TomForStep Posted June 14, 2022 Posted June 14, 2022 On 6/13/2022 at 8:44 AM, sheson said: Have you generated LOD for the exact load order of the plugins or did the order of plugins or their content change afterwards? Finalize the load order before generating LOD, including sorting plugins and generating the BDS patches. If you did that, it might have to be the other way around, finalize the load order, generate LOD and then run the BDS patcher afterwards. Sort its plugin to load after DynDOLOD.esp. By the gods, " finalize the load order, generate LOD and then run the BDS patcher afterwards" did the trick. Never would have thought of that (didn't even have to move the BDS patcher plugin after DynDOLOD.esp). Danke schön :-)
Joe9075 Posted June 14, 2022 Posted June 14, 2022 10 hours ago, sheson said: Upload that version of DynDOLOD.esp please. In the meantime, test if only removing that one record from the original plugin fixes the problem. DynDOLOD.esp: https://ufile.io/g8v0wy6k
sheson Posted June 15, 2022 Author Posted June 15, 2022 23 hours ago, Joe9075 said: DynDOLOD.esp: https://ufile.io/g8v0wy6k Let me know what happens when the record is removed from the original DynDOLOD.esp. Also, if you could test if disabling Seasons switching has any affect on the crash. Edit po3_SeasonsOfSkyrim.ini and set Season Type = 0 and in case that makes a difference, test every season specific seasonb 1 through 4 to see which one crashes.
AndreySG Posted June 15, 2022 Posted June 15, 2022 Do I need to disable any mods before generating lods?
sheson Posted June 15, 2022 Author Posted June 15, 2022 1 hour ago, AndreySG said: Do I need to disable any mods before generating lods? Read the first post. Read https://dyndolod.info/Generation-Instructions and https://dyndolod.info/Mods The only mod that ever needs disabling for the first pass is Open Cities Skyrim. It only should be enabled for the second pass. https://dyndolod.info/Mods/Open-Cities-Skyrim
dzee349 Posted June 17, 2022 Posted June 17, 2022 Hi Sheson! I’m looking to ESL-flag a medium sized mod that has worldspace edits (Unique Border Gates). DynDOLOD does not have any overlapping records with Unique Border Gates, although I suspect DynDOLOD generated LOD meshes and textures for Unique Border Gates since it’s an exterior/worldspace mod that adds buildings. Assuming that Unique Border Gates can be safely ESL-flagged, would I run into any issues if I don’t rerun DynDOLOD? Thanks so much!
sheson Posted June 17, 2022 Author Posted June 17, 2022 On 6/17/2022 at 3:09 AM, dzee349 said: Hi Sheson! I’m looking to ESL-flag a medium sized mod that has worldspace edits (Unique Border Gates). DynDOLOD does not have any overlapping records with Unique Border Gates, although I suspect DynDOLOD generated LOD meshes and textures for Unique Border Gates since it’s an exterior/worldspace mod that adds buildings. Assuming that Unique Border Gates can be safely ESL-flagged, would I run into any issues if I don’t rerun DynDOLOD? Thanks so much! If the plugin is not a master in any of the generated plugins and the plugin filename is not mentioned in any of the DynDOLOD output ..SKSE\Plugins\DynDOLOD_Data\DynDOLOD_[worldspace name]_Objects.txt files then you do not have to generated LOD scratch.
