soupdragon Posted January 24, 2016 Posted January 24, 2016 (edited) Essential mod for me I wish I'd discovered it earlier in my playthrough as most of Whiterun's NPC's have died in DG vampire attacks but at least the citizens of other settlements can sleep safely in their beds for now. Ok there is a bit of a problem with USLEEP it doesn't forward the changes to one of the Afflicted quests. Its an easy fix but still worth pointing out: https://forums.bethsoft.com/topic/1538020-relz-unofficial-skyrim-legendary-edition-patch-usleep-1/?p=25030970 Edited March 23, 2016 by soupdragon
TechAngel85 Posted March 25, 2016 Posted March 25, 2016 Found a glitch with this mod. Not really a glitch. More of a cheat. Spoiler Alert! Don't continue reading unless you want some details to be spoiled. Nothing major. Okay, so I have it checked for the Thalmor to leave me alone until after the Diplomacy quest (when they actually have a good reason to). I have yet to complete that quest; however, I do have the Missing in Action quest in which you can storm a Thalmor hold to free a certain captive. I'm an archer and have just learned that because of the scenario and mod option, I am able to stay reasonably close to the fort and pick off the Thalmor without them attacking me. In fact, they will not attack me unless I'm pretty much standing inside the perimeter of the fort. With this I could most likely also attack the Thalmor along the roads from a distance without them doing a thing in return. The guards in the fort were simply going along their day like nothing was happening while being filled with arrows.
cdcooley Posted March 25, 2016 Posted March 25, 2016 Those options are just modifying the Thalmor random encounter. I'm pretty sure the guards during Missing in Action are always stupid even without TIE. And I'm absolutely sure that if you do that quest any time before level 8 you would see that same behavior. So it's really more of a core game bug. Although now that you point it out maybe completing that quest should also be enough to trigger their hostility. Although when I do that quest there certainly isn't anyone left alive who would report what happened back to Thalmor headquarters. :)
TechAngel85 Posted March 25, 2016 Posted March 25, 2016 Those options are just modifying the Thalmor random encounter. I'm pretty sure the guards during Missing in Action are always stupid even without TIE. And I'm absolutely sure that if you do that quest any time before level 8 you would see that same behavior. So it's really more of a core game bug. Although now that you point it out maybe completing that quest should also be enough to trigger their hostility. Although when I do that quest there certainly isn't anyone left alive who would report what happened back to Thalmor headquarters. :)It's possible, but I'm level 13. I've just never noticed such dumb behavior before and this is the only one that should be affecting them in any way. No other NPCs are doing this either. That was my thinking too. No one to report it or anyone who saw your face left alive so it shouldn't trigger the Thalmor to seek you out.
kryptopyr Posted March 25, 2016 Posted March 25, 2016 I'm not aware of any direct connection between the two quests. Off-hand my guess would be that it's more a vanilla bug, but I'll add it to the list of things to look into when I get a chance.
TechAngel85 Posted March 25, 2016 Posted March 25, 2016 Here's the information you may need for the Thalmor settings: Thalmor Squad: Min Level - This is the minimum level you must reach before Thalmor Execution Squads will be sent after your character. Default: 8Thalmor Squad: Quest Requirement - Checking this box will prevent Thalmor Execution Squads from coming for your character until after Diplomatic Immunity or until after taking Whiterun as a Stormcloak. Default: off The first I've left to the default and I'm level 13 so that shouldn't be an issue. The second setting I have enabled (on). This is the one that I would be looking at and I'm suspecting. Though, it could very well be a vanilla bug, too. It's been too long since I've played that quest and I don't have a vanilla save to test it on, though I could create one. It'll be a bit before that can happen.
kryptopyr Posted March 25, 2016 Posted March 25, 2016 Tech, Do you have a save made just prior to doing the Missing in Action quest? If so, would you hang onto this save? It might prove useful for future testing. Edit: Also, has your character started the Civil War quest for either side? If you're affiliated with the Imperial Legion, that might impact your relationship with the Thalmor faction.
TechAngel85 Posted March 25, 2016 Posted March 25, 2016 I'm not sure how far ahead, but I'm sure I do.
DepartedCitizen-00002 Posted October 30, 2016 Posted October 30, 2016 Do you recommend any settings for this mod or just the defaults ones ? There is author reccomended settings in optional files (but someone uploaded some screenshots with them so installing FISS is not needed...).
DepartedCitizen-00002 Posted October 30, 2016 Posted October 30, 2016 After looking at the author recommended settings I figured they are making sense, to me at least so I'll use them.
DepartedCitizen-00002 Posted October 30, 2016 Posted October 30, 2016 I found your "MCM Recommendations" page and will have a look at it, that's very, very useful!
DepartedCitizen-00002 Posted October 30, 2016 Posted October 30, 2016 Yeah they make sens, nothing crazy.
DepartedCitizen-00002 Posted November 7, 2016 Posted November 7, 2016 Essential mod for me I wish I'd discovered it earlier in my playthrough as most of Whiterun's NPC's have died in DG vampire attacks but at least the citizens of other settlements can sleep safely in their beds for now. Ok there is a bit of a problem with USLEEP it doesn't forward the changes to one of the Afflicted quests. Its an easy fix but still worth pointing out: https://forums.bethsoft.com/topic/1538020-relz-unofficial-skyrim-legendary-edition-patch-usleep-1/?p=25030970This should be added to the guide no? Or do you try to not ask users to do edits so they don't mess things up?I will message the mod author (even if I'm sure someone already did).
DepartedCitizen-00002 Posted November 8, 2016 Posted November 8, 2016 Well kryptopyr is aware of it but doesn't want to update just to fix this (and the other one mentioned by Nebulous in the "Bugs" section for "00035B5A WIAddItem03" wich is non existent for me...).
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