sheson Posted December 30, 2022 Author Posted December 30, 2022 1 hour ago, w740su said: Hello, I am wondering what files/folders I should add to the exclusions of Windows Defender, so that it won't keep scanning while generating LOD? I have already excluded the DynDOLOD folder and the output folder, but in task manager I can still see windows defender actively scanning when generating LOD, which causes my system to run out of memory (16GB) and freeze. Turning off the real-time protection solved this problem, but I'd like to set up the exclusion list so that I can forget about the extra steps of turning off and on the real-time protection. Typically I would assume the folder and subfolders where you installed DynDOLOD, the game and where the mod manager stores all mods. I suggest to white list file extensions, like BSA, NIF, DDS, BTO, BTR, BTT, TXT, INI, JSON etc. Also see "High memory usage / Out of memory" at https://dyndolod.info/FAQ to reduce memory usage of the tools.
w740su Posted December 30, 2022 Posted December 30, 2022 2 hours ago, sheson said: Typically I would assume the folder and subfolders where you installed DynDOLOD, the game and where the mod manager stores all mods. I suggest to white list file extensions, like BSA, NIF, DDS, BTO, BTR, BTT, TXT, INI, JSON etc. Also see "High memory usage / Out of memory" at https://dyndolod.info/FAQ to reduce memory usage of the tools. Thank you! Unfortunately, after whitelisted all these folders and file extensions, windows defender still takes almost 20% of my CPU usage during generation. I guess that's something with Windows Defender and I'll just keep it off while generating LOD.
Mousetick Posted December 30, 2022 Posted December 30, 2022 8 minutes ago, w740su said: Unfortunately, after whitelisted all these folders and file extensions, windows defender still takes almost 20% of my CPU usage during generation. I don't use Windows Defender so this may not be applicable or relevant, but have you tried whitelisting the executables so that they are "trusted" and not monitored? [...]\DynDOLOD\DynDOLOD.exe [...]\DynDOLOD\DynDOLODx64.exe [...]\DynDOLOD\TexGen.exe [...]\DynDOLOD\TexGenx64.exe [...]\DynDOLOD\Edit Scripts\LODGen.exe [...]\DynDOLOD\Edit Scripts\LODGenWin.exe [...]\DynDOLOD\Edit Scripts\LODGenx64.exe [...]\DynDOLOD\Edit Scripts\LDGenx64Win.exe [...]\DynDOLOD\Edit Scripts\Texconv.exe [...]\DynDOLOD\Edit Scripts\Texconvx64.exe
z929669 Posted December 31, 2022 Posted December 31, 2022 6 hours ago, w740su said: Thank you! Unfortunately, after whitelisted all these folders and file extensions, windows defender still takes almost 20% of my CPU usage during generation. I guess that's something with Windows Defender and I'll just keep it off while generating LOD. 6 hours ago, Mousetick said: I don't use Windows Defender so this may not be applicable or relevant, but have you tried whitelisting the executables so that they are "trusted" and not monitored? [...]\DynDOLOD\DynDOLOD.exe [...]\DynDOLOD\DynDOLODx64.exe [...]\DynDOLOD\TexGen.exe [...]\DynDOLOD\TexGenx64.exe [...]\DynDOLOD\Edit Scripts\LODGen.exe [...]\DynDOLOD\Edit Scripts\LODGenWin.exe [...]\DynDOLOD\Edit Scripts\LODGenx64.exe [...]\DynDOLOD\Edit Scripts\LDGenx64Win.exe [...]\DynDOLOD\Edit Scripts\Texconv.exe [...]\DynDOLOD\Edit Scripts\Texconvx64.exe I would not whitelist file extensions but rather the EXEs as Mousetick has listed. Otherwise, you largely obviate the usefulness of you AV. See this sticky post for info on managing Windows Security OS software. I thought Windows Defender was bundled with Windows Security in Win10. I am on Win 11 and use ESET rather than Windows Security OS default. Either way, Defender should not be running when you invoke these apps. Make sure it's not performing a scheduled scan when you reboot or something. If it is, you can either let that process finish first, or reset the scan scheduler or whatever MS is trying to 'help' you with.
