N0x Posted August 2, 2023 Posted August 2, 2023 Hi everyone! I hope you're all doing well. I've completed my modlist, and I've taken great care to ensure everything works properly. So far, I haven't encountered any issues, which is fantastic! Recently, I tried using NGIO to pre-cache my game, but I ran into a problem. During the first attempt, the game crashed on DLC01FalmerValley. However, when I tried going there in-game, everything worked fine. To avoid future crashes, I added it to the exclusions and resumed the cache generation. Now, I'm facing a different issue. NGIO keeps starting over and over again, seemingly stuck on the step: Tamriel(14, -11) 42.76 pct, world 45 out of 45. I've been stuck on this for about two hours before finally deciding to give up. In an attempt to resolve the problem, I disabled a few mods and restarted the cache generation, but unfortunately, it didn't help. Below is the prompt I found in the NetScriptFramework crash file: [02 Aug 2023 15:29:09.138] Initializing framework version 15. [02 Aug 2023 15:29:09.141] Loaded configuration file. [02 Aug 2023 15:29:09.142] Preparing .NET code hooking. [02 Aug 2023 15:29:09.145] Loading game library. [02 Aug 2023 15:29:09.795] Loaded game library for `The Elder Scrolls V: Skyrim Special Edition` (18). [02 Aug 2023 15:29:09.795] Running game version is 1.5.97.0 [02 Aug 2023 15:29:12.852] Loading plugins. [02 Aug 2023 15:29:12.852] Path to plugins: "Data\NetScriptFramework\Plugins". [02 Aug 2023 15:29:12.854] Checking file "GrassControl.dll"... [02 Aug 2023 15:29:12.857] Plugin found and loaded. [02 Aug 2023 15:29:12.873] Finished loading 1 plugin. [02 Aug 2023 15:29:12.873] Finished framework initialization. [02 Aug 2023 15:29:52.224] Generating grass for Tamriel(14, -11) 42,76 pct, world 45 out of 45 [02 Aug 2023 15:30:07.541] Unhandled native exception occurred at 0x7FF716878E26 (SkyrimSE.exe+C28E26) on thread 46520! Here is my mod list and load order.Mod list : Spoiler "0003","Address Library" "0004","SkyUI_5_2_SE" "0005","SkyUI SE - Flashing Savegames Fix" "0006","Unofficial Skyrim Special Edition Patch" "0007","ENB Helper SE 1.5 for SSE 1.5.97" "0008","ENB Light" "0009","Particle Patch for ENB" "0010","SSE Engine Fixes for 1.5.39 - 1.5.97" "0011","powerofthree's Tweaks" "0012","Gravunlom - 2k Parallax" "0013","Auto Parallax" "0014","Enhanced Landscapes" "0015","Simplicity of Snow" "0016","Mari's flora" "0017","Less Ugly Tundragrass" "0018","Static Mesh Improvement Mod" "0019","EVLaS" "0020","Skyrim 3D Landscapes" "0021","Cathedral - 3D Mountain Flowers" "0022","Skyrim 3D Rocks" "0023","Majestic Mountains Main" "0024","Majestic Mountains DynDoLod 3 Pack" "0025","Skyrim 202X by Pfuscher" "0026","Cathedral - 3D Clovers" "0027","Rudy HQ - Falling Leaves and Needles for ENB SE" "0028","Cave Parallax 2k" "0029","Ivy by Mari 2k - Green" "0030","2k Farmhouse Fences SE Version 1" "0031","Unique Flowers and Plants SSE - ESM Version" "0032","Fluffworks Medium" "0033","Unique Flowers and Plants for Skryim SE DLC Compatible" "0034","Northfires Photoreal Mountains 3 for Majestic(2K)" "0035","Pelts - Complex Parallax Occlusion 2k" "0036","Draco's 3D Plants and Shrub Replacer" "0037","SRP Architecture 2K" "0038","SRP Dungeons 2K" "0039","SRP Landscapes 2K" "0040","SRP Misc 2K" "0041","Main