PsychoYoshi Posted December 15, 2023 Posted December 15, 2023 Updated today on Nexus. Version 1.12.0 # [1.12.0](https://github.com/alandtse/CrashLoggerSSE/compare/v1.11.1...v1.12.0) (2023-12-15) ### Features * add support for SkyrimVRESL ([3ce7829](https://github.com/alandtse/CrashLoggerSSE/commit/3ce782980148f554c77809735032ea7bfe6943ee))
Mercury71 Posted December 22, 2023 Posted December 22, 2023 Updated on Nexus: Version 1.12.1 ## [1.12.1](https://github.com/alandtse/CrashLoggerSSE/compare/v1.12.0...v1.12.1) (2023-12-22) ### Bug Fixes * fix log directory for AE 1.6.1130 ([2f20505](https://github.com/alandtse/CrashLoggerSSE/commit/2f20505f2fd383d1758eab7782daf539da4b8c52))
z929669 Posted December 23, 2023 Posted December 23, 2023 9 hours ago, Mercury71 said: * fix log directory for AE 1.6.1130 ([2f20505](https://github.com/alandtse/CrashLoggerSSE/commit/2f20505f2fd383d1758eab7782daf539da4b8c52)) This is good. I noticed that crash reports were not being made since the update.
Mercury71 Posted December 23, 2023 Posted December 23, 2023 6 hours ago, z929669 said: This is good. I noticed that crash reports were not being made since the update. A bit OT but i have not yet updated the game to 1.6.1130 since i am in a playtrough. Do you think i can update my game and STEP? Or should i wait until more mods are updated or i am ready to stop playing my current save?
z929669 Posted December 23, 2023 Posted December 23, 2023 4 hours ago, Mercury71 said: A bit OT but i have not yet updated the game to 1.6.1130 since i am in a playtrough. Do you think i can update my game and STEP? Or should i wait until more mods are updated or i am ready to stop playing my current save? I would wait for the supposed next Bethesda hotfix update.
ButchDiavolo Posted December 23, 2023 Author Posted December 23, 2023 2 hours ago, z929669 said: I would wait for the supposed next Bethesda hotfix update. I agree completely. History teaches us that Bethesda WILL put out a fix to fix the fixes they fixed after a few months. And then this starts all over again. I am good staying on 640 for the time being. At least I know all the mods I am using work. 1
Mercury71 Posted October 13, 2024 Posted October 13, 2024 Version 1.15.0 # [1.15.0](https://github.com/alandtse/CrashLoggerSSE/compare/v1.14.1...v1.15.0) (2024-10-12) ### Bug Fixes * fix clobbering of privateResult ([9004231](https://github.com/alandtse/CrashLoggerSSE/commit/90042315817398d2a65b0f9c4843a56d6ba8c618)) ### Features * demangle symbols ([0d116c6](https://github.com/alandtse/CrashLoggerSSE/commit/0d116c6857c34d15b9ccd2ed2e28cc80bd2fe35e)) * expose more exceptionrecord info ([f2e606f](https://github.com/alandtse/CrashLoggerSSE/commit/f2e606fb058f55455b2198086ce9f39e5e5d3b06)) * fix path handling using utf-16 ([d5c0951](https://github.com/alandtse/CrashLoggerSSE/commit/d5c09517603d0487dc3a739d6e2b66264e746822)) * use SEH translator ([9806785](https://github.com/alandtse/CrashLoggerSSE/commit/980678596f9e68ecb479b29cec3393d295b795c2))
Bushranger Posted 19 hours ago Posted 19 hours ago I've found that Skyrim Crash Decoder is an excellent tool that vkukko123 has made. Go to the website, paste the crashlog into it so it can generate a report that is much easier to read and understand. I couldn't decipher the crash report I got tonight while going through Helgen but this tool helped a lot.
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