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DynDOLOD 3.00 Alpha 182


sheson

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1 hour ago, Dice9SA said:

[Window Title]
TexGen

[Main Instruction]
Error: OpenGL: invalid operation.

[Content]


Click on this link for additional explanations and help for this message

[Exit TexGen]

[Footer]
Online Help | Support Forum | Copy message to clipboard

 

I keep getting this reply. I clicked the link for additional explanations and help but do not understand what needs to be done in order to fix this issue? Where do I see my GL version? I successfully ran TexGen and DynDOLOD in the past. My installation process is correct, just created a new Modlist and upon finishing it now, final step to run generate LODs I get stuck here. Any assistance would be greatly appreciated.

Read the first post which log, debug log and bugreport.txt to upload when making posts.

The debug log contains the discovered OpenGL version.

As epxlained on the first post, search this thread for similar reports and answers. 

https://stepmodifications.org/forum/search/?q=OpenGL invalid operation&quick=1&type=forums_topic&item=17510

Optional AMD drivers seem to still have issues. Use a recommended driver version like 22.5.1

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1 hour ago, adelinadragonborn said:

Hi! Thanks for this brilliant tool!

I have an issue with trees lods pop-in and out very noticeably. Any advice?

Latest version of DynDOLOD, medium settings, normal trees.

Read the first post which log and debug log to upload when making posts.

Provide the cell coordinates from DynDOLOD SkyUI MCM You Are Here. Check if you you are crossing cell borders.
Make sure a new Occlusion.esp was generated with the object LOD for this load order / LOD generation and is active and nothing overwrites it.

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Hello, I hope I'm in the right forum. 

Whenever I try to use TexGen it ends with:

Gathering base records for billboards
Error: OpenGL: out of memory.

I've already rebooted my PC closed any and all background processes but still the same error.

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40 minutes ago, Helgrim said:

Hello, I hope I'm in the right forum. 

Whenever I try to use TexGen it ends with:

Gathering base records for billboards
Error: OpenGL: out of memory.

I've already rebooted my PC closed any and all background processes but still the same error.

Moved to the DynDOLOD 3 Alpha thread. Read the first post which log, debug log and bugreport.txt to upload when making posts.
If there is a message prompt, use the "Copy message to clipboard" link to copy and paste the entire text of the message when making posts.

Read the answers for "High memory usage / Out of memory" at https://dyndolod.info/FAQ

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3 hours ago, sheson said:

Read the first post which log and debug log to upload when making posts.

Provide the cell coordinates from DynDOLOD SkyUI MCM You Are Here. Check if you you are crossing cell borders.
Make sure a new Occlusion.esp was generated with the object LOD for this load order / LOD generation and is active and nothing overwrites it.

I'm sorry for my ignorance :)

Logs uploaded here. Update on this issue:

1. It happens on different cells/blocks. One example on screenshot below.

2. It doesn't matter if my char moving or stands still. When I zoom in-out in 3rd person view in particular places, lods pop-in and out. No borders are crossed.

3. Occlusion is the last in my load order and generated for current load order. If I disable Occlusion.esp and load the save - problem persists.

 

The Elder Scrolls V  Skyrim Special Edition Screenshot 2022.11.18 - 19.01.37.39.png

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1 hour ago, adelinadragonborn said:

I'm sorry for my ignorance :)

Logs uploaded here. Update on this issue:

1. It happens on different cells/blocks. One example on screenshot below.

2. It doesn't matter if my char moving or stands still. When I zoom in-out in 3rd person view in particular places, lods pop-in and out. No borders are crossed.

3. Occlusion is the last in my load order and generated for current load order. If I disable Occlusion.esp and load the save - problem persists.

 

The Elder Scrolls V  Skyrim Special Edition Screenshot 2022.11.18 - 19.01.37.39.png

You have SSE FPS Stabilizer installed?

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17 minutes ago, adelinadragonborn said:

Yes, it does :thinking:

Now I'm confused. Can't remember this issue before DynDOLOD. Any suggestions?

On console check tree LOD distance value before/after with 

getini "fTreeLoadDistance:TerrainManager"

If it changes you have a script or DLL changing it (typically FPS stabilizer). If not there might be a occlusion plane/box added by a plugin hiding it (typically eFPS - Exterior FPS boost but I do not see its plugin in the log either). 

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11 minutes ago, sheson said:

On console check tree LOD distance value before/after with 

getini "fTreeLoadDistance:TerrainManager"

If it changes you have a script or DLL changing it (typically FPS stabilizer). If not there might be a occlusion plane/box added by a plugin hiding it (typically eFPS - Exterior FPS boost but I do not see its plugin in the log either). 

Thanks for your help!

fTreeLoadDistance doesn't change a bit, and I can't see any signs for occlusion planes (I checked this cell in xEdit and couldn't find any added objects in there). You're right, I don't have eFPS, so I have no clue what's going on.

Good news is my old profile is working good and doesn't have such issues. Load order differ a lot though, but I guess eventually I will find out the root cause for this issue. Thanks a lot!

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