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DynDOLOD 3.00 Alpha 182


sheson

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My DynDOLOD_Output file isnt getting recognized in Vortex's Lod Rules Esp,Esm, and Occlusion plugins do show up but when i launch the game Dyndolod dosent recognize my LOD generation and is unticked in the MCM which causes my LODS to Flicker. never had this issue before until i updated Dyndolod 3 to Alpha version 115
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2 hours ago, LoooneyTunes said:

Hi Sheson,

I ran Dyndolod a few more times here are two more bugreports that I encountered with the alpha 115. The problem is most likely with amd drivers, but want to give you some feedback I am using the driver only version of 23.2.1.

error: Assertion Failure

https://ufile.io/jdduc6g4

error: OpenGL invalid operation exception

https://ufile.io/jdduc6g4

Best,

LoooneyTunes

 

copied the wrong file here is the OpenGL exception

https://ufile.io/ub4rn1i8

These crashes seem to be all over the place. Check for CPU / main memory problems from overclocking, some kind of boost for example.

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5 hours ago, emtz9393 said:
My DynDOLOD_Output file isnt getting recognized in Vortex's Lod Rules Esp,Esm, and Occlusion plugins do show up but when i launch the game Dyndolod dosent recognize my LOD generation and is unticked in the MCM which causes my LODS to Flicker. never had this issue before until i updated Dyndolod 3 to Alpha version 115

Merged into the DynDOLOD Alpha 115 topic.

Please see the OP and post your logs as indicated there.

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17 minutes ago, star_death69 said:

Went through without an exception,

MaxTextureIndex=4
RenderThreads=2

Logs_20230222_1520.7z 603.73 kB · 1 download

Great.

Make the INI default (from Alpha-115) and use this test version https://mega.nz/file/hUBFGD5C#UKoDN3CpIPDrmojYmp8zqn8WLu9VmsFs9FPF4EuFQMg

if it also runs through, it should be fixed for good.

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2 hours ago, DannyDeVito said:

Aye yo, just fyi the 116 Texgen is taking over 1 hour to finish (vs like 5 mins the versions before).

Read the first post which log and debug log to upload when making posts.

https://dyndolod.info/FAQ
Long running time or output several GB in file size
The selected configuration options together with the installed mods and assets can require a lot of work. Use sensible settings.
Crapware installed with graphics drivers is known to prolong running times. Install only the drivers and not any of the bloatware.

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Hello,

I am new here and I'd like to start by thanking you for developing this tool.

I have started using it recently, but I am having a problem with TexGenx64. It closes mid process.

Unfortunately, it closes without generating any of the log files requested in the OP (bugreport.txt or any file in the Logs folder).

I have been having this problem with versions 114, 115 and 116. The interesting thing (maybe) is that I still have version 106 in my computer and it does seem to work with this version: it completes and generates an output.

Is there any useful information you would need to further investigate this issue?

Thanks and good work!

PS: I am pretty sure that I have installed all prerequisites. I have run SSEEdit and also generated the terrain LOD.

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8 hours ago, Rakz said:

Hello,

I am new here and I'd like to start by thanking you for developing this tool.

I have started using it recently, but I am having a problem with TexGenx64. It closes mid process.

Unfortunately, it closes without generating any of the log files requested in the OP (bugreport.txt or any file in the Logs folder).

I have been having this problem with versions 114, 115 and 116. The interesting thing (maybe) is that I still have version 106 in my computer and it does seem to work with this version: it completes and generates an output.

Is there any useful information you would need to further investigate this issue?

Thanks and good work!

PS: I am pretty sure that I have installed all prerequisites. I have run SSEEdit and also generated the terrain LOD.

Check the Windows Event log for related entries.

Add RealTimeLog=1 under [TexGen] to ..\DynDOLOD\Edit Scripts\DynDOLOD\TexGen_SSE.INI run again and upload that log.

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7 hours ago, feimao122 said:

Hello, I can generate tree and grass lod successfully then start game it display DynDOLOD successfully initialized too, but no dyn menu add in  MCM, how to fix?

Read the first post which log and debug to upload when making posts. Also enable papyrus logging and upload that log.

Test with a new game.

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