emtz9393 Posted February 22, 2023 Share Posted February 22, 2023 My DynDOLOD_Output file isnt getting recognized in Vortex's Lod Rules Esp,Esm, and Occlusion plugins do show up but when i launch the game Dyndolod dosent recognize my LOD generation and is unticked in the MCM which causes my LODS to Flicker. never had this issue before until i updated Dyndolod 3 to Alpha version 115 Link to comment Share on other sites More sharing options...
sheson Posted February 22, 2023 Author Share Posted February 22, 2023 2 hours ago, LoooneyTunes said: Hi Sheson, I ran Dyndolod a few more times here are two more bugreports that I encountered with the alpha 115. The problem is most likely with amd drivers, but want to give you some feedback I am using the driver only version of 23.2.1. error: Assertion Failure https://ufile.io/jdduc6g4 error: OpenGL invalid operation exception https://ufile.io/jdduc6g4 Best, LoooneyTunes copied the wrong file here is the OpenGL exception https://ufile.io/ub4rn1i8 These crashes seem to be all over the place. Check for CPU / main memory problems from overclocking, some kind of boost for example. Link to comment Share on other sites More sharing options...
sheson Posted February 22, 2023 Author Share Posted February 22, 2023 3 hours ago, star_death69 said: There you go, with MaxTextureIndex=4, which threw the exception Logs_20230222_0854.7z 416.38 kB · 1 download Let me know what happens with this test version https://mega.nz/file/AdhjTJhJ#1FFvo5cPHoHgbY3g5IGbgPtnyfEyUAxQTzCZ7JL6-lY Link to comment Share on other sites More sharing options...
z929669 Posted February 22, 2023 Share Posted February 22, 2023 5 hours ago, emtz9393 said: My DynDOLOD_Output file isnt getting recognized in Vortex's Lod Rules Esp,Esm, and Occlusion plugins do show up but when i launch the game Dyndolod dosent recognize my LOD generation and is unticked in the MCM which causes my LODS to Flicker. never had this issue before until i updated Dyndolod 3 to Alpha version 115 Merged into the DynDOLOD Alpha 115 topic. Please see the OP and post your logs as indicated there. Link to comment Share on other sites More sharing options...
star_death69 Posted February 22, 2023 Share Posted February 22, 2023 3 hours ago, sheson said: Let me know what happens with this test version https://mega.nz/file/AdhjTJhJ#1FFvo5cPHoHgbY3g5IGbgPtnyfEyUAxQTzCZ7JL6-lY Went through without an exception, MaxTextureIndex=4 RenderThreads=2 Logs_20230222_1520.7z Link to comment Share on other sites More sharing options...
sheson Posted February 22, 2023 Author Share Posted February 22, 2023 17 minutes ago, star_death69 said: Went through without an exception, MaxTextureIndex=4 RenderThreads=2 Logs_20230222_1520.7z 603.73 kB · 1 download Great. Make the INI default (from Alpha-115) and use this test version https://mega.nz/file/hUBFGD5C#UKoDN3CpIPDrmojYmp8zqn8WLu9VmsFs9FPF4EuFQMg if it also runs through, it should be fixed for good. Link to comment Share on other sites More sharing options...
star_death69 Posted February 22, 2023 Share Posted February 22, 2023 1 hour ago, sheson said: Great. Make the INI default (from Alpha-115) and use this test version https://mega.nz/file/hUBFGD5C#UKoDN3CpIPDrmojYmp8zqn8WLu9VmsFs9FPF4EuFQMg if it also runs through, it should be fixed for good. Yes, it ran through without problems 👍 Logs.7z Link to comment Share on other sites More sharing options...
sheson Posted February 22, 2023 Author Share Posted February 22, 2023 40 minutes ago, star_death69 said: Yes, it ran through without problems 👍 Logs.7z 622.52 kB · 0 downloads That is great! Thanks for all the testing. Link to comment Share on other sites More sharing options...
star_death69 Posted February 22, 2023 Share Posted February 22, 2023 4 hours ago, sheson said: That is great! Thanks for all the testing. You're welcome! Link to comment Share on other sites More sharing options...
DannyDeVito Posted February 23, 2023 Share Posted February 23, 2023 Aye yo, just fyi the 116 Texgen is taking over 1 hour to finish (vs like 5 mins the versions before). Link to comment Share on other sites More sharing options...
sheson Posted February 23, 2023 Author Share Posted February 23, 2023 2 hours ago, DannyDeVito said: Aye yo, just fyi the 116 Texgen is taking over 1 hour to finish (vs like 5 mins the versions before). Read the first post which log and debug log to upload when making posts. https://dyndolod.info/FAQ Long running time or output several GB in file size The selected configuration options together with the installed mods and assets can require a lot of work. Use sensible settings. Crapware installed with graphics drivers is known to prolong running times. Install only the drivers and not any of the bloatware. Link to comment Share on other sites More sharing options...
Rakz Posted February 23, 2023 Share Posted February 23, 2023 Hello, I am new here and I'd like to start by thanking you for developing this tool. I have started using it recently, but I am having a problem with TexGenx64. It closes mid process. Unfortunately, it closes without generating any of the log files requested in the OP (bugreport.txt or any file in the Logs folder). I have been having this problem with versions 114, 115 and 116. The interesting thing (maybe) is that I still have version 106 in my computer and it does seem to work with this version: it completes and generates an output. Is there any useful information you would need to further investigate this issue? Thanks and good work! PS: I am pretty sure that I have installed all prerequisites. I have run SSEEdit and also generated the terrain LOD. Link to comment Share on other sites More sharing options...
feimao122 Posted February 24, 2023 Share Posted February 24, 2023 Hello, I can generate tree and grass lod successfully then start game it display DynDOLOD successfully initialized too, but no dyn menu add in MCM, how to fix? Link to comment Share on other sites More sharing options...
sheson Posted February 24, 2023 Author Share Posted February 24, 2023 8 hours ago, Rakz said: Hello, I am new here and I'd like to start by thanking you for developing this tool. I have started using it recently, but I am having a problem with TexGenx64. It closes mid process. Unfortunately, it closes without generating any of the log files requested in the OP (bugreport.txt or any file in the Logs folder). I have been having this problem with versions 114, 115 and 116. The interesting thing (maybe) is that I still have version 106 in my computer and it does seem to work with this version: it completes and generates an output. Is there any useful information you would need to further investigate this issue? Thanks and good work! PS: I am pretty sure that I have installed all prerequisites. I have run SSEEdit and also generated the terrain LOD. Check the Windows Event log for related entries. Add RealTimeLog=1 under [TexGen] to ..\DynDOLOD\Edit Scripts\DynDOLOD\TexGen_SSE.INI run again and upload that log. Link to comment Share on other sites More sharing options...
sheson Posted February 24, 2023 Author Share Posted February 24, 2023 7 hours ago, feimao122 said: Hello, I can generate tree and grass lod successfully then start game it display DynDOLOD successfully initialized too, but no dyn menu add in MCM, how to fix? Read the first post which log and debug to upload when making posts. Also enable papyrus logging and upload that log. Test with a new game. Link to comment Share on other sites More sharing options...
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