File - Parallax" "0042","Nature of the Wild Lands 2.0" "0043","Nature of the Wild Lands - Forest Debris Only" "0044","Ryn's Standing Stones" "0045","Cathedral - 3D Thicket and Dead Shrub" "0046","Flying Crows SSE ESP" "0047","Birds and Flocks" "0048","Folkvangr - Grass and Landscape Overhaul" "0049","Skoglendi - A Grass Mod" "0050","Flora Orientalis" "0051","Vinland Grass Patch" "0052","Northern Roads" "0053","ElSopa - Potions Redone 2k" "0055","High Poly Project - Parallax" "0057","Nemesis Unlimited Behavior Engine" "0058","RaceMenu Special Edition" "0059","Payload Interpreter" "0060","Animation Queue Fix" "0061","Enhanced Blood Textures" "0062","MCM Helper SE (1.5.97 BACKPORT)" "0063","Better Jumping SE" "0064","Auto Input Switch" "0065","High Poly Project" "0066","ERM - Enhanced Rocks and Mountains Parallax" "0067","ERM - Enhanced Rocks and Mountains - DynDOLOD Add-On" "0068","Natural Waterfalls" "0069","Cathedral - Rocky Shores" "0070","Rapid Rocks" "0071","Natural Waterfalls Patch for Rapid Rocks" "0072","Bug Fixes SSE (Special Edition)" "0073","HQ Fort Dawnguard 2k with Parallax" "0074","Immersive Sounds - Compendium" "0075","Skyrim 3D Furniture" "0076","Skyrim 3D Furniture SMIM patch" "0077","No Grass In Object" "0078","High poly Pebbles" "0079","More Pebbles Please" "0080","Glorious Doors of Skyrim (GDOS)" "0081","DynDOLOD Resources SE" "0082","DynDOLOD DLL SE - Scripts" "0083","DynDOLOD DLL SE - SKSE64 Plugin - Skyrim Special Edition 1.5.97" "0084","Optional Lux Resource Pack (ENB light)" "0085","Lux" "0086","Picta Series - Improved Sky Meshes" "0087","Moons And Stars - Sky Overhaul SKSE" "0088","Whiterun Bench - Replacer" "0089","Base Object Swapper" "0090","Animated Ice Floes" "0091","NetScriptFramework SkyrimSE" "0092","Windy Grass - Multiplier 7" "0093","Cathedral - Plants" "0094","EEKs Renthal Flora Collection" "0095","No More Dead Shrubs and Thickets" "0096","Option 1 - Witcher Style Fences" "0097","Happy Little Trees" "0098","Happy Little Trees 3D LOD - Quality" "0099","Illustrious Whiterun 2K" "0100","Illustrious Whiterun - Parallax Meshes" "0101","Complex Parallax for Northern Roads - 2K" "0102","Bent Pines II" "0103","NAT.ENB - ESP WEATHER PLUGIN v3.1.1C - Fixed" "0104","Alternate Start - Live Another Life" "0105","HD Remastered Landscapes" "0106","Atlantean Landscape -Field Grass- 2k" "0107","Atlantean Landscape -Pine Forest- 2k" "0108","Atlantean Landscape -DirtCliffs- 2k" "0109","HD Classic Farmhouses - Complex Parallax - 2k" "0110","ElSopa - Iron Weapons Redone 2k" "0111","RUSTIC WINDOWS - Special Edition - 2K" "0112","Stonewall Parallax - Alternate Grey Color - 2K" "0113","KD - Realistic Fireplaces SE" "0114","Inferno - Fire Effects Redux" "0115","Water for ENB" "0116","Northern Roads - Patches Compendium" "0117","Community Shaders" "0119","SkyrimUpscalerENBTestBuild" "0120","PapyrusUtil SE - Scripting Utility Functions" "0121","Lux - Via" Load order : Spoiler *Unofficial Skyrim Special Edition Patch.esp *Enhanced Landscapes.esp *MajesticMountains_Landscape.esm *Cathedral - 3D Mountain Flowers.esp *Lux - Resources.esp *Lux Via.esp *Water for ENB.esm *Natural Waterfalls.esp *Unique Flowers & Plants.esm *Lux - Master plugin.esm *SkyUI_SE.esp *Particle Patch for ENB.esp *SMIM-SE-Merged-All.esp *Immersive Sounds - Compendium.esp *Vinland Grass Patch.esp *Folkvangr - Grass and Landscape Overhaul.esp *NAT-ENB.esp *HappyLittleTrees.esp *Lux Via - plugin.esp *S3DLandscapes NextGenerationForests.esp *S3DRocks.esp *Unique Flowers & Plants.esp *Nature of the Wild Lands.esp *Ryn's Standing Stones.esp *Animated Ice Floes.esp *MajesticMountains.esp *Simplicity of Snow.esp *Fluffworks.esp *BirdsandFlocksSE.esp *FlyingCrowsSSE.esp *FloraOrientalis.esp *Skoglendi - A Grass Mod.esp *MorePebblesPlease.esp *Skoglendi - Brown Tundra Add-On.esp *dD - Enhanced Blood Main.esp *MCMHelper.esp *HPP - Vaermina's Torpor.esp *Natural Waterfalls - Whiterun District Stream Fix.esp *NW Water Add On.esp *Cathedral - Rocky Shores.esp *GDOS - Glorious Solitude Door - Rotation Fix.esp *GDOS - Splendid Mechanized Dwemer Door.esp *MoonsAndStars.esp *WindyGrass.esp *No More Dead Shrub.esp *Lux Via - Enhanced Landscape patch.esp *BentPines.esp *Flame Meshes Patch.esp *KD - Realistic Fireplaces SE.esp *Nature of the Wild Lands - Autumn Birches.esp *RaceMenu.esp *RaceMenuPlugin.esp *Lux Via - Ryn's Standing Stones patch.esp *Alternate Start - Live Another Life.esp *Nature of the Wild Lands - Alternate start.esp *Lux.esp *BirdsandFlocksPATCH-Lux.esp *Lux - USSEP patch.esp *Northern Roads.esp *Northern Roads - Lux Via Clutter.esp *Northern Roads - Additional Roads.esp *Northern Roads - Rocks Patch.esp *Northern Roads - Enhanced Landscapes Patch.esp *Northern Roads - USSEP Additions.esp *Water for ENB (Shades of Skyrim).esp *Water for ENB - Patch - Folkvangr.esp *ENB Light.esp I'm a bit unsure of how to proceed in this situation. I'm not sure if it's possible to exclude just the specific location of the crash without affecting the generation of the entire Tamriel. Alternatively, I could try to identify the mod that is causing this issue but don't know where to begin as well. Any assistance or guidance you could provide would be greatly appreciated. Thank you in advance for your help and support!
DoubleYou Posted August 2, 2023 Posted August 2, 2023 Post the full crash log. When you find a crashing cell, that means there is a problem in that cell. The Precache.txt file tells you the cells it is working on. Use cow console commands if you want to visit the cell to confirm the crash, or generate cache for the cell manually.
N0x Posted August 2, 2023 Author Posted August 2, 2023 40 minutes ago, DoubleYou said: Post the full crash log. When you find a crashing cell, that means there is a problem in that cell. The Precache.txt file tells you the cells it is working on. Use cow console commands if you want to visit the cell to confirm the crash, or generate cache for the cell manually. Hi, Thank you for taking the time to respond! Upon further investigation, I did check if I was experiencing crashes in the cell mentioned in the previous message using the cow command, and indeed, the game did crash. However, I couldn't find a precache.txt file anywhere.
N0x Posted August 2, 2023 Author Posted August 2, 2023 I managed to find the issue! It was coming from this mode if this can help someone : https://www.nexusmods.com/skyrimspecialedition/mods/50027
DoubleYou Posted August 2, 2023 Posted August 2, 2023 Ah, a faulty mesh is often the cause of crashes.
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