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Posted
  On 8/14/2021 at 5:29 AM, Rozen said:

109644215_Screenshot2021-08-14012608.thumb.jpg.d55cfee535e4c4e0adebff9bff647014.jpgThis and the esm dose

and as of D606385B and D6063743 SSEedit can't find them, it's like it is only in the game.

when putting the form ID's from the DynDOLOD ID's it can't find anything but it finds the form ID's from Static Mesh Improvement Mod - SMIM fine.

I have discord if you want me to screen share and you can have me go over the files in SSEedit with you and show you in game.

 

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The screenshots shows a normal file header record. The FormID of the file header record is always zero/NULL.

The first two digits of a FormID are the load order ID of the plugin. The screenshot shows DynDOLOD.esp being currently loaded a load order ID 24 in xEdit.

Change the first two digits of the FormIDs from D6 to 24 in order to look up the FormIDs defined in the DynDOLOD.esp plugin at its current load order ID.

Posted (edited)
  On 8/14/2021 at 5:33 AM, sheson said:

The screenshots shows a normal file header record.

The first two digits of a FormID are the load order of the plugin. The screenshot shows DynDOLOD.esp being loaded a load order ID BB.

Change the first two digits of the FormIDs from D6 to BB in order to look up the FormIDs defined in the DynDOLOD.esp plugin.

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Still nothing, it still gives me the can't find it sound.

Edit: even tried C5 sense the esm is loading with C5 and get the same.

Edited by Rozen
Posted
  On 8/14/2021 at 5:37 AM, Rozen said:

Still nothing, it still gives me the can't find it sound.

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If More Informative Console shows a reference FormID to be defined in a plugin, the record exists in that plugin.

Note that I messed up the load order ID and it is actually 24 instead of BB. It is the number reported in front of the plugin name [24] DynDOLOD.esp

Posted (edited)

24063743: dyndolodesm_00945B_solitudeexterior_tamrielpatch_000041_DynDOLOD_PATCH_DynDOLOD_CHILD [REFR:24063743] (places DockStrSol01_DynDOLOD_LOD [STAT:0E0094F4] in GRUP Cell Temporary Children of EastEmpireTradingCompanyDocks [CELL:000092BD] (in Tamriel "Skyrim" [WRLD:0000003C] at -17,23))

2406385B: dyndolodesm_00944D_solitudeexterior_tamrielpatch_000033_DynDOLOD_PATCH_DynDOLOD_CHILD [REFR:2406385B] (places DockStrEnt03_DynDOLOD_LOD [STAT:0E009519] in GRUP Cell Temporary Children of EastEmpireTradingCompanyDocks [CELL:000092BD] (in Tamriel "Skyrim" [WRLD:0000003C] at -17,23))

That is what it gives me, let me know if you need more info from SSEedit and i will get it for you and thank you so much for the help finding that.

Edit: also the numbers then the : is the ID's then the Form ID of them.

Edited by Rozen
Posted
  On 8/14/2021 at 5:41 AM, sheson said:

If More Informative Console shows a reference FormID to be defined in a plugin, the record exists in that plugin.

Note that I messed up the load order ID and it is actually 24 instead of BB. It is the number reported in front of the plugin name [24] DynDOLOD.esp

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I hope it is a easy fix for you, can't even imagine how much coding you have to do with a mod like DynDOLOD @_@

Posted
  On 8/14/2021 at 5:46 AM, Rozen said:

24063743: dyndolodesm_00945B_solitudeexterior_tamrielpatch_000041_DynDOLOD_PATCH_DynDOLOD_CHILD [REFR:24063743] (places DockStrSol01_DynDOLOD_LOD [STAT:0E0094F4] in GRUP Cell Temporary Children of EastEmpireTradingCompanyDocks [CELL:000092BD] (in Tamriel "Skyrim" [WRLD:0000003C] at -17,23))

2406385B: dyndolodesm_00944D_solitudeexterior_tamrielpatch_000033_DynDOLOD_PATCH_DynDOLOD_CHILD [REFR:2406385B] (places DockStrEnt03_DynDOLOD_LOD [STAT:0E009519] in GRUP Cell Temporary Children of EastEmpireTradingCompanyDocks [CELL:000092BD] (in Tamriel "Skyrim" [WRLD:0000003C] at -17,23))

That is what it gives me, let me know if you need more info from SSEedit and i will get it for you and thank you so much for the help finding that.

