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Posted

General
BC1_UNORM_SRGB
(can use BC7_UNORM_SRGB for higher quality results)

  • _color
  • _emissive

BC4_UNORM

  • _ao
  • _metal
  • _rough
  • _transmissive
  • _opacity
  • _height
  • _mask

BC5_SNORM

  • _normal

  
Specific Cases
Faces/Chargen
R8G8B8A8_UNORM_SRGB

  • _color

R8_UNORM

  • _ao
  • _rough
  • _mask

R8G8B8A8_SNORM

  • _normal

Effects/Gradients

  • B8G8R8A8_UNORM

Effects/Luts (Non-HDR)

  • R8G8B8A8_UNORM

Effects/Luts (HDR)

  • BC6H_UF16

Interface/Skillpatches and Interface/Inventoryicons

  •  BC3_UNORM

Interface/Loadscreens and Interface/Photomode

  • BC7_UNORM  (Note: Not SRGB)
Posted

Hi,

Thanks for this information. I have a question:

What export option should I choose, in the Nvidia Export tool, to save (photoshop) a face/chargen file in the R8G8B8A8_UNORM_SRGB format ?

Posted
3 hours ago, CaptainKumquat said:

Being it's face gen, I'd imagine that would be 8.8.8.8 RGBA uncompressed. Is there an option for 8.8.8.8 RGBA?

 

That's what R8G8B8A8_UNORM_SRGB is, but just remember, it's in sRGB mode, not linear. 

Posted

To add to that, colour textures should be in sRGB and data textures (roughness, metalness, normals ect.) in Linear. Although, programs like Substance will automatically export data textures in the Raw by default, and that is just raw unprocessed data in a colour container as I understand it.

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