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Instead of introducing these in separate posts, I'd like this page to list a few very small gameplay mods, which each focus on one very specific aspect of gameplay and by that are almost conflict-free and can be combined with each other to overall contribute to a more challenging, yet still balanced game:

 

Food Effect Tweaks - Custom Food Healing *
'SImple and customizable reduced food healing effects, to help balance Survival versus Medicine.'

Harder Barter Faster Stronger *
'This small GameSetting tweak makes the economy harsher for characters with low barter, makes barter affect prices more, and slightly narrows the difference between max sell and min buy prices.' (Works very well with or without 'Economy Overhaul').

Jury Rigging Unique Item Protector
'A mod that prevents you from using unique items when repairing other items with the Jury Rigging perk.' (More of a convenience mod, but still helpful ...).

Progressive Sneak Attack Damage
'Makes sneak attack critical damage scale with the player's sneak skill, configurable via an INI file.'

 

Not yet tested:

RAD - Radiation (is) Actually Dangerous - Overhaul
'This mod will cause radiation to damage your health until it is removed and provides a UI element to show this, like in Fallout 4.' (A more complex mod, has to be patched, at least for interface / HUD).

 

(Mods marked with an * are also already included in the Viva New Vegas mod guide).

Edited by CorneliusC
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6 hours ago, CorneliusC said:

Instead of introducing these in separate posts, I'd like this page to list a few very small gameplay mods, which each focus on one very specific aspect of gameplay and by that are almost conflict-free and can be combined with each other to overall contribute to a more challenging, yet still balanced game:

 

Food Effect Tweaks - Custom Food Healing *
'SImple and customizable reduced food healing effects, to help balance Survival versus Medicine.'

Harder Barter Faster Stronger *
'This small GameSetting tweak makes the economy harsher for characters with low barter, makes barter affect prices more, and slightly narrows the difference between max sell and min buy prices.' (Works very well with or without 'Economy Overhaul').

Jury Rigging Unique Item Protector
'A mod that prevents you from using unique items when repairing other items with the Jury Rigging perk.' (More of a convenience mod, but still helpful ...).

Progressive Sneak Attack Damage
'Makes sneak attack critical damage scale with the player's sneak skill, configurable via an INI file.'

Not yet tested:

RAD - Radiation (is) Actually Dangerous - Overhaul
'This mod will cause radiation to damage your health until it is removed and provides a UI element to show this, like in Fallout 4.' (A more complex mod, has to be patched, at least for interface / HUD).

 

(Mods marked with an * are also already included in the Viva New Vegas mod guide).

It's still best to create these as distinct mod topics, linking them in the descriptions of each. In this way, they can each bevdiscussed in their own right and more easily be added to a release, because that also creates the wiki link s needed to create the wiki mod pages used in the guide.

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On 7/23/2023 at 8:42 PM, z929669 said:

It's still best to create these as distinct mod topics, linking them in the descriptions of each. In this way, they can each bevdiscussed in their own right and more easily be added to a release, because that also creates the wiki link s needed to create the wiki mod pages used in the guide.

So, (aside from the untested Radiation mod) i added these four mentioned mods as each their separate mod topics earlier this week and linked from the post above to each their singular mod topics also. To anyone interested it might be worth mentioning that these mods can all be added without conflict and further patching to the current STEP guide as well as they can be added in combination with Essential Vanilla Enhancements Merged, which is the most up-to-date and still maintained compilation of vanilla gameplay mods.

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