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A Matter of Time - A HUD clock widget (by SkyAmigo)

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A Matter of Time - A HUD clock widget

 

Have you ever find yourself walking through a dungeon or sitting at the bar and asking yourself: How late is it? Will the sun shine outside or will I see the moons if I go outside? If so, this mod is for you!

 

The purpose of the mod

The mod adds a widget to the HUD which displays the current in game time in two ways: As a picture showing the current time of day and a clock. The mod is highly configurable through the SkyUI Mod Configuration Menu.

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As long as it has a hotkey to turn it on and off, I'm going to use this forever. I'm so tired of hitting wait or menu to see the time.

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Hmm... idk how I feel about this mod. I've been eying it but I feel like my conscience would be put at ease if the author made a mini-dungeon a small Dwemer outpost for instance and added an artifact that used either a ring or gauntlet slot.

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Idono about that. I mean you can see the time inside the wait menu and inside your map (which if you aren't using a paper map, looks like your viewing it from a satellite). The compass on your screen isn't actually an inventory item either, I think it makes sense for it to be on the HUD.

 

ooh and after testing it's completely compatible with IHUD from what I can tell, neat ^.^

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Very useful if you're using a Realistic Needs mod, Frostfall, or Moonlight Tales as the current time of day is a huge factor in how you play. Or playing as a Vampire.

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I use it. Have it set to toggle with iHUD and it works fine. It's better than pulling up the wait menu every time you want to know what time it is.

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I noticed people with different Timescales are having problems with it. Mostly that the clock starts running faster than what it should be.

 

I use Timescale = 12 so I'm not chancing it on my current playthrough. Seems multiples of 5 are just fine, though.

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I have Timescale set to 10 via Bashed Patch, and I've not experienced any issues so far, although it is true I haven't been using the mod very long. From what I've read, the problems start when users change the timescale in game.

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I have Timescale set to 10 via Bashed Patch' date=' and I've not experienced any issues so far, although it is true I haven't been using the mod very long. From what I've read, the problems start when users change the timescale in game.[/quote']

Ah sweet. Yeah, I set timescale via bashed patch as well.

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From the site on this issue,

 

"Known issues

There might be a wrong time displayed for a short amount of time (1.5 in game minutes in maximum) after a change of the timescale. It might also happen after a mod suddenly changes the time directly."

 

If the situation is in fact worse than that I guess author will need to know.

 

:)

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Holy NecroPost Batman!

 

That said, and as much as I love this Mod, It's not STEP Core material. Technically, there's already a way to tell time, though granted it's not in the UI. Maybe for Extended, and most likely in any of the numerous variations on STEP, but not for Core, I don't think.

 

On a side note, with a year and half of running this, never had any issues.

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I stopped using this mod because I was getting CTDs with it. How is that even possible I don't have the slightest idea, but it happened about 20% of the time when starting new game. I was, however, using LAL to start new testing game back then, so maybe it would be worth spending an hour or so giving it another try these days with pure vanilla game.

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Never had a ctd in relation to this mod. Been using and loving it for a long time.

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