Anubis Posted December 31, 2022 Posted December 31, 2022 (edited) Hi, I didn't know where to post this exactly (I'm new here). So, a few days ago I installed DynDOLOD 3 Alpha on Skyrim SE. Did everything as instructed, got it working. My game now looks awsome. But now I discovered that when DynDOLOD.esp is active, I get CTD behind the College of Winterhold (when walking towards the sea) I tested every way possible, disabled mods and changed settings. I even removed everything else under the DynDOLOD Output, leaving just DynDOLOD.esm and DynDOLOD.esp - still CTD. Only when I remove DynDOLOD.esp, there is no more CTD. I probably need to edit the esp in CK ? Here are my logs: NetScriptFramework: https://www30.zippyshare.com/v/57ZATPRb/file.html Papyrus: https://www30.zippyshare.com/v/iu81Jpko/file.html Edited December 31, 2022 by Anubis
Anubis Posted December 31, 2022 Posted December 31, 2022 Added new logs just in case. (debug=false was set in dyndolod. Changed it to true and ran the game to CTD again) https://www1.zippyshare.com/v/B2pdGEKu/file.html https://www1.zippyshare.com/v/01llFPka/file.html
jaeswoop Posted December 31, 2022 Posted December 31, 2022 (edited) Trying to use TexGen on fallout 4 and I keep getting a data error and missing textures for tree LODs in game, any light shed on this situation would be appreciated! Error logs.zip(had to compress logs because of file size limits) Edited December 31, 2022 by jaeswoop
Kansas72 Posted January 1, 2023 Posted January 1, 2023 Just installed newest versions of dyn 3 with the new NG dll. Alduin is invisible. Played from alternate start and vanilla beginning. He shoots his powers and fire, but nothing is there. Going to rerun it. I dont have anything to affect him. He was there (showed up) prior to these newest versions. Weird
sheson Posted January 1, 2023 Author Posted January 1, 2023 17 hours ago, Anubis said: Hi, I didn't know where to post this exactly (I'm new here). So, a few days ago I installed DynDOLOD 3 Alpha on Skyrim SE. Did everything as instructed, got it working. My game now looks awsome. But now I discovered that when DynDOLOD.esp is active, I get CTD behind the College of Winterhold (when walking towards the sea) I tested every way possible, disabled mods and changed settings. I even removed everything else under the DynDOLOD Output, leaving just DynDOLOD.esm and DynDOLOD.esp - still CTD. Only when I remove DynDOLOD.esp, there is no more CTD. I probably need to edit the esp in CK ? Here are my logs: NetScriptFramework: https://www30.zippyshare.com/v/57ZATPRb/file.html Papyrus: https://www30.zippyshare.com/v/iu81Jpko/file.html Read the first post which log and debug log to upload when making posts. The crash log tells us exactly and pretty straight forward what causes the crash: MESHES\DynDOLOD\NoHavok\mgmagicfirepillar01_nohavok.nif That NIF is crated by DynDOLOD on demand from an original and just its collision flag unset. Upload that NIF and the original/winning mgmagicfirepillar01.nif (most likely in meshes/effects) from the current load order or let me know which mod contains it.
sheson Posted January 1, 2023 Author Posted January 1, 2023 12 hours ago, jaeswoop said: Trying to use TexGen on fallout 4 and I keep getting a data error and missing textures for tree LODs in game, any light shed on this situation would be appreciated! Error logs.zip(had to compress logs because of file size limits) There seems to be a problem unpacking a file from a compressed BA2. I believe it fails at unpacking Textures\architecture\buildings\reswindowsheet_s.dds Use the xEdit Asset Browser (started with CTRL+F3) to find out which winning BA2 contains it. You should see a similar error message trying to unpack it with the xEdit Asset Browser as well.
