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Posted

A Matter of Time - A HUD clock widget

 

Have you ever find yourself walking through a dungeon or sitting at the bar and asking yourself: How late is it? Will the sun shine outside or will I see the moons if I go outside? If so, this mod is for you!

 

The purpose of the mod

The mod adds a widget to the HUD which displays the current in game time in two ways: As a picture showing the current time of day and a clock. The mod is highly configurable through the SkyUI Mod Configuration Menu.

Posted

Hmm... idk how I feel about this mod. I've been eying it but I feel like my conscience would be put at ease if the author made a mini-dungeon a small Dwemer outpost for instance and added an artifact that used either a ring or gauntlet slot.

Posted

Idono about that. I mean you can see the time inside the wait menu and inside your map (which if you aren't using a paper map, looks like your viewing it from a satellite). The compass on your screen isn't actually an inventory item either, I think it makes sense for it to be on the HUD.

 

ooh and after testing it's completely compatible with IHUD from what I can tell, neat ^.^

Posted

I noticed people with different Timescales are having problems with it. Mostly that the clock starts running faster than what it should be.

 

I use Timescale = 12 so I'm not chancing it on my current playthrough. Seems multiples of 5 are just fine, though.

Posted

I have Timescale set to 10 via Bashed Patch, and I've not experienced any issues so far, although it is true I haven't been using the mod very long. From what I've read, the problems start when users change the timescale in game.

Posted
I have Timescale set to 10 via Bashed Patch' date=' and I've not experienced any issues so far, although it is true I haven't been using the mod very long. From what I've read, the problems start when users change the timescale in game.[/quote']

Ah sweet. Yeah, I set timescale via bashed patch as well.

Posted

From the site on this issue,

 

"Known issues

There might be a wrong time displayed for a short amount of time (1.5 in game minutes in maximum) after a change of the timescale. It might also happen after a mod suddenly changes the time directly."

 

If the situation is in fact worse than that I guess author will need to know.

 

:)

  • 1 year later...
Posted

Holy NecroPost Batman!

 

That said, and as much as I love this Mod, It's not STEP Core material. Technically, there's already a way to tell time, though granted it's not in the UI. Maybe for Extended, and most likely in any of the numerous variations on STEP, but not for Core, I don't think.

 

On a side note, with a year and half of running this, never had any issues.

  • +1 1
Posted

I stopped using this mod because I was getting CTDs with it. How is that even possible I don't have the slightest idea, but it happened about 20% of the time when starting new game. I was, however, using LAL to start new testing game back then, so maybe it would be worth spending an hour or so giving it another try these days with pure vanilla game.

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