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DynDOLOD 3.00 Alpha 182


sheson

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Hi Sheson,

Just noticed something odd: I updated to Alpha116, but when I run TexGen and DynDOLOD, there is a message at the bottom of the window saying there is a new version available? There is a link to the Changelog, but that says Alpha116 is the latest version. Is this a problem or can I just ignore it?

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1 hour ago, ButchDiavolo said:

Hi Sheson,

Just noticed something odd: I updated to Alpha116, but when I run TexGen and DynDOLOD, there is a message at the bottom of the window saying there is a new version available? There is a link to the Changelog, but that says Alpha116 is the latest version. Is this a problem or can I just ignore it?

Read the first post which log and debug log to upload when making posts.

Doublecheck you are really starting DynDOLOD 3 Alpha-116.

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Hi Sheson. I just wanted to report that an error occurred while running texgen.  

Error: OpenGL: Invaild enumerant For 

 C:\DynDOLOD\TexGen_Out.. \treeofwolene5_0061948c

 while processing

  C:\DynDOLOD\TexGen_Ou... \treeofwolene5_0061948c. 

Treeofwolene5 comes from the Arnima.ESM which is the Beyond Reach ESM.

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26 minutes ago, Xblademaster713 said:

Hi Sheson. I just wanted to report that an error occurred while running texgen.  

Error: OpenGL: Invaild enumerant For 

 C:\DynDOLOD\TexGen_Out.. \treeofwolene5_0061948c

 while processing

  C:\DynDOLOD\TexGen_Ou... \treeofwolene5_0061948c. 

Treeofwolene5 comes from the Arnima.ESM which is the Beyond Reach ESM.

Read the first post which log, debug and bugreport.txt (if it exists) to upload when making posts.

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4 hours ago, Xblademaster713 said:

Hi Sheson. I just wanted to report that an error occurred while running texgen.  

Error: OpenGL: Invaild enumerant For 

 C:\DynDOLOD\TexGen_Out.. \treeofwolene5_0061948c

 while processing

  C:\DynDOLOD\TexGen_Ou... \treeofwolene5_0061948c. 

Treeofwolene5 comes from the Arnima.ESM which is the Beyond Reach ESM.

This issue is fixed in the latest update Alpha 17 I was having that problem on 16 but now its gone 

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On 2/23/2023 at 4:19 PM, sheson said:

Read the first post which log and debug log to upload when making posts.

Yea, yea, I know, I know. Thanks for your reply.
I just wanted you to know, because I didn't change anything in my load order. Just updated to 116 and reran texgen.

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9 minutes ago, DannyDeVito said:

Yea, yea, I know, I know. Thanks for your reply.
I just wanted you to know, because I didn't change anything in my load order. Just updated to 116 and reran texgen.

It is pointless purposefully wasting time making posts that are obviously useless.

TexGen 3.0 Alpha-113 x64 - Skyrim Special Edition (SSE) (F8D47B7F) starting session 2023-02-24 22:07:54
[01:27] TexGen completed successfully

TexGen 3.0 Alpha-114 x64 - Skyrim Special Edition (SSE) (1BD4AE29) starting session 2023-02-24 22:09:45
[01:18] TexGen completed successfully

TexGen 3.0 Alpha-115 x64 - Skyrim Special Edition (SSE) (35D30621) starting session 2023-02-24 22:11:34
[01:19] TexGen completed successfully

TexGen 3.0 Alpha-116 x64 - Skyrim Special Edition (SSE) (7D51D698) starting session 2023-02-24 22:13:16
[01:18] TexGen completed successfully

TexGen 3.0 Alpha-117 x64 - Skyrim Special Edition (SSE) (2FF632C9) starting session 2023-02-24 22:16:45
[01:18] TexGen completed successfully

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Getting the white mountain LODs issue. Tried using vanilla snow shaders/disabling other mods but no difference.

There's mentions about how vertex color alpha controls the snow LOD shader.

Am I blind, or is this missing from some of the generated .btos? I have included one that I generated that should have snow on all of the mountain parts. Here are the logs if that helps at all.

https://ufile.io/f/gbdwc

Tamriel.4.12.-16.bto

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Hello Sheson, today I updated to the new upload of Dyndo on Nexus. I am getting this tree floating in the sky outside of Whiterun. I use Happy Little Trees mod and I haven't ever had an issue like this before. I have ran Texgen and Dyndo multiple times now with HD(ultra) Lod settings and default settings but the problem remains. If I disable the tree, it more often than not comes back lolimage.thumb.jpeg.f6b047ec0d4a396d376446c7624ba5b2.jpeg

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7 hours ago, ethqnm said:

Getting the white mountain LODs issue. Tried using vanilla snow shaders/disabling other mods but no difference.

There's mentions about how vertex color alpha controls the snow LOD shader.

Am I blind, or is this missing from some of the generated .btos? I have included one that I generated that should have snow on all of the mountain parts. Here are the logs if that helps at all.

https://ufile.io/f/gbdwc

Tamriel.4.12.-16.bto 1.38 MB · 1 download

You installed the Majestic Mountains DynDOLOD V3.0 LOD Pack (all versions), right? Are any of them being overwritten by other mods?

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5 hours ago, koopastroopas said:

Hello Sheson, today I updated to the new upload of Dyndo on Nexus. I am getting this tree floating in the sky outside of Whiterun. I use Happy Little Trees mod and I haven't ever had an issue like this before. I have ran Texgen and Dyndo multiple times now with HD(ultra) Lod settings and default settings but the problem remains. If I disable the tree, it more often than not comes back lolimage.thumb.jpeg.f6b047ec0d4a396d376446c7624ba5b2.jpeg

Read the first post which log and debug log to upload when making posts.

Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots how to make screenshots with useful information in them.

https://dyndolod.info/FAQ "Out of place or floating objects"
Wild edit added by a plugin. Get the plugin and reference form ID via the console in the game. Check the DynDOLOD log messages for Potentially wild edit reference with z = 0.0. Look up the form id in xEdit and remove the reference, clean the plugin afterwards. Notify mod author. If the reference is added by a DynDOLOD plugin, follow the "pluginname_formid" information found in the Editor ID of the reference to find the plugin from which this reference originates.
Check the log messages for deleted references. Check plugins for errors and clean them from ITMs or deleted references. See xEdit Cleaning and Error Checking.

https://dyndolod.info/Messages/Potentially-Wild-Edit-Reference
https://dyndolod.info/Messages/Deleted-Reference

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1 hour ago, mrshadoo said:

Read the first post which debug log to also upload when making posts.

Also upload ..\DynDOLOD\Logs\DynDOLOD_SSE_Object_Report.txt and ..\DynDOLOD\Logs\DynDOLOD_SSE_Tree_Report.txt

Also upload ..\DynDOLOD\Edit Scripts\Export\LODGen_SSE_Export_Falskaar.txt

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3 hours ago, sheson said:

Read the first post which debug log to also upload when making posts.

Also upload ..\DynDOLOD\Logs\DynDOLOD_SSE_Object_Report.txt and ..\DynDOLOD\Logs\DynDOLOD_SSE_Tree_Report.txt

Also upload ..\DynDOLOD\Edit Scripts\Export\LODGen_SSE_Export_Falskaar.txt

sorry I missed those out ! https://www.mediafire.com/file/vasqn3kim3kku1y/LODS.rar/file

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