Edit: also the numbers then the : is the ID's then the Form ID of them.

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Thanks, that is the information I need to fix this bug.

Posted (edited)
  On 8/14/2021 at 5:52 AM, sheson said:

Thanks, that is the information I need to fix this bug.

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No problem, if something happens again now i have more of a understanding where to look for it, thank you again for the help and making this great mod =^_^=

Edited by Rozen
  • Like 1
Posted
  On 8/14/2021 at 5:55 AM, Rozen said:

No problem, if something happens again now i have more of a understanding where to look for it, thank you again for the help and making this great mod =^_^=

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Thank you Rozen for investigating it because I was clearly confused. Sorry to not have been able to help more.

Posted
  On 8/14/2021 at 6:58 AM, delweyn said:

Thank you Rozen for investigating it because I was clearly confused. Sorry to not have been able to help more.

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you're fine, i am just happy it was not just me becuse i was thinking what did i break now seeing all that z-fighting lol XD

  • Like 1
Posted
  On 8/14/2021 at 5:46 AM, Rozen said:

24063743: dyndolodesm_00945B_solitudeexterior_tamrielpatch_000041_DynDOLOD_PATCH_DynDOLOD_CHILD [REFR:24063743] (places DockStrSol01_DynDOLOD_LOD [STAT:0E0094F4] in GRUP Cell Temporary Children of EastEmpireTradingCompanyDocks [CELL:000092BD] (in Tamriel "Skyrim" [WRLD:0000003C] at -17,23))

2406385B: dyndolodesm_00944D_solitudeexterior_tamrielpatch_000033_DynDOLOD_PATCH_DynDOLOD_CHILD [REFR:2406385B] (places DockStrEnt03_DynDOLOD_LOD [STAT:0E009519] in GRUP Cell Temporary Children of EastEmpireTradingCompanyDocks [CELL:000092BD] (in Tamriel "Skyrim" [WRLD:0000003C] at -17,23))

That is what it gives me, let me know if you need more info from SSEedit and i will get it for you and thank you so much for the help finding that.

Edit: also the numbers then the : is the ID's then the Form ID of them.

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This bug is hopefully fixed in Alpha-37

Posted (edited)

Hello Sheson,

Like for many others, the current version of DynDOLOD gives me the "insufficent memory" message when trying to generate TexGen.

Where can I find information on how to solve the problem?

Frankly I have trouble understanding the usefulness of blocking the TexGen generation because of that, though, until now I've always been able to generate TexGen and then DynDOLOD with very few in-game problems... And now, with the SAME load order, I'm not allowed to do that anymore?

It's rather puzzling...

Edited by Abbot
Posted
  On 8/14/2021 at 9:51 AM, Abbot said:

Hello Sheson,

Like for many others, the current version of DynDOLOD gives me the "insufficent memory" message when trying to generate TexGen.

Where can I find information on how to solve the problem?

Frankly I have trouble understanding the usefulness of blocking the TexGen generation because of that, though, until now I've always been able to generate TexGen and then DynDOLOD with very few in-game problems... And now, with the SAME load order, I'm not allowed to do that anymore?

It's rather puzzling...

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Read the first post carefully. Also read what log files to include when making posts.

If there are so "many" other reports about the "same" problem, then whatever was answered to those still applies.

What else is a  program supposed to do after the OS tells it the requested memory is not available. More memory is required to continue the work. Without the memory the work can not continue.

Posted
DynDOLOD TexGen on startup acts like normal all the way through the setup. After verifying all this being as they should and pressing start, a simple "information: Loading, please wait" Shows up and then I get the message you recieve after the process usually have run.
The problem is that nothing is generated and this all takes seconds. There is no error message in the log which I will post below so I don't even have an error to search for.
 
Log
Posted
  On 8/14/2021 at 2:48 PM, Atoro10 said:
DynDOLOD TexGen on startup acts like normal all the way through the setup. After verifying all this being as they should and pressing start, a simple "information: Loading, please wait" Shows up and then I get the message you recieve after the process usually have run.
The problem is that nothing is generated and this all takes seconds. There is no error message in the log which I will post below so I don't even have an error to search for.
 
Log
Expand  

TexGen seems to be finding nothing to do. Check your TexGen GUI settings before clicking 'Start' Check all boxes. ... load up previews to check if there are any textures found.

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