sheson Posted January 1, 2023 Author Posted January 1, 2023 13 hours ago, Kansas72 said: Just installed newest versions of dyn 3 with the new NG dll. Alduin is invisible. Played from alternate start and vanilla beginning. He shoots his powers and fire, but nothing is there. Going to rerun it. I dont have anything to affect him. He was there (showed up) prior to these newest versions. Weird Read the first post which log and debug log to upload when making posts. DynDOLOD should not affect NPCs, it is a LOD patch generator. You make it sound like the DynDOLOD DLL NG may be the cause, which also should not affect NPCs. What rudimentary troubleshooting have you done to come to the conclusion that DynDOLOD has anything to do with that problem?
Anubis Posted January 1, 2023 Posted January 1, 2023 6 hours ago, sheson said: Read the first post which log and debug log to upload when making posts. The crash log tells us exactly and pretty straight forward what causes the crash: MESHES\DynDOLOD\NoHavok\mgmagicfirepillar01_nohavok.nif That NIF is crated by DynDOLOD on demand from an original and just its collision flag unset. Upload that NIF and the original/winning mgmagicfirepillar01.nif (most likely in meshes/effects) from the current load order or let me know which mod contains it. As I said: "I even removed everything else under the DynDOLOD Output, leaving just DynDOLOD.esm and DynDOLOD.esp - still CTD."
blueetenicolet Posted January 1, 2023 Posted January 1, 2023 (edited) I think i met a terrible BUG releated to the DynDOLOD DLL NG and Scripts 3.00. Some quests will lose their Alias (Maybe) when you save the game, so when you read the save, you cannot continue the quest, the quest object will not display because the target Alias that the pointer point to is considered as not exsist. I first noticed this BUG is when i'm doing DLC01 VQ07 touch the sky. After the game dispays: "Start: touch the sky" "Find the Auriel's bow" I save the game and quit. The next day i read the save and noticed the Object which should be display on the compass "Find the Auriel's bow" disappered. I ignore that and go to find Gelebor, but he do nothing after finish the dialogue with me, he should cast a spell to open the door but he don't. And here's a scence between him and serana, i noticed serana said what she should to say as usuall, but without pause--the dialouge should be said by Gelebor is skipped. Then i have to use console command to active the door, and i found here's no pointer to the five Shrines. So i have to read a previous save that before i start VQ07 touch the sky, and done that quest without exting game. I have ever checked the payrus log of the game, i found a log that: error: Action ref cannot be None stack: [ (0200C177)].DLC1dunWaygateScript.Activate() - "<native>" Line ? [DLC1VQ07 (02002853)].DLC1_QF_DLC1VQ07_01002853.Fragment_40() - "DLC1_QF_DLC1VQ07_01002853.psc" Line 465 That's why i say "Some quests will lose their Alias". I think that's why the pionter disappeared and the quest cannot continue.The Alias lost. Today when i play vigilant mod, i met same bug: the quest object pointer on compass and map disappeared when i read the save, i find the targetNPC but cannot continue the quest.He won't talk to me. After hours of test, 3 or 4 times of regenrate LOD, i think it should be caused by the DynDOLOD DLL NG and Scripts 3.00. Maybe the dll in it caused this. Uninstall DynDOLOD, this bug will not happend. With the DynDOLOD DLL NG and Scripts 3.00 installed and Large Reference Bugs Workarounds enabled, I enter the game, after quest "Empty Cells" start, save the game , go to talk with gurad,the object "Talk with Steward" shows on compass and map. Read the save, the object "Talk with Steward" not shown. And when i talked to Steward, he will not give me the dialogue option. I uninstall the DynDOLOD DLL NG and Scripts 3.00 and genrate LOD again, enter the game, after quest "Empty Cells" start, save the game. Go to talk with gurad,the object "Talk with Steward" shows on compass and map. Read the save, it still shows on the compass and map.Talk to Steward, he will give me dialogue option. Sorry for no log here, the latest generation do not use DynDOLOD DLL NG and no bug in game, so i think the log is no value. DynDOLOD Alpha-108, DynDOLOD Resources SE 3 Alpha-30, DynDOLOD DLL NG and Scripts 3.00. Edited January 1, 2023 by blueetenicolet