BigPoppa Posted June 17, 2022 Posted June 17, 2022 (edited) Help. DynDOLOD SE 3 reports the most up to date DynDOLOD Resources SE version (linked in this guide https://steamcommunity.com/sharedfiles/filedetails/?id=2789657603) as outdated, thus refuses to start. I did everything exactly as the guide told me to and everything went smoothly until that point.. Honestly no clue what I should do now lol. Anyone else having this problem? Edited June 17, 2022 by BigPoppa
BigPoppa Posted June 17, 2022 Posted June 17, 2022 (edited) Nevermind I fixed the issue. Somehow I still ended up with the wrong Resource file. After replacing it with the 3.0 version everything was cash money. However, now the following issue occurs: DynDOLOD_SSE_log.txt What to do? Edited June 17, 2022 by BigPoppa Actualization
sheson Posted June 18, 2022 Author Posted June 18, 2022 8 hours ago, BigPoppa said: Nevermind I fixed the issue. Somehow I still ended up with the wrong Resource file. After replacing it with the 3.0 version everything was cash money. However, now the following issue occurs: DynDOLOD_SSE_log.txt What to do? Read the first post which log, debug log and bugreport.txt it to upload. See https://dyndolod.info/Messages/Exceptions#Access-violation-at-address Fix errors like https://dyndolod.info/Messages/Internal-File-FormID-Is-A-HITME
BigPoppa Posted June 18, 2022 Posted June 18, 2022 1 hour ago, sheson said: Read the first post which log, debug log and bugreport.txt it to upload. See https://dyndolod.info/Messages/Exceptions#Access-violation-at-address Fix errors like https://dyndolod.info/Messages/Internal-File-FormID-Is-A-HITME Thank you for your reply. Only Daedric Castle and SnowElf Palace Contain HITME Records and they dont even have any masters as far as the mod pages tell me. Very fishy. Can I ignore this then? bugreport.txt Also debug log txt is too big. Im not permitted to upload it. xD
sheson Posted June 18, 2022 Author Posted June 18, 2022 46 minutes ago, BigPoppa said: Also debug log txt is too big. Im not permitted to upload it. xD Use a file or text sharing service as explained in the first post. 46 minutes ago, BigPoppa said: Thank you for your reply. Only Daedric Castle and SnowElf Palace Contain HITME Records and they dont even have any masters as far as the mod pages tell me. Very fishy. Can I ignore this then? I can not tell you if broken plugins from 3rd party mods can be can be salvaged. That is outside the scope of testing DynDOLOD Alpha / providing support. What I can tell you is that ignoring errors or problems or temporarily disabling mods or plugins does not fix the errors or problems.
DarthVitrial Posted June 20, 2022 Posted June 20, 2022 (edited) Got another Assertion Failure in alpha 95. Probably another race condition? Assertion failure (C:\Delphi\Projects\DynDOLOD3\Core\wbImplementation.pas, line 17465) while processing cckrtsse001_altar.esl [REFR:FE03EF28] (places RockPileL03Snow_HeavySN [STAT:0005B506] in GRUP Cell Temporary Children of [CELL:FE03EE5D] (in ccKRTSSE001QNWorld "Giant's Tooth" [WRLD:FE03EA5F] at -1,1)) Logs: https://mega.nz/file/l1UD3L6S#DePgP5PJUq3nUPXBFdFm7pITaAA-6Otg6x5SaF-L3ks Bugreport attached. key point in the debug log: 00000000 ??? 01047b48 DynDOLODx64.exe DynDOLODResourceStrings 802 dynMessageDialog 0103f274 DynDOLODx64.exe xeMainForm 21196 TLODGenThread.Execute 005de270 DynDOLODx64.exe System.Classes ThreadProc 0042aa05 DynDOLODx64.exe BrainMM 2540 BrainMMThreadProxy 0041214a DynDOLODx64.exe System ThreadWrapper 00511c69 DynDOLODx64.exe madExcept ThreadExceptFrame 7ffc3e16 KERNEL32.DLL BaseThreadInitThunk 7ffc4010 ntdll.dll RtlUserThreadStart bugreport.txt Edited June 20, 2022 by DarthVitrial
sheson Posted June 20, 2022 Author Posted June 20, 2022 1 hour ago, DarthVitrial said: Got another Assertion Failure in alpha 95. Probably another race condition? Assertion failure (C:\Delphi\Projects\DynDOLOD3\Core\wbImplementation.pas, line 17465) while processing cckrtsse001_altar.esl [REFR:FE03EF28] (places RockPileL03Snow_HeavySN [STAT:0005B506] in GRUP Cell Temporary Children of [CELL:FE03EE5D] (in ccKRTSSE001QNWorld "Giant's Tooth" [WRLD:FE03EA5F] at -1,1)) Logs: https://mega.nz/file/l1UD3L6S#DePgP5PJUq3nUPXBFdFm7pITaAA-6Otg6x5SaF-L3ks Bugreport attached. key point in the debug log: Reveal hidden contents 00000000 ??? 01047b48 DynDOLODx64.exe DynDOLODResourceStrings 802 dynMessageDialog 0103f274 DynDOLODx64.exe xeMainForm 21196 TLODGenThread.Execute 005de270 DynDOLODx64.exe System.Classes ThreadProc 0042aa05 DynDOLODx64.exe BrainMM 2540 BrainMMThreadProxy 0041214a DynDOLODx64.exe System ThreadWrapper 00511c69 DynDOLODx64.exe madExcept ThreadExceptFrame 7ffc3e16 KERNEL32.DLL BaseThreadInitThunk 7ffc4010 ntdll.dll RtlUserThreadStart bugreport.txt 167.76 kB · 0 downloads How reproducible is this one?
DarthVitrial Posted June 20, 2022 Posted June 20, 2022 10 hours ago, sheson said: How reproducible is this one? Maybe 10% of the time or so?
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