, genius projects but not polished in its execution. Let's be honest, putting lipstick on a pig doesn't make it "not a pig". Modding Skyrim has the same limitations. Only very rarely do we see those limitations shattered and surpassed: Sheson, ENBoost, SKSE, etc.

  • 2 weeks later...
Posted

I have totally converted to using Death Alternative, works fine 95% of the time in my experience which is good enough for me.  Until there is a DA Alternative!!  I love not having to reload save games and not bothering with saving at all (apart from timed saves just in case Skyrim decides to crash), any thing that happens (that isn't bugged of course) just adds to my character's story in very interesting ways.

 

Speaking of bugs, the bugs or bugged out situations I've seen aren't frequent, my current level 17 (dead slow leveling character) has had one bugged out event that is more the product of me adding mods than DA.  

  • +1 1
Posted

@Garfink

 

It was a tough call for me, but I had a slew of glitched defeats that really ruined the scenario for me. The problem was compounded, I'm sure, because I had a number of difficulty adjustment mods, so getting one-shotted happened more than it otherwise would. Even so, I think the mod author should have scaled back on some of the scenarios or added a few branched alternatives/black-lists to avoid the dungeon lock out, for instance.

Posted

I must admit, the most recent version seems to be pretty solid. I've been using it on one of my profiles and (once you get used to how it works) it seems to work quite well. My characters get a lot more "gung ho" if I know they're not going to die.

 

It's also shocking how hard it can be trying to get killed when you're testing this baby. (I can never really bring myself to just stand and let them hit me :)

  • +1 1

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