TechAngel85 Posted September 4, 2023 Posted September 4, 2023 General BC1_UNORM_SRGB (can use BC7_UNORM_SRGB for higher quality results) _color _emissive BC4_UNORM _ao _metal _rough _transmissive _opacity _height _mask BC5_SNORM _normal Specific Cases Faces/Chargen R8G8B8A8_UNORM_SRGB _color R8_UNORM _ao _rough _mask R8G8B8A8_SNORM _normal Effects/Gradients B8G8R8A8_UNORM Effects/Luts (Non-HDR) R8G8B8A8_UNORM Effects/Luts (HDR) BC6H_UF16 Interface/Skillpatches and Interface/Inventoryicons BC3_UNORM Interface/Loadscreens and Interface/Photomode BC7_UNORM (Note: Not SRGB)
F4ll0ut Posted September 6, 2023 Posted September 6, 2023 Hi, Thanks for this information. I have a question: What export option should I choose, in the Nvidia Export tool, to save (photoshop) a face/chargen file in the R8G8B8A8_UNORM_SRGB format ?
CaptainKumquat Posted September 12, 2023 Posted September 12, 2023 Being it's face gen, I'd imagine that would be 8.8.8.8 RGBA uncompressed. Is there an option for 8.8.8.8 RGBA?
DoubleYou Posted September 13, 2023 Posted September 13, 2023 On 9/12/2023 at 9:22 PM, CaptainKumquat said: Being it's face gen, I'd imagine that would be 8.8.8.8 RGBA uncompressed. Is there an option for 8.8.8.8 RGBA? Expand That's what R8G8B8A8_UNORM_SRGB is, but just remember, it's in sRGB mode, not linear.
CaptainKumquat Posted September 13, 2023 Posted September 13, 2023 To add to that, colour textures should be in sRGB and data textures (roughness, metalness, normals ect.) in Linear. Although, programs like Substance will automatically export data textures in the Raw by default, and that is just raw unprocessed data in a colour container as I understand it.
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