sheson Posted January 1, 2023 Author Posted January 1, 2023 32 minutes ago, blueetenicolet said: I think i met a terrible BUG releated to the DynDOLOD DLL NG and Scripts 3.00. Some quests will lose their Alias (Maybe) when you save the game, so when you read the save, you cannot continue the quest, the quest object will not display because the target Alias that the pointer point to is considered as not exsist. I first noticed this BUG is when i'm doing DLC01 VQ07 touch the sky. After the game dispays: "Start: touch the sky" "Find the Auriel's bow" I save the game and quit. The next day i read the save and noticed the Object which should be display on the compass "Find the Auriel's bow" disappered. I ignore that and go to find Gelebor, but he do nothing after finish the dialogue with me, he should cast a spell to open the door but he don't. And here's a scence between him and serana, i noticed serana said what she should to say as usuall, but without pause--the dialouge should be said by Gelebor is skipped. Then i have to use console command to active the door, and i found here's no pointer to the five Shrines. So i have to read a previous save that before i start VQ07 touch the sky, and done that quest without exting game. I have ever checked the payrus log of the game, i found a log that: error: Action ref cannot be None stack: [ (0200C177)].DLC1dunWaygateScript.Activate() - "<native>" Line ? [DLC1VQ07 (02002853)].DLC1_QF_DLC1VQ07_01002853.Fragment_40() - "DLC1_QF_DLC1VQ07_01002853.psc" Line 465 That's why i say "Some quests will lose their Alias". I think that's why the pionter disappeared and the quest cannot continue.The Alias lost. Today when i play vigilant mod, i met same bug: the quest object pointer on compass and map disappeared when i read the save, i find the targetNPC but cannot continue the quest.He won't talk to me. After hours of test, 3 or 4 times of regenrate LOD, i think it should be caused by the DynDOLOD DLL NG and Scripts 3.00. Maybe the dll in it caused this. Uninstall DynDOLOD, this bug will not happend. With the DynDOLOD DLL NG and Scripts 3.00 installed and Large Reference Bugs Workarounds enabled, I enter the game, after quest "Empty Cells" start, save the game , go to talk with gurad,the object "Talk with Steward" shows on compass and map. Read the save, the object "Talk with Steward" not shown. And when i talked to Steward, he will not give me the dialogue option. I uninstall the DynDOLOD DLL NG and Scripts 3.00 and genrate LOD again, enter the game, after quest "Empty Cells" start, save the game. Go to talk with gurad,the object "Talk with Steward" shows on compass and map. Read the save, it still shows on the compass and map.Talk to Steward, he will give me dialogue option. Sorry for no log here, the latest generation do not use DynDOLOD DLL NG and no bug in game, so i think the log is no value. DynDOLOD Alpha-108, DynDOLOD Resources SE 3 Alpha-30, DynDOLOD DLL NG and Scripts 3.00. Read the first post which log and debug log to upload when making posts. How are the DynDOLOD scripts or DLL affecting the couple papyrus quoted log lines? Post the entire log. These issues sound a bit like surpassing the plugin limits or the MaxStdIO setting not being raised high enough with SSE Engine Fixes.
sheson Posted January 1, 2023 Author Posted January 1, 2023 1 hour ago, Anubis said: As I said: "I even removed everything else under the DynDOLOD Output, leaving just DynDOLOD.esm and DynDOLOD.esp - still CTD." Really read everything what I wrote. https://dyndolod.info/FAQ "ILS or CTD" See ..DynDOLOD\Docs\DynDOLOD-README.txt for checking if a missing or invalid asset (meshes or textures) is the cause.
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