Kattmandu Posted August 18, 2023 Posted August 18, 2023 Discussion topic: FYX - Windhelm Entrance by Yuril Wiki Link May need the Windhelm Entrance Fix - ELFX Exterior PATCH optional file as well. Not necessary ~z929669 EDIT: There is also this mod, SB - Fixed Windhelm Entrance, which apparently incorporates the FYX entrance fix as well as a few other things. Not sure, but the dummy models added to the worldspace (seen when opening gates) may cause issues with DynDOLOD. Just tested in-game without this alternate mod. The 'empty spaces visible when opening gates' isn't present in my STEP build so I'm guessing DynDOLOD already corrects this?
z929669 Posted August 18, 2023 Posted August 18, 2023 The ELFX plugin patch isn't necessary, since we only use the meshes from ELFX Exteriors wo/plugin
Mousetick Posted August 18, 2023 Posted August 18, 2023 I can't comment on this mod as I've been using the other one (SB - Fixed Windhelm Entrance). They do basically the same thing. The other one works fine with DynDOLOD. 2 hours ago, Kattmandu said: Just tested in-game without this alternate mod. The 'empty spaces visible when opening gates' isn't present in my STEP build so I'm guessing DynDOLOD already corrects this? Possibly for seeing Candleearth Hall when going in. But in order to see the bridge when going out, you'd need the latest DynDOLOD with the Parent > Child copy option enabled, I think. 1
z929669 Posted June 23 Posted June 23 On 8/18/2023 at 12:00 PM, Mousetick said: I can't comment on this mod as I've been using the other one (SB - Fixed Windhelm Entrance). They do basically the same thing. The other one works fine with DynDOLOD. Possibly for seeing Candleearth Hall when going in. But in order to see the bridge when going out, you'd need the latest DynDOLOD with the Parent > Child copy option enabled, I think. It looks to me like SB - Fixed Windhelm Entrance is more comprehensive and supersedes this mod, so creating that mod topic for testing and removing this one. See new mod topic.
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